Akuma punishers

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Punishers for tricky moves
Various Slide ws4 f+1 4,3 S! df+2,4,3
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 d+3,qcb+3 ...
Asuka b+3
  • f+3
  • d+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 d+4
Heihachi f,F+2 f,F+2:1 (hard)
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
  • f+3
  • f,F+2:1 (hard)
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 1,1,dp+2
AOP.4~3 1+2* ...

The notable cancels in order of speed are dp+1 (i10), qcb+4 (i10), EX.qcb+3+4 (i10), dp+2 (i11), qcb+3 (i15), and qcf+1 (i19). A special will combo if one slower or at the same speed does, but they aren't all listed below to keep this concise.

Standing
Enemy Move Damage Frames
-10 1,2 27 +10a (+1)
1,dp+1 22 (?) +39a (+5)
1,dp+2 33 +40a (+4)
-13 df+1,2 30 +7c
-14 b+1,dp+4 12 (?) +38a (+30) DFLIP
-15 2,qcf+1 27 (?) -6
-16 df+2,1 20 (?) +29a (+19)
Crouching
-11 ws4,4 30 -5c
-13 ws3,dp+2 38 +40a (+4)
ws1,qcf+1 24 (?) -6
-15 ws2 17 (?) +30a (+20)
Both
-10 d+1,dp+1 20 (?) +39a (+5)
d+1,dp+2 31 +40a (+4)
-12 d+2,qcf+1 18 (?) -6
Back-turned opponent
-10 1,1,qcb+3 dp+2 39 +36a (+0)
Grounded opponent
-15 d+3 5 +0a (-8)
-17 d+4 13 -7a (-15)
-20 b+4 12 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.09 27 -17 High
df+1,2 i13 2.15 30 -13c Mid
b+1,dp+4 i14 2.30 12 (?) -8 DFLIP High
2,qcf+1 i15 2.25 27 (?) -14 Mid
df+2,1 i16 2.06 20 (?) -18[1] Mid
f+3 i17 2.90 16 -4 Mid
f,F+2:1 i15(~18) 2.65 34 -13 Mid
  1. ↑ First hit is only -7 and there's a lot of time to hit confirm.