Heihachi punishers: Difference between revisions

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Tag: Script
(use PunisherTable7 and WhiffPunisherTable7)
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{{Navbox punishers (Tekken 7)}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{{PunisherTable7|character=Heihachi
| colspan="4"  class="table-cat" | Standing
|standing={{o
|-
  |{{o| moveId = Heihachi-1,1,2 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
  |{{o| moveId = Heihachi-1,2,2 }}
|-
  |{{o| moveId = Heihachi-2,2 }}
| -10 || 1,2<ref name="1,2 mix"/> || 15 || +7
  |{{o| moveId = Heihachi-1+2 }}
|-
  |{{o| moveId = Heihachi-f+1+2 | mini = 39
| -10 || 1,1,2<ref name="flash punch combo"/> || 25 || KND
      | moveNote = <ref name="f+1+2">High, -14 and poor range. Should only be used in the open. For wallsplats use 1+2 and df+1,2.</ref>}}
|-
  |{{o| moveId = Heihachi-f+1+2 | mini = 43 | hard = true
| -12 || f+1+2 || 16(30<ref name="otgf extension"/>) || KND
      | moveNote = <ref name="f+1+2"/>}}
|-
  |{{o| moveId = Heihachi-df+1,2 }}
| -12 || 1+2 || 27 || KND
  |{{o| moveId = Heihachi-b+3,2 }}
|-
  |{{o| moveId = Heihachi-b+3,3 }}
| -13 || d/f+1,2<ref name="d/f+1 drop/> || 34 || KND
  |{{o| moveId = Heihachi-f,n,d,df#2 | staple = 75 | enemy = -14 | hard = true }}
|-
  |{{o| moveId = Heihachi-f+2,3 | mini = 50 }}
| -14 || b+3,3|| 39 || KND<ref name="FDFT oki"/>
  |{{o| moveId = Heihachi-f,n,d,df#2 | staple = 75 | enemy = -18 }}
|-
  |{{o| moveId = Heihachi-f,n,df#1 | staple = 87 | enemy = -22 | hard = true }}
| -14 || f,n,d,d/f#2 || 23(?) || Launch
  }}
|-
|crouching={{o
| -15 || b,f+2,3<ref name="distance punish"/> || 32 || KND
  |{{o| moveId = Heihachi-hFC.1 }}
|-
  |{{o| moveId = Heihachi-ws4 }}
| -15 || f+2,3<ref name="distance punish"/> || 33(50) || KND
  |{{o| moveId = Heihachi-ws4,4 }}
|-
  |{{o| moveId = Heihachi-ws1 | mini = 41 }}
| colspan="4" class="table-cat" | Crouching
  |{{o| moveId = Heihachi-ws1 | mini = 45 | hard = true }}
|-
  |{{o| moveId = Heihachi-f,n,d,df#2 | staple = 75 | enemy = -16 | hard = true }}
| -10 || FC1 || 10 || +6
  |{{o| moveId = Heihachi-ws3,1+2 | staple = 68 }}
|-
  |{{o| moveId = Heihachi-f,n,df#1 | staple = 87 | enemy = -24 | hard = true }}
| -11 || ws4<ref name="hurricane kicks" /> || 13 || +8
  }}
|-
|backTurnedOpponent={{o
| -13 || ws1 || 17(41) || KND
  |{{o| moveId = Heihachi-1,b+2,4 | frames = +4a (-5) }}
|-
  |{{o| moveId = Heihachi-b+3,2 | staple = 68 }}
| -14 || ccf,n,d,d/f#2 || 23(?) || LAUNCH
  }}
|-
|groundedOpponent={{o
| -18 || ws3,1+2 || 30(?) || LAUNCH
  |{{o| moveId = Heihachi-d+1 | damage = 12 | frames = +3a (-5) }}
|-
  |{{o| moveId = Heihachi-OTG.d+4 | damage = 24 | frames = -3a (-11) }}
| colspan="4" class="table-cat" | Back-turned opponent
  |{{o| moveId = Heihachi-d+3 | damage = 20 | frames = -6a (-14) }}
|-
  |{{o| moveId = Heihachi-f,F+2 | damage = 18 | frames = +17a (+0) | enemy = -22 }}
| -10 || 1,2,4 || 36 || +17
  |{{o| moveId = Heihachi-db+2 | damage = 20 | frames = -1a (-9) }}
|-
  }}
| colspan="4" class="table-cat" | Grounded opponent
|}}
|-
| -16 || d+3 || 9 || -3a (-11)
|}


