Asuka punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Asuka punishers to Asuka punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Asuka}}
{{Asuka}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| -10 || 1<ref>Yes, her i10 standing punish is a mere jab.</ref> || 8 || +9
|-
|-
| -12 || 2,3 || 9,20 || KND
| -11 || 4 || 18 || +7
|-
|-
| -14 || u/f+2 || 20,25(45) || KND
| -12 || 2,3 || 29 || +9a (-8)
|-
|-
| -15 || d/f+2 || 14(62) || [[Asuka combos#Staples|+35a (+25a)]]
| -14 || uf+2 || 45 || +0d
|-
|-
| -16 || b+3 || 15(58) || [[Asuka combos#Staples|+22a (12a)]]
| rowspan="2" | -15
| df+2 || 14 ([[Asuka combos#Staples|62]]) || +35a (+25)
|-
|-
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]]
| f+1+2 || 26 || +7a (-2)
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || b+3 || 15 ([[Asuka combos#Staples|58]]) || +22a (12)
|-
|-
| -11 || ws4 || 15 || +8
| -17 || f+2 || 20 ([[Asuka combos#Staples|68]]) || +33a (+23)
|-
|-
| -13 || ws2,1 || 18,10 || +9
| colspan="4" class="table-cat" | Crouching
|-
|-
| -14 || ws1,4 || 32(49) || [[Asuka combos#Staples|+33a (+25a)]]
| -10 || FC.1 || 5 || +6
|-
|-
| -17 || FC d/f+3<ref name=bounce>Wall bounce</ref> || 20 || KND
| -11 || ws4 || 15 || +8
|-
|-
| -18 || ws3 || 20(68) || [[Asuka combos#Staples|+35a (+25a)]]
| -13 || ws2,1 || 28 || +9
|-
|-
| -21 || u/f+4 || 25(73) ||  
| -14 || ws1,4 || 32 ([[Asuka combos#Mini-combos|49]]) || +33a (+25)
|-
|-
|}
| -17 || FC.df+3 || 20 || +13a (+4)
 
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| -18 || ws3 || 20 ([[Asuka combos#Staples|68]]) || +35a (+25)
|-
|-
| -15 || f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND / WB! || Heihachi f,f+2
| -20 || uf+4 || 25 ([[Asuka combos#Staples|73]]) || +29a (+19)
|-
|-
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]] || Paul qcf+2
| colspan="4" class="table-cat" | Back-turned opponent
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
| -10 || 1,2,4 || 31 || +20a (+13)
|-
|-
| BT Spring Kick || b+2,1,4 || Launch || n/a || On grounded spring kicks like Eddy and Kings, you can use this full string and get a full launch on them.
| -12 || 2,1,1+2 || 47 || +15a (+6)
|-
|-
|BT Spring Kick || b+2,1,d+4 || Launch || n/a || On grounded spring kicks like Eddy and Kings, you can use this full string and get a full launch on them, this is an alternative to the one above and can be seen as more consistent by some players.
| rowspan="2" | -15
| b+2,1,d+4 || 48 ([[Asuka combos#Back-turned opponent|?]]) || +27a
|-
|-
| BT Spring Kick || u/f+2 || 20 || KND || On back-turned opponents, u/f+2 will not hit-grab them, instead will flip them for a guaranteed f+2 after.
| b+2,1,4<ref>Last hit of b+2,1,4 in the back sometimes whiffs.</ref> || 51 ([[Asuka combos#Back-turned opponent|?]]) || +30a (+20)
|-
|-
|}
| colspan="4" class="table-cat" | Grounded opponent
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || d+3 || 9 || -3a (-11)
|-
|-
| -17 || f+2<ref name="flip">Flips opponent to face down</ref> || 16 || +13d (-4d)
| -17 || f+2 || 16 || +13a (-4)
|-
|-
| -20 || d/f+3<ref name="flip">Flips opponent to face down</ref> || 17 || +17d
| -20 || df+3<ref>df+3 doesn't reliably hit grounded opponents. It can whiff on-axis vs FUFT.</ref> || 17 || +17a (+0)
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -21 || db+3 || 13 || -1a (-9)
|-
|-
| -23 || 3+4<ref>Low crush</ref> || 16 || 0
| -23 || 3+4 || 16 || +0d
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 2,1 || i12 || 2.52 || 19 || -3 || High
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| 2,3 || i12 || 2.52 || 29 || -19 || High
|-
|-
|d/b+1,2 || 13,25(38) || KND || Not hit-confirming the string, opp can duck and launch 2nd hit.
| db+1,2 || i14 || 2.19 || 38 || -9/-27<ref name="duckable">Duckable high.</ref> || Mid
|-
|-
|u/f+2 || 20,25(45) || KND || Whiffing it
| uf+2 || i14 || 2.38 || 45 || -7 || High
|-
|-
|f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]] || Getting it blocked
| df+2 || i15 || 2.34 || 14 ([[Asuka combos#Staples|62]]) || -6 || Mid<ref>df+2 is mid but won't launch vs crouchers.</ref>
|-
|-
|f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND / WB! || Whiffing it
| f+1+2 || i15 || 2.67 || 26 || -9 || High
|-
|-
|d/f+2 || 14(62) || [[Asuka combos#Staples|+35a (+25a)]] || Whiffing it
| f+2 || i17 || 2.80 || 20 ([[Asuka combos#Staples|68]]) || -18 || Mid
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
|}
|}
</div>


<references/>
<references/>

Latest revision as of 15:52, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1[1] 8 +9
-11 4 18 +7
-12 2,3 29 +9a (-8)
-14 uf+2 45 +0d
-15 df+2 14 (62) +35a (+25)
f+1+2 26 +7a (-2)
-16 b+3 15 (58) +22a (12)
-17 f+2 20 (68) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 15 +8
-13 ws2,1 28 +9
-14 ws1,4 32 (49) +33a (+25)
-17 FC.df+3 20 +13a (+4)
-18 ws3 20 (68) +35a (+25)
-20 uf+4 25 (73) +29a (+19)
Back-turned opponent
-10 1,2,4 31 +20a (+13)
-12 2,1,1+2 47 +15a (+6)
-15 b+2,1,d+4 48 (?) +27a
b+2,1,4[2] 51 (?) +30a (+20)
Grounded opponent
-16 d+3 9 -3a (-11)
-17 f+2 16 +13a (-4)
-20 df+3[3] 17 +17a (+0)
-21 db+3 13 -1a (-9)
-23 3+4 16 +0d
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,1 i12 2.52 19 -3 High
2,3 i12 2.52 29 -19 High
db+1,2 i14 2.19 38 -9/-27[4] Mid
uf+2 i14 2.38 45 -7 High
df+2 i15 2.34 14 (62) -6 Mid[5]
f+1+2 i15 2.67 26 -9 High
f+2 i17 2.80 20 (68) -18 Mid
  1. Yes, her i10 standing punish is a mere jab.
  2. Last hit of b+2,1,4 in the back sometimes whiffs.
  3. df+3 doesn't reliably hit grounded opponents. It can whiff on-axis vs FUFT.
  4. Duckable high.
  5. df+2 is mid but won't launch vs crouchers.