Julia punishers: Difference between revisions

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{{Julia}}
{{Julia}}
{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 8: Line 8:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| rowspan="2" | -10
| 1,1 || 19 || +2
|-
| 1,2 || 17 || +5
|-
| rowspan="3" | -12
| 2,B~1+2 || 32 || +4b
|-
| f+2,4 || 27 || +5
|-
| f,F+1,4 || 28 || +15g
|-
| rowspan="2" | -13
| df+3,1+2 || 32 || +19a (+12)
|-
| f,F+3 || 18 ([[Julia combos#Mini-combos|41]]) || +34a (+26)
|-
| -15 || df+2,1 || 20 ([[Julia combos#Staples|78]]) || +37a (+27)
|-
| -21 || b+1+2 || 23 ([[Julia combos#Staples|76]]) || +52a
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -10 || hFC.1 || 5 || +6
|-
| -11 || ws4 || 17 || +14a (+7)
|-
| -12 || FC.df+2 || 25 || +7a (-2)
|-
| -15 || ws1 || 15 ([[Julia combos#Staples|67]]) || +28a (+18)
|-
| -16 || uf+4,3 || 16 ([[Julia combos#Staples|70]]) || +32a (+22)
|-
| -23 || uf,n,4 || 25 ([[Julia combos#Staples|77]]) || +27a (+17)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| rowspan="2" | -10
| 1,1,1 || 39 || +21a (+4)
|-
| 1,2,1,1 f,F+2 || 65 || -6a (-14)
|-
| -11 || 4,4,1 || 48 ([[Julia combos#Back-turned opponent|?]]) || +27a (+17)
|-
| -12 || f+2,1,[3~1] f,F+2 || 66 || -6a (-14)
|-
| -14 || df+4,2,b,f+1 || 54 || +7a (-2)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| rowspan="2" | -13
|}
| d+3 || 8 || -1a (-9)
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| f,F+3<ref>f,F+3 can whiff vs grounded smalls if they're feet towards.</ref> || 14 || +19a (+2)
|-
|-
|}
| -15 || db+4 || 8 || -1a (-9)
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! Frame Advantage
| rowspan="2" | -16
| db+3 || 9 || -6a (-14)
|-
|-
|rowspan="2"|-10 || 1,1 || 7,12 || +2
| FC.df+4 || 7 || -3a (-11)
|-
|-
| 1,2 || 7,8|| +5
| rowspan="2" | -19
| f,F+2 || 18 || -5a (-13)
|-
|-
|rowspan="3"| -12 || 2,B > SB 1+2 || 10,22|| +4
| db+1 || 13 || -3a (-11)
|-
|-
| f+2,4 || 10,17 || +5
| -39 || uf+3+4 || 20 ([[Julia combos#Mini-combos|38]]) || +9a
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
| f,F+1,4 || 11,17 || +15g
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
|rowspan="2"| -13 || d/f+3,1+2 || 14,18 || KND
| 1,2 || i10 || 2.16 || 17 || -1 || High
|-
|-
|f,F+3 || 21 || KND
| 2,B~1+2 || i12 || 2.32 || 32 || -8 || High
|-
|-
| -15 || d+f2,1 || 8,12 || Launch
| f+2,4 || i12 || 2.30 || 27 || -8 || High
|-
|-
| -16 || u/f+4,3 || 8,8 || Launch
| df+3,1+2 || i13 || 2.37 || 32 || -13 || Mid
|-
|-
| -23 || uf,n,4 || 25 || Launch
| d,df+1 || i12(~13) || 2.66 || 14 || -6 || Mid
|-
|-
|}
| f,F+1,4 || i11(~14) || ~2.5 || 28 || -4/-?<ref name="duckable">Duckable high</ref> || Mid
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! Frame Advantage
| f,F+3 || i12(~15) || ~2.8 || 18 ([[Julia combos#Mini-combos|41]]) || -14 || Mid
|-
|-
| -10 || FC d+1 || 5 || +6
| f+4,1 || i15 || 2.49 || 36 || -10/14<ref>Second hit of f+4,1 can be delayed 8 frames for a [[whiff confirm]].</ref> || Mid
|-
|-
| -11 || ws+4 || 17 || KND
| df+2,1 || i15 || 2.40 || 20 ([[Julia combos#Staples|78]]) || -18 || Mid
|-
|-
| -12 || FC df+2 || 25 || KND
| f,F+1+2 || i13(~16) || ~2.6 || 23 || -9 || Mid
|-
|-
|rowspan="2"| -14 || ws+3 || 21 || KND
| uf+4,3 || i16 || 2.17 || 16 ([[Julia combos#Staples|70]]) || -13 || Mid
|-
|-
|f,F+3 || 21 || KND
| d+1+2 || i16 || 2.90 || 27 || -14 || Mid
|-
|-
| -15 || ws+1 || 15 || Launch
| qcf+2 || i15(~17) || 2.57 || 15 ([[Julia combos#Staples|?]]) || -8 || High
|-
|-
| -16 || uf+4,3 || 8,8 || Launch
| b+4 || i18 || 2.48 || 20 ([[Julia combos#Staples|64]]) || -2 || High
|-
|-
| -23 || uf,n,4 || 25 || Launch
| f+[3~1] || i19~26 || 3.4~4.6 || 24 || -3 || High
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! Frame Advantage
| b+1+2 || i21 || 2.92 || 23 ([[Julia combos#Staples|76]]) || -14 || Mid
|-
|-
| f+2,4 || 10,17 || +5
| ws4 || i11 || 2.34 || 17 || -12 || Mid
|-
|-
| f,F+3 || 21 || KND
| FC.df+2 || i12 || 2.65 || 25 || -14 || Mid
|-
|-
| d+f2,1 || 8,12 || Launch
| ws1 || i15 || 2.58 || 15 ([[Julia combos#Staples|67]]) || -13 || Mid
|-
|-
|}
|}
</div>
 
