Miguel punishers: Difference between revisions

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{{Miguel}}
{{Miguel}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves
{| class="wikitable"
|generic-a=f+2,1
|+ Standing
|slide={{Plainlist|
* ws2,2 ...
* ws2.4 ...}}
|alisa-a={{Plainlist|
* f,F+3<ref>Can be inconsistent due to high hitbox.</ref>
* f,f df+2,1}}
|alisa-b=df+2,1
|king-a={{Plainlist|
* f,F+2,1
* cc SAV.2
* cc d+3+4}}
|asuka-a={{Plainlist|
* d+2
* f+4,2<ref>Can whiff if Asuka commits to b+3's followups.</ref>
* f,F+2,1 ''(hard)''}}
|claudio-a=f+2+3
|devil-jin-a={{Plainlist|
* d+2
* f+3,4
* uf+1}}
|devil-jin-b=f+1+2
|eddy-a=cc df+2,1
|eddy-b={{Plainlist|
* d+1+2
* d+3+4<ref>Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.</ref>}}
|heihachi-a=d+4
|jack-7-a={{Plainlist|
* f+2+3
* f,F+3}}
|jack-7-b={{Plainlist|
* f,f 4
* f,f 2,1 ''(hard)''
* R.db+1+2}}
|law-a={{Plainlist|
* db+3+4
* df+1,2 ''(can whiff)''}}
|leroy-a=''(None)''
|lucky-chloe-a=f+2,1<ref>F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.</ref>
|paul-a={{Plainlist|
* df+2,1 ''(can whiff)''
* f+4,2}}
|xiaoyu-a=d+4
|xiaoyu-b=2,1
|xiaoyu-c=cc db+2 ...}}
{{Navbox punishers (Tekken 7)}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2 || 19 || +5
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Frame advantage|Frames]]
| -11 || 2,1 || 27 || +7<ref name="SAV-Transition">Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.</ref>
|-
|-
|10 || 1,2 || 19 || +5
| -12 || f+2,1 || 30 || +10<ref name="SAV-Transition"/>
|-
|-
|rowspan="2"| -11 || 2,1 || 27 || +5
| rowspan="2" | -13
| df+1,2 || 30 || +3
|-
|-
| 2,1~f || 27 || +5
| 3,4 || 34 || +6a
|-
|-
|rowspan="2"| -12 || f+2,1 || 30 || +10
| rowspan="2" | -14
| df+4,1 || 21 || +6<ref name="SAV-Transition"/>
|-
|-
| f+2,1~f || 30 || +10g
| f+1+2 || 20 ([[Miguel combos#section=4|45]]) || +37a (+29)
|-
|-
|rowspan="2"| -13 || 3,4 || 34 || +6a
| -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+23)
|-
|-
| d/f+1,2 || 30 || +1
| -16 || df+2,1 || 20 ([[Miguel combos#Staples|77]]) || +32a (+22)
|-
|-
| -14 || f+1+2 || 20 [[Miguel combos#Mini Combos|[45]]] || +37g (+39g)
| -17 || f+4,2 || 35 || +13a (+4)
|-
|-
| -15 || u/f+4 || 13 [[Miguel combos#Bread n' butter|[67]]] || +33a (+23a)
| colspan="4" class="table-cat" | Crouching
|-
|-
| -16 || d/f+2,1 || 20 [[Miguel combos#Bread b' butter|[74]]] || +32a (+22a)
| -10 || FC.1 || 5 || +6
|-
|-
| -17 || f+4,2 || 35 || +13a (+4a)
| rowspan="2" | -11
| ws1 || 16 || +8<ref name="SAV-Transition"/>
|-
|-
|}
| ws4 || 18 || +5
 