{| class="punishers" style="clear: both"
{{WhiffPunisherTable7|character=Heihachi
| colspan="6" class="table-cat" | Whiff punishers
|{{o| moveId = Heihachi-1,1,2 }}
|-
|{{o| moveId = Heihachi-1+2 }}
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|{{o| moveId = Heihachi-f+1+2 | mini = 39 }}
|-
|{{o| moveId = Heihachi-df+1,2 }}
|{{o| moveId = Heihachi-b+3,3
    | moveNote = <ref>Gives excellent FDFT oki.</ref> }}
|{{o| moveId = Heihachi-f,n,d,df#2 | staple = 75 | speed = i11(~14) }}
|{{o| moveId = Heihachi-f+2,3 | mini = 50 }}
|{{o| moveId = Heihachi-b,n,f+2,1 | speed = i15(~17) }}
|{{o| moveId = Heihachi-qcf+2 | speed = i15(~17) }}
|{{o| moveId = Heihachi-f,F+2 | staple = 74 | speed = i19(~22) }}
}}


| 1,2<ref name="1,2 mix">
<references/>
Using 1,2 gives you the opportunity to extend with 2, 2~1+2, or 4
</ref>
 
| 1,1,2<ref name="flash punch combo">
Knocks opponent down. Usable as neutral reset, keepaway, okizeme, or to create opportunity for mixup variety
</ref>
 
| 1,1,2<ref name="d/f+1 drop">
Can skip the 2 extension to be +9 in a good range for Heihachi
</ref>
 
| b+3,3 oki <ref name="FDFT oki">
Gives excellent FDFT okizeme
</ref>
 
| ws4,4<ref name="otgf extension">
Follow with iWS1 for 30 damage or OTGF for 46 & okizeme
</ref>
 
| f+2,3 / b,f+2,3 punish <ref name="distance punish">
Used to punish where b+3,3 cannot reach
</ref>
 
| ws4,4<ref name="hurricane kicks">
Follow with another 4 to trade plus frames for damage
</ref>
|-
|}


<references/>
== External links ==
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]

Revision as of 13:25, 18 November 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-101,1,225+20a (+15)
1,2,227+4
2,228-2
-121+225+42d (-16)
f+1+2[1]15 (39)+35d (+27)
f+1+2[hard][1]15 (43)+35d (+27)
-13df+1,234+13a
-14b+3,234+8
b+3,339+3d
f,n,d,df#2[hard]23 (75)+39a (+29)
-15f+2,333 (50)+18a
-18f,n,d,df#223 (75)+39a (+29)
-22f,n,df#1[hard]35 (87)+41a (+31)
Crouching
-10hFC.15+6
-11ws413+8
ws4,429+0c
-13ws117 (41)+35d (+27)
ws1[hard]17 (45)+35d (+27)
-16f,n,d,df#2[hard]23 (75)+39a (+29)
-18ws3,1+230 (68)+61a
-24f,n,df#1[hard]35 (87)+41a (+31)
Back-turned opponent
-101,b+2,458+4a (-5)
-14b+3,234 (68)+8
Grounded opponent
-16d+112+3a (-5)
-18OTG.d+424-3a (-11)
-22d+320-6a (-14)
f,F+218+17a (+0)
-23db+220-1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2i102.2925-17High
1+2i12~132.3325-10Mid
f+1+2i12~132.1715 (39)-14High
df+1,2i132.5234-13cMid
b+3,3[2]i14~152.3039-12cHigh
f,n,d,df#2i11(~14)2.4323 (75)+5High
f+2,3i15~162.7733 (50)-2High
b,n,f+2,1i15(~17)2.5136-9Mid
qcf+2i15(~17)2.9130-17Mid
f,F+2i19(~22)3.1022 (74)-16Mid
  1. Jump up to: 1.0 1.1 High, -14 and poor range. Should only be used in the open. For wallsplats use 1+2 and df+1,2.
  2. Gives excellent FDFT oki.

External links