<references/>

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1 19 +2
1,2 17 +5
-12 2,B~1+2 32 +4b
f+2,4 27 +5
f,F+1,4 28 +15g
-13 df+3,1+2 32 +19a (+12)
f,F+3 18 (41) +34a (+26)
-15 df+2,1 20 (78) +37a (+27)
-21 b+1+2 23 (76) +52a
Crouching
-10 hFC.1 5 +6
-11 ws4 17 +14a (+7)
-12 FC.df+2 25 +7a (-2)
-15 ws1 15 (67) +28a (+18)
-16 uf+4,3 16 (70) +32a (+22)
-23 uf,n,4 25 (77) +27a (+17)
Back-turned opponent
-10 1,1,1 39 +21a (+4)
1,2,1,1 f,F+2 65 -6a (-14)
-11 4,4,1 48 (?) +27a (+17)
-12 f+2,1,[3~1] f,F+2 66 -6a (-14)
-14 df+4,2,b,f+1 54 +7a (-2)
Grounded opponent
-13 d+3 8 -1a (-9)
f,F+3[1] 14 +19a (+2)
-15 db+4 8 -1a (-9)
-16 db+3 9 -6a (-14)
FC.df+4 7 -3a (-11)
-19 f,F+2 18 -5a (-13)
db+1 13 -3a (-11)
-39 uf+3+4 20 (38) +9a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.16 17 -1 High
2,B~1+2 i12 2.32 32 -8 High
f+2,4 i12 2.30 27 -8 High
df+3,1+2 i13 2.37 32 -13 Mid
d,df+1 i12(~13) 2.66 14 -6 Mid
f,F+1,4 i11(~14) ~2.5 28 -4/-?[2] Mid
f,F+3 i12(~15) ~2.8 18 (41) -14 Mid
f+4,1 i15 2.49 36 -10/14[3] Mid
df+2,1 i15 2.40 20 (78) -18 Mid
f,F+1+2 i13(~16) ~2.6 23 -9 Mid
uf+4,3 i16 2.17 16 (70) -13 Mid
d+1+2 i16 2.90 27 -14 Mid
qcf+2 i15(~17) 2.57 15 (?) -8 High
b+4 i18 2.48 20 (64) -2 High
f+[3~1] i19~26 3.4~4.6 24 -3 High
b+1+2 i21 2.92 23 (76) -14 Mid
ws4 i11 2.34 17 -12 Mid
FC.df+2 i12 2.65 25 -14 Mid
ws1 i15 2.58 15 (67) -13 Mid
  1. f,F+3 can whiff vs grounded smalls if they're feet towards.
  2. Duckable high
  3. Second hit of f+4,1 can be delayed 8 frames for a whiff confirm.