|-
{| class="wikitable"
| rowspan="3" | -14
|+ Crouching
| ws2,2,2 || 27 || +22a (-13)
|-
| ws2,2 || 15 ([[Miguel combos#Staples|57]]) || +26a (+19)
|-
| ws2,4 || 27 ([[Miguel combos#Staples|64]]) || +54a (+37)
|-
| -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+23)
|-
| rowspan="2" | -23
| f,F+3 || 28 ([[Miguel combos#Staples|73]]) || +60a (+40)
|-
| uf,n,4 || 25 ([[Miguel combos#Staples|80]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1 df+1,2 || 37 || +3
|-
| -11 || 2,1 df+1,2 || 57 || +3
|-
| rowspan="2" | -14
| df+4,1,1 df+1,2 || 68 || +3
|-
| f+1+2 SAV.df+2 || 38<ref name="BT-oki">If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.</ref>
|-
| -15 || uf+4 || 13 ([[Miguel combos#Back-turn|69]]) || +33a (+23)
|-
| -16 || df+2,1 || 20 ([[Miguel combos#Back-turn|76]]) || +32a (+22)
|-
| -20 || SAV.1,2,1 || 37 ([[Miguel combos#Back-turn|77]]) || +26a (+16)
|-
| rowspan="2" | -21
| ub+1,4 df+4,1,1 || 70 || +7
|-
| ub+1,4 uf+4 || 45 ([[Miguel combos#Back-turn|101]]) || +33a (+23)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Frame advantage|Frames]]
| -18 || db+4 || 13 || -3a (-11)
|-
|-
| -10 || FC d+1 || 5 || +6
| -20 || f,F+2 || 11 || -3a (-11)
|-
|-
|rowspan="2"| -11 || WS+4 || 18 || +5
| -20 || OG.d+3 || 20 || -2a (-10)
|-
|-
|WS+1~f || 16 || +8
| -21 || d+3+4 || 16 || +19a (+2)
|-
|-
| -14 || WS+2,4 || 35 [[Miguel combos#Bread n' butter|[60]]] || +53a (+36a)
| -27 || SAV.db+3 || 18 || -2a (-10)
|-
|-
| -15 || u/f+4 || 13 [[Miguel combos#Bread n' butter|[67]]] || +33a (+23a)
| -27 || SAV.df+2 || 18 || +14a (-3)
|-
|-
| -23 || u/f~n,4 || 25 [[Miguel combos#Bread n' butter|[79]]] || +34a (+24a)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2 || i10 || 2.10 || 19 || -1 || High
|-
| 2,1 || i11 || 2.05 || 27 || -4 || High
|-
|-
! Move !! [[Movelist#Startup|Startup]] !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Frame advantage|Frames]] !! Risk
| f+2,1 || i12 || 2.45 || 30 || -12 || High
|-
|-
| f+2,1 || i12 || 2.53 || 30 || +10g || unsafe
| 3,4 || i13 || 2.35 || 34 || -12 || High
|-
|-
| f+1+2 || i14 || 2.35 || 20 [[Miguel combos#Mini Combos|[45]]] || +37g (+39g)
| f+1+2 || i14 || 2.35 || 20 (45) || -5 || High
| duckable
|-
|-
| d/f+2,1 || i16 || 2.40 || 20 [[Miguel combos#Bread n' butter|[74]]] || +32a (+22a)
| df+2,1 || i16 || 2.45 || 20 ([[Miguel combos#Staples|77]]) || -15 || Mid
| unsafe
|-
|-
| f+4,2 || i17 || 2.98 || 35 || +13a (+4a)
| f+4,2 || i17 || 3.05 || 35 || -12 || Mid
| unsafe
|-
|-
| f,F+2,1 || i18 || 3.28 || 41 || +44g (-14g)
| d+2 || i18 || 2.75 || 24 || -7 || Mid
| duckable
|-
|-
| f,F+2,2 || i18 || 3.28 || 37 || +11a (+2a)
| 1+2,1+2 || i19 || 2.80 || 40 || -14 || Mid
| unsafe
|-
|-
| f,F+3 || i20 || 3.05 || 28 [[Miguel combos#Bread n' butter|[74]]] || +60a (+40a)
| SAV.2 || i24 || 3.05 || 32 || -9 || Mid
| duckable
|-
|-
|}
|}


