Lee punishers (Tekken 7): Difference between revisions

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(move combo links from frame advantage to damage)
m (RogerDodger moved page Lee punishers to Lee punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Lee}}
{{Lee}}
{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws2,3 ...
|slide=ws2,3 ...
|generic-a=f+4
|generic-a=f+4
|alisa-a={{Plainlist|
|alisa-a={{Plainlist|
* f~n<3,4 (Floated).f+4,1 ...
* uf+3,4
* f,f 4,3,(Floated).4 ...
* f~n<3,4<ref>Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.</ref>
* f,f 4,(Floated).u+3 ...}}
* f,f 4,3,4<ref>Don't finish the string if she lands.</ref>
* f,f 4,u+3}}
|alisa-b=uf+4
|king-a={{Plainlist|
|king-a={{Plainlist|
* cc b+3,3,f~n ...
* cc b+3,3,f~n ...
* cc f+3+4
* cc f+3+4
* u/b+3}}
* ub+3}}
|asuka-a={{Plainlist|
|asuka-a={{Plainlist|
* f,F+3
* f,F+3
* R.d/f+3+4}}
* R.df+3+4}}
|claudio-a={{Plainlist|
|claudio-a=f,F+3 ''(deep dash)''<ref>This can be done easily with Assist.3.</ref>
* f,F+3 ''(deep dash)''
|devil-jin-a=f~n<3,4<ref>Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.</ref>
* (Assist).3}}
|devil-jin-b=f+2,1
|devil-jin-a={{Plainlist|
|eddy-a=uf,n,4
* f~n<3 (Floated).f+4,1 ...
* f~n<3,(Grounded).4 ...}}
|eddy-a=u/f,n,4
|eddy-b=3 b+3,3,f~n ...
|eddy-b=3 b+3,3,f~n ...
|heihachi-a={{Plainlist|
|heihachi-a={{Plainlist|
* f,F+3
* f,F+3
* R.d/f+3+4}}
* R.df+3+4}}
|jack-7-a=f,F+4 ''(deep dash)''
|jack-7-a=f,F+4 ''(deep dash)''
|jack-7-b=f,F+3
|jack-7-b=f,F+3
|law-a=df+4
|leroy-a=f+4
|leroy-a=f+4
|lucky-chloe-a=f+4,1
|lucky-chloe-a=f+4,1
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* f,F+3
* f,F+3
* R.d/f+3+4}}
* R.df+3+4}}
|xiaoyu-a=''(None)''
|xiaoyu-a=''(None)''
|xiaoyu-b=4,3,3
|xiaoyu-b=4,3,3
|xiaoyu-c=ws2,3 ...
|xiaoyu-c=ws2,3 ...
}}
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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| -15 || f+3,3,3,3,3,4 || 32 ([[Lee combos#Staples|66]]) || +61a (+44)
| -15 || f+3,3,3,3,3,4 || 32 ([[Lee combos#Staples|66]]) || +61a (+44)
|-
|-
| -15 || u/f+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
|-
| -16 || R.df+3+4,f~n || 25 ([[Lee combos#Staples|78]]) || +54a (+34)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
Line 64: Line 66:
| -13 || ws1,4 || 30 || +4
| -13 || ws1,4 || 30 || +4
|-
|-
| -14 || ws2,3 || 36 ([[Lee combos#Mini-combos|54]]) || +32a (+22)
| -14 || ws2,3 || 36 ([[Lee combos#Mini-combos|54]]/[[Lee combos#Rage|94]]) || +32a (+22)
|-
|-
| -15 || u/f+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
| -15 || uf+4 || 13 ([[Lee combos#Staples|66]]) || +31a (+21)
|-
|-
| -23 || u/f,n,4 || 25 ([[Lee combos#Staples|78]]) || +34a (+24)
| -23 || uf,n,4 || 25 ([[Lee combos#Staples|78]]) || +34a (+24)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
Line 76: Line 78:
| -11 || 4,3,3 || 50 || +8d
| -11 || 4,3,3 || 50 || +8d
|-
|-
| -15 || d/f+3,2,3 || 48 ([[Lee combos#Back-turned opponent|91]]) || +25a (+15)
| -15 || df+3,2,3 || 48 ([[Lee combos#Back-turned opponent|91]]) || +25a (+15)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
Line 82: Line 84:
| -16 || d+3 || 13 || -3a (-11)
| -16 || d+3 || 13 || -3a (-11)
|-
|-
| -18 || u/b+3 || 16 || +20a (+3)
| -18 || ub+3 || 16 || +20a (+3)
|-
|-
| -23 || d,D/B+4 || 19 || +10a (-7)
| -23 || d,DB+4 || 19 || +10a (-7)
|-
|-
| -30 || f+3+4 || 22 || -2a
| -30 || f+3+4 || 22 || -2a
Line 104: Line 106:
| b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High
| b+1:1,2 || i15 || 2.64 || 43 || -1 HMS<ref name="hc"/> || High
|-
|-
| u/f+4 || i15 || 2.21 || 13 ([[Lee combos#Staples|66]]) || -13 || Mid
| uf+4 || i15 || 2.21 || 13 ([[Lee combos#Staples|66]]) || -13 || Mid
|-
|-
| d/f+2 || i15 || 2.05 || 12 ([[Lee combos#Staples|65]]) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref>
| df+2 || i15 || 2.05 || 12 ([[Lee combos#Staples|65]]) || -7 || Mid<ref>Won't launch crouching recovery, and bad vertical hitbox</ref>
|-
|-
| R.d/f+3+4 || i16 || 2.86 || 25 ([[Lee combos#Staples|78]]) || -1 || Mid
| R.df+3+4 || i16 || 2.86 || 25 ([[Lee combos#Staples|78]]) || -1 || Mid
|-
|-
| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid
| f,F+3 || i13(~16+) || 3.10 || 26 || -11<ref>Safe from pushback (usually)</ref> || Mid

