Josie punishers: Difference between revisions

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{{Josie}}
{{Josie}}
{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=[[Josie combos#Float|ws3]]
|generic-a=f+2,4
|alisa-a=f,f [[Josie combos#Float|df+2]]
|alisa-b=df+2
|king-a={{Plainlist|
* FC.df+4
* cc [[Josie combos#Float|d+4 df+4~F~1]]<ref>Possible but ridiculously inconsistent.</ref>}}
|asuka-a={{Plainlist|
* f+4,3
* R.f,n,d,df+3+4 ''(hard)''}}
|claudio-a=f,f f+1+2
|devil-jin-a=swl df+2<ref>You will need to react and chase down u+4,U~3.</ref>
|devil-jin-b=f+1+2
|eddy-a={{Plainlist|
* uf,n,4
* cc df+2}}
|eddy-b=[[Josie combos#Float|df+4~f~1]]
|heihachi-a={{Plainlist|
* uf+3+4 ''(can whiff)''
* f+1+2 ''(can whiff)''}}
|jack-7-a={{Plainlist|
* f,f df+2 ''(can whiff)''
* f,f f+1+2}}
|jack-7-b={{Plainlist|
* 1+2
* f+1+2 ''(can whiff)''
* f+4,3 ''(can whiff)''}}
|law-a=3
|leroy-a=b+1,1<ref name="off-axis-punish">Only hits off-axis from point-blank. Works both sides. Does not hit head-on.</ref>
|lucky-chloe-a=[[Josie combos#Float|3,3]]
|paul-a=f+4,3
|xiaoyu-a=uf+3+4<ref name="off-axis-punish"/>
|xiaoyu-b=b+1,2,4,4
|xiaoyu-c=ws3 ''(delay)''
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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| -14 || f+1+2 || 20 ([[Josie combos#Mini-combos|49]]) || +41d (+33)
| -14 || f+1+2 || 20 ([[Josie combos#Mini-combos|49]]) || +41d (+33)
|-
|-
| -15 || u/f+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
| -15 || uf+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
|-
|-
| -16 || b+1+2 || 21 ([[Josie combos#Staples|70]]) || +53a
| -16 || b+1+2 || 21 ([[Josie combos#Staples|70]]) || +53a
Line 30: Line 66:
| -13 || ws2,1 || 22 ([[Josie combos#Staples|59]]) || +26a
| -13 || ws2,1 || 22 ([[Josie combos#Staples|59]]) || +26a
|- ย 
|- ย 
| -15 || u/f+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
| -15 || uf+4 || 13 ([[Josie combos#Staples|62]]) || +33a (+23)
|-
|-
| -23 || u/f,n,4 || 25 ([[Josie combos#Staples|74]]) || +34a (+24)
| -23 || uf,n,4 || 25 ([[Josie combos#Staples|74]]) || +34a (+24)
|-
|-


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| 1,2,3 || 40 || +10a (+1)
| 1,2,3 || 40 || +10a (+1)
|-
|-
| 1,2,2 || 25 || +9b<ref>Against most characters d/f+4 is guaranteed, and a mixup between b+1,2,4,4 and d/f+2 covers all options.</ref>
| 1,2,2 || 25 || +9b<ref>Against most characters df+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.</ref>
|-
|-
| 1,2,4~4<ref>Third hit can be ducked.</ref> || 60 || +14a (+5)
| 1,2,4~4<ref>Third hit can be ducked.</ref> || 60 || +14a (+5)
Line 52: Line 88:
| -15 || d+4 || 6 || +1a (-7)
| -15 || d+4 || 6 || +1a (-7)
|-
|-
| -16 || d/b+3 || 9 || -3a (-11)
| -16 || db+3 || 9 || -3a (-11)
|-
|-
| -19 || d+3+4 || 19 || +9a (-8)
| -19 || d+3+4 || 19 || +9a (-8)
Line 70: Line 106:
| 2,4 || i12 || || 30 || +11g<ref name="unsafe-duck">Last hit can be ducked, but is hard.</ref> || High
| 2,4 || i12 || || 30 || +11g<ref name="unsafe-duck">Last hit can be ducked, but is hard.</ref> || High
|-
|-
| u/f+3+4 || i14 || || 34 || -13 || Mid
| uf+3+4 || i14 || || 34 || -13 || Mid
|-
|-
| d/f+2 || i15 || || 10 ([[Josie combos#Staples|59]]) || -13 || Mid
| df+2 || i15 || || 10 ([[Josie combos#Staples|59]]) || -13 || Mid
|-
|-
| b+4,3 || i16 || || 28 || -6 || Mid
| b+4,3 || i16 || || 28 || -6 || Mid
Line 80: Line 116:


