Law punishers (Tekken 7): Difference between revisions

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{{Navbox punishers (Tekken 7)}}


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Revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 uf+1,3
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,3
  • b+3+4
  • b+3+4,3+4
  • b+2,1
  • b+4,3
db+4 FC.d+3,4
Asuka b+3 3+4,4
Claudio f+2,2 dash 3+4,4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf,n,4
R.f,n,d,df+4,3+4 3+4,4
Eddy 3~4 ws2
b+3,3 b+4,3
Heihachi f,F+2 3+4,4
Jack-7 R.b+1+2 3+4,4
d+1+2 micro-walk 3+4,4
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,2
Paul
  • d+4,2:1+2
  • qcf+2
3+4,4 (punishes qcf2)
Xiaoyu BT.3 3+4,4
BT.f+3+4,3+4 d+2,3
AOP.4~3 ws4
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 +19a (+10)
-14 3+4,4 25 (58) +56a (+39)
b+4,3[4] 34 +23a (+14)
-15 df+2 12 (65) +34a (+24)
uf+4 14 (67) +33a (+23)
  1. Up to +7 with DSS transition
  2. Leaves you in back-turn state
  3. Up to +16g with DSS transition
  4. Use for wallsplat instead of 3+4,4
Crouching
Enemy Move Damage Frames
-11 ws4 14 +7[1]
-13 ws1,2 35 +40d (-18)
-15 ws2 20 (73) +31a (+21)
-16 ws3 16 (69) +19
-23 uf,n,4 25 (78) +30a (+20)
  1. Up to +17g with DSS transition
Back-turned opponent
Speed Move Damage Frames
i10 1,2,2,1+2 46 +5a (-4)
i14 b+1,2,2 46 +12a (+5)
i16 b+2,3,4 45 (?) +36a (+26)


Grounded opponent
Speed Move Damage Frames
i17~19 db+3 12 -1a (-9)
i22[1] FC.3 9 -3a (-11)
i25 f+3+4 16 +4a (-4)
i29 uf+3+4 21 +2a
  1. Fastest this can be done from standing.
Whiff punishers
Move Speed Range Damage Risk Hitbox
3+4,4 i14 2.65 25 (58) -13 Mid, High
b+2,1 i16 2.8 27 -3 Mid, High
df+2 i15 2.1 12 (65) -7 Mid