Claudio punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Claudio punishers to Claudio punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws1
|slide=ws1
|generic-a=
|generic-a=2,1
|alisa-a=ff+4
|alisa-a=uf+3+4
|alisa-b=UF4
|alisa-b=df+1,2
|asuka-a=1+2,1+2,f+2
|asuka-a={{Plainlist|
|claudio-a=iwr2
* 1+2,1+2,f+2<ref name="STB">On hit, grants access to STB status if you do not already have STB.</ref>''(can whiff)''
|devil-jin-a=uf4
* f,F+1+2<ref name="STB"></ref>
|eddy-a=uf4
|eddy-b=b3
|heihachi-a=f1+2,1+2 (close)
|paul-a=1+2,1+2,f+2
}}
}}
|claudio-a=iWR.2<ref name="STB"></ref>
|devil-jin-a=uf+4
|devil-jin-b={{Plainlist|
* df+3,1
* b+2<ref name="STB"></ref>
}}
|eddy-a=uf+4
|eddy-b=b+3
|heihachi-a=f+1+2,1+2<ref>Launches if you have STB status.</ref> ''(can whiff)''
|jack-7-a=df+1,2
|jack-7-b=f,F+4
|king-a=cc 3+4
|law-a=df+4
|leroy-a=''(None)''
|lucky-chloe-a=SS f,F+1+2<ref name="STB"></ref>
|xiaoyu-a=''(None)''
|xiaoyu-b=b+3,3
|xiaoyu-c={{Plainlist|
* uf+3+4
* cc b+3
}}
|paul-a=1+2,1+2,f+2<ref name="STB"></ref>
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 19 || +6
| -10 || 1,2 || 19 || +6
|-
| rowspan="2" | -12
| 4,3 || 30 || +15kg
|-  
|-  
| -12 || 4,3 || 30 || +15g
| f+2,2<ref name="STB"></ref> || 33 || +40a (+9)<ref>+19 (-12) when gaining STB.</ref>
|-
| -13 || d+1+2 || 28 || +8a (-1)
|-
|-
| -13 || d1+2 || 28 || KND
| rowspan="2" | -14
| df+3,1 || 34 || +29a (+14)
|-
|-
| -14 || df31 || 34 || KND
| b+2<ref name="STB"></ref> || 30 || +9a<ref>-11 when gaining STB.</ref>
|-
| rowspan="2" | -15
| df+1,2 || 23 ([[Claudio combos#Bread n' butter|?]]) || +31a (21)
|-
|-
| -15 || df21 || Launch || Launch
| uf+4 || 13 ([[Claudio combos#Bread n' butter|?]]) || +33a (23)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4 || 18 || +5
|-
|-
| -12 || ws1,1<ref name="p"/> || 27 || +9
| rowspan="2" | -12
| ws1,1 || 27 || +9
|-
|-
| -12 ||STB ws1,2<ref name="p"/> || 35 || KND
| STB ws1,2 || 35 || +14a (+5)
|-
|-
| -14 ||FC df+2,2 <ref name="p"/> || 34 || KND
| rowspan="2" | -14
| FC df+2,2<ref name="STB"></ref> || 34 || +18a<ref>-8a when gaining STB.</ref>
|-
| FC df+2,1+2 || 34 || +9a (0)
|-
| -15 || ws2<ref name="STB"></ref> || 20 ([[Claudio combos#Staples|?]]) || +26a (+16)<ref>+24a (+14) when gaining STB.</ref>
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2 || 19 || +6
|-
| rowspan="2" | -12
| 1+3 (or 2+4) || 50 || 0
|-
| 2,1,2 || 48 || +10a (+1)
|-
| -15 || uf+4  || 13 ([[Claudio combos#Back-turned opponent|?]]) || +33a (+22)
|-
| -16 || STB f+1+2,1+2 || 30 ([[Claudio combos#Back-turned opponent|?]]) || +64a
|-
| -17 || STB b+4,3,2 || 62 ([[Claudio combos#Back-turned opponent|?]]) || +52a
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3 || 9 || -3 (-11)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
| -20 || ss4 || 16 || -1 (-9)<ref name="minus"></ref>
|-
| -24 || db+3 || 18 || -4 (-12)<ref name="minus"></ref>
|-
| -25 || 3+4 || 16 || +6<ref>-10a (-20) if opponent is Face Down.</ref>
|-
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
| 1,2 || i10 || 2.12 || 19 || -1 || High
|-
| 2,1 || i10 || 2.25 || 23 || -6 || High
|-
| f+2,2<ref name="STB"></ref> || i12 || 2.27 || 33 || -26<ref>This move has tremendous pushback making it harder to punish.</ref> || High
|-
| df+3,1 || i14 || 2.30 || 34 || -12 || Mid
|-
| df+3,2 || i14 || 2.30 || 24 || -2/-21<ref name="duck">Duckable high.</ref> || Mid
|-
| b+2 || i14 || 2.47 || 25 || -9 || High
|-
| df+1,2 || i15 || 2.32 || 23 ([[Claudio combos#Bread n' butter|?]]) || -15 || Mid
|-
| uf+4 || i15 || 2.27 || 13 ([[Claudio combos#Bread n' butter|?]]) || -13 || Mid
|-
| 1+2,1+2,f+2 || i17 || 2.77 || 58 || -14 || Mid
|-
| b+4,1 || i17 || 2.91 || 28 || -8/-29<ref name="duck"></ref> || Mid
|-
| b+4,2<ref name="STB"></ref> || i17 || 2.90 || 30 || -12 || Mid
|-
| R.b+4,2,F<ref>Grants STB status even on block.</ref> || i17 || 2.90 || 33 ([[Claudio combos#Staples|?]]) || +7 || Mid
|-
| b+1 || i18 || 2.43 || 25 || -5 || Mid
|-
| uf+3+4 || i20 || 3.07 || 24 || -11 || Mid
|-
| b+1+2 || i22(~23) || 3.35 || 25 || -13 || Mid
|-
| 3+4 || i24(~26) || 3.53 || 20 || -10 || Mid
|-
| uf+2 || i25 || 3.09 || 25 || -3 || Mid
|-
| f,F+2,2<ref name="STB"></ref> || i14(~17+) || 2.8~ || 34 || -2/-31<ref name="duck"></ref> || Mid
|-
| f,F+2,1+2 || i14(~17+) || 2.8~ || 34 || -13 || Mid
|-
| f,F+4 || i15(~18+) || 3.2~ || 20 || -5 || Mid
|-
| f,F+1+2<ref name="STB"></ref> || i17(~20+) || 3.2~ || 23 || -8 || Mid
|-
| WR.2<ref name="STB"></ref> || i16(~21+) || 4.5~ || 40 || +7 || High
|-
| ws4 || i11 || 2.16 || 18 || -6 || Mid
|-
| ws1,1 || i12(~13) || 2.29 || 27 || -12/-31<ref name="duck"></ref> || Mid
|-
| ws1,2 || i12(~13) || 2.29 || 24 || -9 || Mid
|-
| ws2 || i15 || 2.30 || 20 ([[Claudio combos#Staples|?]]) || -5 || Mid
|-
| ws3 || i16 || 2.49 || 20 || -8 || Mid
|-
|-
|}
|}