</div>
<references/>

Latest revision as of 09:08, 20 September 2023

Punishers for tricky moves
Various Slide
  • ws2,2 ...
  • ws2.4 ...
Generic FUFT.4 f+2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+3[1]
  • f,f df+2,1
  • b+3+4
  • b+3+4,3+4
df+2,1
db+4
  • f,F+2,1
  • cc SAV.2
  • cc d+3+4
Asuka b+3
  • d+2
  • f+4,2[2]
  • f,F+2,1 (hard)
Claudio f+2,2 f+2+3
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
  • d+2
  • f+3,4
  • uf+1
R.f,n,d,df+4,3+4 f+1+2
Eddy 3~4 cc df+2,1
b+3,3
Heihachi f,F+2 d+4
Jack-7 R.b+1+2
  • f+2+3
  • f,F+3
d+1+2
  • f,f 4
  • f,f 2,1 (hard)
  • R.db+1+2
Law db+3+4
  • db+3+4
  • df+1,2 (can whiff)
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,1[4]
Paul
  • d+4,2:1+2
  • qcf+2
  • df+2,1 (can whiff)
  • f+4,2
Xiaoyu BT.3 d+4
BT.f+3+4,3+4 2,1
AOP.4~3 cc db+2 ...
Standing
Enemy Move Damage Frames
-10 1,2 19 +5
-11 2,1 27 +7[5]
-12 f+2,1 30 +10[5]
-13 df+1,2 30 +3
3,4 34 +6a
-14 df+4,1 21 +6[5]
f+1+2 20 (45) +37a (+29)
-15 uf+4 13 (70) +33a (+23)
-16 df+2,1 20 (77) +32a (+22)
-17 f+4,2 35 +13a (+4)
Crouching
-10 FC.1 5 +6
-11 ws1 16 +8[5]
ws4 18 +5
-14 ws2,2,2 27 +22a (-13)
ws2,2 15 (57) +26a (+19)
ws2,4 27 (64) +54a (+37)
-15 uf+4 13 (70) +33a (+23)
-23 f,F+3 28 (73) +60a (+40)
uf,n,4 25 (80) +34a (+24)
Back-turned opponent
-10 1 df+1,2 37 +3
-11 2,1 df+1,2 57 +3
-14 df+4,1,1 df+1,2 68 +3
f+1+2 SAV.df+2 38[6]
-15 uf+4 13 (69) +33a (+23)
-16 df+2,1 20 (76) +32a (+22)
-20 SAV.1,2,1 37 (77) +26a (+16)
-21 ub+1,4 df+4,1,1 70 +7
ub+1,4 uf+4 45 (101) +33a (+23)
Grounded opponent
-18 db+4 13 -3a (-11)
-20 f,F+2 11 -3a (-11)
-20 OG.d+3 20 -2a (-10)
-21 d+3+4 16 +19a (+2)
-27 SAV.db+3 18 -2a (-10)
-27 SAV.df+2 18 +14a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.10 19 -1 High
2,1 i11 2.05 27 -4 High
f+2,1 i12 2.45 30 -12 High
3,4 i13 2.35 34 -12 High
f+1+2 i14 2.35 20 (45) -5 High
df+2,1 i16 2.45 20 (77) -15 Mid
f+4,2 i17 3.05 35 -12 Mid
d+2 i18 2.75 24 -7 Mid
1+2,1+2 i19 2.80 40 -14 Mid
SAV.2 i24 3.05 32 -9 Mid
  1. Can be inconsistent due to high hitbox.
  2. Can whiff if Asuka commits to b+3's followups.
  3. Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.
  4. F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.
  5. 5.0 5.1 5.2 5.3 Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.
  6. If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.