Devil Jin punishers (Tekken 7): Difference between revisions

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{{Navbox punishers (Tekken 7)}}


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Latest revision as of 15:52, 25 January 2024

Punishers for tricky moves
Various Slide
  • ws2
  • ws4
Generic FUFT.4 b+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
b+2,3 (deep dash)
  • b+3+4
  • b+3+4,3+4
EWGF
db+4 cc 1+4
Asuka b+3 f+3+4
Claudio f+2,2 (None)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
EWGF
R.f,n,d,df+4,3+4 EWGF
Eddy 3~4 b+4
b+3,3 EWGF
Heihachi f,F+2 f+3+4 (can whiff)
Jack-7 R.b+1+2 EWGF (deep dash)
d+1+2 f+3+4 (can whiff)
Law db+3+4 df+4,4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1,2
Paul
  • d+4,2:1+2
  • qcf+2
f+3+4 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,2
AOP.4~3 EWGF (deep dash)
Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15)
1,2,2 27 +4
2,2 29 -2
-12 b+1,2 30 +12a (+3)
-13 df+4,4 26 -4c
-14 f,n,d,df+2[1] 23 (?) +39a (+29)
-15 d+3+4 25 (?) +30a (+20)
Crouching
-10 FC.1 5 +6
-11 ws4,4 29 -4c
-13 ws1,4 35 +17a (+8)
-15 ws2 20 (?) +63a (+43)
Back-turned opponent
-10 1,2,3,4 61 +11a
-15 f+4,3,U~FLY.1 39 (?) +62a (+45)
b,f+2,1,df+2 44 (?) +39a (+29)
-16 df+3,2,4,U~FLY.1 61 (?) +62a (+45)
Grounded opponent
-17 b+4 16 +21a (+4)
-18 d+3 11 -1a (-9)
-22 db+2 12 -2a (-10)
-25 OTG.d+1+2 20 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
  1. Requires a perfect input to connect at -14, very difficult.