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide ws2,3 ...
Generic FUFT.4 f+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • uf+3,4
  • f~n<3,4[1]
  • f,f 4,3,4[2]
  • f,f 4,u+3
  • b+3+4
  • b+3+4,3+4
uf+4
db+4
  • cc b+3,3,f~n ...
  • cc f+3+4
  • ub+3
Asuka b+3
  • f,F+3
  • R.df+3+4
Claudio f+2,2 f,F+3 (deep dash)[3]
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f~n<3,4[4]
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 uf,n,4
b+3,3 3 b+3,3,f~n ...
Heihachi f,F+2
  • f,F+3
  • R.df+3+4
Jack-7 R.b+1+2 f,F+4 (deep dash)
d+1+2 f,F+3
Law db+3+4 df+4
Leroy db+1+2 f+4
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+4,1
Paul
  • d+4,2:1+2
  • qcf+2
  • f,F+3
  • R.df+3+4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 4,3,3
AOP.4~3 ws2,3 ...
Standing
Enemy Move Damage Frames
-10 1,3:3:3 28 (44) +14a
1,2,4 26 -1
-11 4,3 30 -3
-13 f+1+2 30 +18a (+9)
-14 f+2,1 36 +42d (-16)
-15 f+3,3,3,3,3,4 32 (66) +61a (+44)
-15 uf+4 13 (66) +31a (+21)
-16 R.df+3+4,f~n 25 (78) +54a (+34)
Crouching
-10 ws3,3 27 -4c
-13 ws1,4 30 +4
-14 ws2,3 36 (54/94) +32a (+22)
-15 uf+4 13 (66) +31a (+21)
-23 uf,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,2,3 53 +17a (+8)
-11 4,3,3 50 +8d
-15 df+3,2,3 48 (91) +25a (+15)
Grounded opponent
-16 d+3 13 -3a (-11)
-18 ub+3 16 +20a (+3)
-23 d,DB+4 19 +10a (-7)
-30 f+3+4 22 -2a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,3:3:3 i10 2.03 28 (44) -11[5][6] High
2,1 i10 2.07 18 -5 High
f+4 i11 2.31 13 -7 High
f+3,3,3,3,3,4 i15 2.63 32 (66) -18[7] Mid
b+1:1,2 i15 2.64 43 -1 HMS[5] High
uf+4 i15 2.21 13 (66) -13 Mid
df+2 i15 2.05 12 (65) -7 Mid[8]
R.df+3+4 i16 2.86 25 (78) -1 Mid
f,F+3 i13(~16+) 3.10 26 -11[9] Mid
f,n,3,4 i15(~17+) 2.25[10] 20 (73) -13 Mid
  1. Continue with f+4,1 if she's flying. The opposite Devil Jin's u+4,U.
  2. Don't finish the string if she lands.
  3. This can be done easily with Assist.3.
  4. Don't finish the string if he's still flying. Can continue with d+2 b+2,f~n(x3) S! f+2,1 for max damage.
  5. 5.0 5.1 Hit confirm
  6. Full string is -18 but with enough pushback to be tricky or even safe in many matchups
  7. Opponent has to guess if you finish the string or not
  8. Won't launch crouching recovery, and bad vertical hitbox
  9. Safe from pushback (usually)
  10. Move itself has poor range, so is only really useful with a deep mist step to punish a big whiff too far away for other launchers

External links