<references/>
<references/>
{| class="wikitable"
|+ Special Cases
|-
| Big Pushback Moves (Deathfist, HEI FF2) || F1+2 F,F Df1,4,2 || 49 dmg || This will only reach when you neutral blocked the move shallow.
|-
|ย  || UF3+4 || 34 dmg ||ย  Most of the time this will reach, but can still whiff against tip rangeย 
|-
| || F4,3 || 27 dmg || This will almost always work.
|-
| RLX Pickup || DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 || 43 dmg || Thankfully Josie get's a pretty great punish on Eddy's shenanigans.
|-
| Slide Pickup || WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 || 49 dmg ||
|-
| King and Armor King Dropkick || Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 || 38 dmg || Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo.
|-
| || FC DF4 || 20-30 dmg || Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations.
|}

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide ws3
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f df+2
  • b+3+4
  • b+3+4,3+4
df+2
db+4
Asuka b+3
  • f+4,3
  • R.f,n,d,df+3+4 (hard)
Claudio f+2,2 f,f f+1+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
swl df+2[2]
R.f,n,d,df+4,3+4 f+1+2
Eddy 3~4
  • uf,n,4
  • cc df+2
b+3,3 df+4~f~1
Heihachi f,F+2
  • uf+3+4 (can whiff)
  • f+1+2 (can whiff)
Jack-7 R.b+1+2
  • f,f df+2 (can whiff)
  • f,f f+1+2
d+1+2
  • 1+2
  • f+1+2 (can whiff)
  • f+4,3 (can whiff)
Law db+3+4 3
Leroy db+1+2 b+1,1[3]
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
3,3
Paul
  • d+4,2:1+2
  • qcf+2
f+4,3
Xiaoyu BT.3 uf+3+4[3]
BT.f+3+4,3+4 b+1,2,4,4
AOP.4~3 ws3 (delay)
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +9
1,4,3 29 +1
-11 b+1,1 30 +16g
-12 f+2,4 33 +16a (+7)
-14 f+1+2 20 (49) +41d (+33)
-15 uf+4 13 (62) +33a (+23)
-16 b+1+2 21 (70) +53a
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws2,1 22 (59) +26a
-15 uf+4 13 (62) +33a (+23)
-23 uf,n,4 25 (74) +34a (+24)
Back-turned opponent
-10 1,2,3 40 +10a (+1)
1,2,2 25 +9b[4]
1,2,4~4[5] 60 +14a (+5)
-11 b+1,2,4,4 54 +15a (+6)
-12 f+2,3,3 51 +27a (+17)
Grounded opponent
-15 d+4 6 +1a (-7)
-16 db+3 9 -3a (-11)
-19 d+3+4 19 +9a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4,3 i10 29 -4[6] High
b+1,1 i11 30 -3[7] High
b+1,2 i11 22 -5 High
2,4 i12 30 +11g[7] High
uf+3+4 i14 34 -13 Mid
df+2 i15 10 (59) -13 Mid
b+4,3 i16 28 -6 Mid
f+4,3 i17 27 -10 Mid
  1. โ†‘ Possible but ridiculously inconsistent.
  2. โ†‘ You will need to react and chase down u+4,U~3.
  3. โ†‘ 3.0 3.1 Only hits off-axis from point-blank. Works both sides. Does not hit head-on.
  4. โ†‘ Against most characters df+4 is guaranteed, and a mixup between b+1,2,4,4 and df+2 covers all options.
  5. โ†‘ Third hit can be ducked.
  6. โ†‘ Hit confirm last hit
  7. โ†‘ 7.0 7.1 Last hit can be ducked, but is hard.