Hwoarang punishers (Tekken 7): Difference between revisions

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{{Hwoarang}}
{{Hwoarang}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| rowspan="2" | -10
|}
| 1,2,3 || 17 || +11g LFS
 
|-
{| class="wikitable"
| 1,2,4 || 17 || +11g RFS
|+ Crouching
|-
| rowspan="3" | -11
| 4,3 || 30 || +5
|-
| 4,4 || 27 || +10g LFS
|-
| 4,f+4 || 27 || +6 RFF
|-
| -14 || uf+3+4,4 || 30 || +6
|-
| -15 || df+2 || 13 (?) || [[Hwoarang combos#Staples|+34a (+24)]]
|-
| -16 || b+3 || 17 (?) || [[Hwoarang combos#Staples|+35a (+25)]]
|-
| -18 || f,n,df#4 || 18 (?) || [[Hwoarang combos#Staples|+59a (+49)]]
|-
| colspan="4" class="table-cat" | Crouching
|-
| rowspan="2" | -10
| hFC.1 || 5 || +6
|-
| ws1<ref>ws1 only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a very short hitbox.</ref>
| 12 || +8
|-
| -11 || ws4,4 || 28 || +4c RFF
|-
| -14 || ws3 || 20 ([[Hwoarang combos#Mini-combos|39]]) || +23d
|-
| -16 || ub+3,3 || 23 ([[Hwoarang combos#Staples|?]]) || +70a (+50) LFS
|-
| -23 || uf,n,4 || 25 ([[Hwoarang combos#Staples|?]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,1,3,3 || 39 || +4
|-
| -11 || 4,4,3 || 47 ([[Hwoarang combos#Back-turned opponent|64]]) || +14d
|-
| -14 || 3,3,4 || 42 ([[Hwoarang combos#Back-turned opponent|?]]) || +40a (+31)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || db+4 || 11 || -1a (-9)
|-
|-
| -11 || ws4 || 16 || +5
| -16 || b+3 || 13 || +15a (-2)
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
| -23 || f,F+3 || 19 || +7a (-1)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| RFF.2,b+4 || i10 || 1.95 || 33 || -9/-29<ref>Duckable high.</ref> || High
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| RFF.2,1,1 || i10 || 1.95 || 29 || -8 || High, Mid
|-
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| 4,3 || i11 || 2.33 || 30 || -6 || High, Mid
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| df+1,3 || i13 || 2.25 || 25 || -2 LFS || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| uf+3+4 || i14 || 2.41 || 30 || -13 || Mid
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| df+2 || i15 || 2.11 || 13 ([[Hwoarang combos#Staples|?]]) || -7 || Mid<ref>Doesn't launch vs crouch.</ref>
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| b+3 || i16 || 2.70 || 17 ([[Hwoarang combos#Staples|?]]) || -19 || Mid
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| RFF.f+4~4 || i18 || 2.60 || 20 ([[Hwoarang combos#Staples|?]]) || -13 || Mid
|}
|}
</div>


<references/>
<references/>

Latest revision as of 15:53, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,3 17 +11g LFS
1,2,4 17 +11g RFS
-11 4,3 30 +5
4,4 27 +10g LFS
4,f+4 27 +6 RFF
-14 uf+3+4,4 30 +6
-15 df+2 13 (?) +34a (+24)
-16 b+3 17 (?) +35a (+25)
-18 f,n,df#4 18 (?) +59a (+49)
Crouching
-10 hFC.1 5 +6
ws1[1] 12 +8
-11 ws4,4 28 +4c RFF
-14 ws3 20 (39) +23d
-16 ub+3,3 23 (?) +70a (+50) LFS
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,1,3,3 39 +4
-11 4,4,3 47 (64) +14d
-14 3,3,4 42 (?) +40a (+31)
Grounded opponent
-16 db+4 11 -1a (-9)
-16 b+3 13 +15a (-2)
-23 f,F+3 19 +7a (-1)
Whiff punishers
Move Speed Range Damage Risk Hitbox
RFF.2,b+4 i10 1.95 33 -9/-29[2] High
RFF.2,1,1 i10 1.95 29 -8 High, Mid
4,3 i11 2.33 30 -6 High, Mid
df+1,3 i13 2.25 25 -2 LFS Mid
uf+3+4 i14 2.41 30 -13 Mid
df+2 i15 2.11 13 (?) -7 Mid[3]
b+3 i16 2.70 17 (?) -19 Mid
RFF.f+4~4 i18 2.60 20 (?) -13 Mid
  1. ↑ ws1 only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a very short hitbox.
  2. ↑ Duckable high.
  3. ↑ Doesn't launch vs crouch.