<references/>
<references/>

Latest revision as of 15:52, 25 January 2024

Punishers for tricky moves
Various Slide ws1
Generic FUFT.4 2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
uf+3+4
  • b+3+4
  • b+3+4,3+4
df+1,2
db+4 cc 3+4
Asuka b+3
  • 1+2,1+2,f+2[1](can whiff)
  • f,F+1+2[1]
Claudio f+2,2 iWR.2[1]
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4
Eddy 3~4 uf+4
b+3,3 b+3
Heihachi f,F+2 f+1+2,1+2[2] (can whiff)
Jack-7 R.b+1+2 df+1,2
d+1+2 f,F+4
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
SS f,F+1+2[1]
Paul
  • d+4,2:1+2
  • qcf+2
1+2,1+2,f+2[1]
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 b+3,3
AOP.4~3
  • uf+3+4
  • cc b+3
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 4,3 30 +15kg
f+2,2[1] 33 +40a (+9)[3]
-13 d+1+2 28 +8a (-1)
-14 df+3,1 34 +29a (+14)
b+2[1] 30 +9a[4]
-15 df+1,2 23 (?) +31a (21)
uf+4 13 (?) +33a (23)
Crouching
-11 ws4 18 +5
-12 ws1,1 27 +9
STB ws1,2 35 +14a (+5)
-14 FC df+2,2[1] 34 +18a[5]
FC df+2,1+2 34 +9a (0)
-15 ws2[1] 20 (?) +26a (+16)[6]
Back-turned opponent
-10 1,2 19 +6
-12 1+3 (or 2+4) 50 0
2,1,2 48 +10a (+1)
-15 uf+4 13 (?) +33a (+22)
-16 STB f+1+2,1+2 30 (?) +64a
-17 STB b+4,3,2 62 (?) +52a
Grounded opponent
-16 d+3 9 -3 (-11)[7]
-20 ss4 16 -1 (-9)[7]
-24 db+3 18 -4 (-12)[7]
-25 3+4 16 +6[8]
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.12 19 -1 High
2,1 i10 2.25 23 -6 High
f+2,2[1] i12 2.27 33 -26[9] High
df+3,1 i14 2.30 34 -12 Mid
df+3,2 i14 2.30 24 -2/-21[10] Mid
b+2 i14 2.47 25 -9 High
df+1,2 i15 2.32 23 (?) -15 Mid
uf+4 i15 2.27 13 (?) -13 Mid
1+2,1+2,f+2 i17 2.77 58 -14 Mid
b+4,1 i17 2.91 28 -8/-29[10] Mid
b+4,2[1] i17 2.90 30 -12 Mid
R.b+4,2,F[11] i17 2.90 33 (?) +7 Mid
b+1 i18 2.43 25 -5 Mid
uf+3+4 i20 3.07 24 -11 Mid
b+1+2 i22(~23) 3.35 25 -13 Mid
3+4 i24(~26) 3.53 20 -10 Mid
uf+2 i25 3.09 25 -3 Mid
f,F+2,2[1] i14(~17+) 2.8~ 34 -2/-31[10] Mid
f,F+2,1+2 i14(~17+) 2.8~ 34 -13 Mid
f,F+4 i15(~18+) 3.2~ 20 -5 Mid
f,F+1+2[1] i17(~20+) 3.2~ 23 -8 Mid
WR.2[1] i16(~21+) 4.5~ 40 +7 High
ws4 i11 2.16 18 -6 Mid
ws1,1 i12(~13) 2.29 27 -12/-31[10] Mid
ws1,2 i12(~13) 2.29 24 -9 Mid
ws2 i15 2.30 20 (?) -5 Mid
ws3 i16 2.49 20 -8 Mid
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 On hit, grants access to STB status if you do not already have STB.
  2. Launches if you have STB status.
  3. +19 (-12) when gaining STB.
  4. -11 when gaining STB.
  5. -8a when gaining STB.
  6. +24a (+14) when gaining STB.
  7. 7.0 7.1 7.2 Adds an additional -2 to the tech frames if opponent is Face Down.
  8. -10a (-20) if opponent is Face Down.
  9. This move has tremendous pushback making it harder to punish.
  10. 10.0 10.1 10.2 10.3 Duckable high.
  11. Grants STB status even on block.