Eddy (Tekken 7) |
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Punishers for tricky moves | ||
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Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
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db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
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{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | ws2 |
b+3,3 | b+3,3 | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
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b+3,3 (after first hit) |
Paul |
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{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 7) |
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This page is for Tekken 7. For Tekken 8, see Eddy punishers.
Standing Punishes
▫ 10 frame 1,2 (19 Damage) first hit high, -4 on block
▫ 12 frame 1+2 (27 Damage) first hit high, +0 to +1 on block
▫ 15 to 18 frame df 3+4, b33, RLX 23, b24 s!, ff d23, RLX 3 (73 Damage) first hit mid, -23 to -20 on block
While Standing Punishes
▫ 13 frame ws 13, RLX 4 s!, ff b33, RLX 243 (71 Damage)
Standing | |||
Enemy | Move | Damage | Frames |
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-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
ws1,3
The first hit of ws1,3 is a high, so there are a lot of moves which are at least -13 but which can't be punished by it, such as:
This list is incomplete. You can help by expanding it.
- Alisa
- d+3
- db+4
- SBT.3
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames |
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-10 | 1[1] | 7 | +8 |
1,2 | 19 | +4 | |
-12 | f+2,3 [2] | 31 | +6 |
1+2 [3] | 27 | +6 | |
-12 | 4 [4] | 14 | 0 |
-13 | df+1,1 | 18 | +8 |
-14 | b+2,4 | 37 | KND |
-15 | df+3+4 | 17 | Launch |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
-13 | ws+1,3[5]. | 27 | Launch |
d+1+3, d+2+4[6] | 45 | KND | |
-15 | ws+2 | 12 | Launch |
-19 | ws+3 | 15 | Launch |
-23 | uf,N, 4 | 25 | Launch |
Enemy | Move | Damage | Frames | Can reach |
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-19 | qcf+3 | 15 | Launch |
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Enemy | Move | Damage | Frames |
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Enemy | Move | Damage | Frames |
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Move | Damage | Frames | Risk |
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b+2,4 | 37 | KND | can be ducked |
b+2,3 | 31 | +5 | safe alternative to b+2,4 |
df+3+4 | 17 | Launch | -23 |
ff+3 [7] | 30 | KND | -14 [8] |