Kuma punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Kuma punishers to Kuma punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Kuma}}
{{Kuma}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=ws4
|generic-a=db+1,2
|alisa-a=f+1+2,1+2
|alisa-b=f+1+2,1+2
|king-a=f,F+2
|asuka-a=b,f+2
|claudio-a=iWR.1+2
|devil-jin-a=f,F+2
|devil-jin-b=f+2,1
|eddy-a=f,F+2
|eddy-b=f,F+2
|heihachi-a=b,f+2 ''(can whiff)''
|jack-7-a=df+2,1 ''(deep dash)''
|jack-7-b=b,f+2
|law-a=df+4 ''(can whiff)''
|leroy-a=2,1 ''(can whiff)''
|lucky-chloe-a=b+1
|paul-a=b,f+2 ''(can whiff)''
|xiaoyu-a=''(None)''
|xiaoyu-b=hcb,f+1+2
|xiaoyu-c=cc f+1+2,1+2
}}
 
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 2,1 || 21 || +2
|-
| -11 || 1,2 || 22 || +6
|-
| -12 || db+1,2 || 34 || +5bc
|-
| -13 || f+2,1 || 31 || +36a (10)
|-
| -14 || d+1+2 || 28 || +30a (-6)
|-
| -15 || df+2,1 || 22 ([[Kuma combos#Staples|68]]) || +35a (+25)
|-
| -16 || b,f+2 || 23 ([[Kuma combos#Staples|58]]) || +2
|-
| -17 || f+1+2,1+2 || 34 ([[Kuma combos#Staples|58]]) || +18a
|-
| -19~21 || f,F+2 || 23 ([[Kuma combos#Staples|76]]) || (?)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4 || 20 || +5
|-
| -13 || ws1,1 || 34 || +7
|-
| -15 || ws2 || 20 ([[Kuma combos#Staples|64]]) || +29a (+19)
|-
| -22 || ws3+4 || 20 ([[Kuma combos#Staples|?]]) || +61a
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| rowspan="2" | -10
| 2,1,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm, [[Master Raven]]'s Parry and [[Xiaoyu]]'s BT Parry.</ref> || 43 ([[Kuma combos#Back-turned opponent|?]]) || +31a (+21)
|-
| f+1,1,1 || 29  || +19a (+12)
|-
| -11 || hcb,f+1+2 || 70 || +3
|-
| -14 || db+1+2,1+2,1 || 47 || +24a (+14)
|-
| -15 || df+2,1 || 22 ([[Kuma combos#Back-turned opponent|?]]) || +35a (+25)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -14 || d+1+2 || 22 || -6a (-14)
|-
| -18 || db+2 || 11 || -1a (-9)
|-
| -18 || db+3 || 12 || +3a (-5)
|-
| -19(~21) || f+F,2 || 18 || +5a (-12)
|-
| -19(~21) || R.f+F,2* || 18 ([[Kuma combos#Staples|?]]) || +5a (-12)
|-
| -23 || b+1 || 21 || -6a (-14)
|-
| -28 || f+3+4 || 16 || -12a (-20)
|-
| -28 || db+4 || 16 || -0a (-8)
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| db+1,2 || i12 || 2.90 || 34 || -13 || High
|-
|-
|}
| f+2,1 || i13 || 2.64 || 31 || -5/-30<ref name="duck">Duckable high.</ref> || High
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| b,f+2 || i16 || 2.90 || 34 ([[Kuma combos#Staples|?]]) || -13 || High
|-
|-
| -10 || 2,1 || 21 || +2
| f+1+2 || i17 || 2.90 || 34 ([[Kuma combos#Staples|?]]) || -13 || Mid
|-
|-
| -11 || 1,2 || 22 || +6
| db+2 || i18 || 3.05 || 14 || -13 || Low
|-
|-
| -12 || d/b+1,2 || 34 || +5s
| b+1 || i22 || 3.10 || 27 || -13 || Mid
|-
|-
| -13 || f+2,1 || 31 || KND
| df+1+2 || i23 || 2.90 || 34 || -7 || Mid
|-
|-
| -14 || d+1+2 || 28 || KND
| b,db,d,df+2,1 || i18(~20) || ~2.7 || 43 || -14 || Mid
|-
|-
| -15 || d/f+2,1 || 22 || Launch
| f,F+2 || i19(~22) || ~3.2 || 23 ([[Kuma combos#Staples|?]]) || -19 || Mid
|-
|-
| -16 || b,f+2 || 23 || Launch
| WR.1+2 || i20(~25) || ~4.4<ref>Although Panda possesses the same move, her head hitbox is smaller meaning it has less range than Kuma's.</ref> || 30 || +2(~5) || Mid
|-
|-
| -17 || f+1+2,1+2 || 34 || Launch
| ws4 || i11 || 2.30 || 20 || -6 || Mid
|-
|-
| -22 || b+3+4 || 20 || Launch
| ws1,1 || i13 || 2.63 || 34 || -13/-34<ref name="duck">Duckable high.</ref> || Mid
|-
|-
| ws2 || i15 || 2.55 || 20 || -12 || Mid
|}
|}


{| class="wikitable"
<references/>
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -11 || ws+4 || 20 || +5
|-
| -13 || ws+1,1 || 34 || +7
|-
| -15 || ws+2 || 20 || Launch
|-
| -22 || ws+3+4 || 20 || Launch
|}

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 db+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+1+2,1+2
  • b+3+4
  • b+3+4,3+4
f+1+2,1+2
db+4 f,F+2
Asuka b+3 b,f+2
Claudio f+2,2 iWR.1+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,F+2
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 f,F+2
b+3,3 f,F+2
Heihachi f,F+2 b,f+2 (can whiff)
Jack-7 R.b+1+2 df+2,1 (deep dash)
d+1+2 b,f+2
Law db+3+4 df+4 (can whiff)
Leroy db+1+2 2,1 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1
Paul
  • d+4,2:1+2
  • qcf+2
b,f+2 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 hcb,f+1+2
AOP.4~3 cc f+1+2,1+2
Standing
Enemy Move Damage Frames
-10 2,1 21 +2
-11 1,2 22 +6
-12 db+1,2 34 +5bc
-13 f+2,1 31 +36a (10)
-14 d+1+2 28 +30a (-6)
-15 df+2,1 22 (68) +35a (+25)
-16 b,f+2 23 (58) +2
-17 f+1+2,1+2 34 (58) +18a
-19~21 f,F+2 23 (76) (?)
Crouching
-11 ws4 20 +5
-13 ws1,1 34 +7
-15 ws2 20 (64) +29a (+19)
-22 ws3+4 20 (?) +61a
Back-turned opponent
-10 2,1,2[1] 43 (?) +31a (+21)
f+1,1,1 29 +19a (+12)
-11 hcb,f+1+2 70 +3
-14 db+1+2,1+2,1 47 +24a (+14)
-15 df+2,1 22 (?) +35a (+25)
Grounded opponent
-14 d+1+2 22 -6a (-14)
-18 db+2 11 -1a (-9)
-18 db+3 12 +3a (-5)
-19(~21) f+F,2 18 +5a (-12)
-19(~21) R.f+F,2* 18 (?) +5a (-12)
-23 b+1 21 -6a (-14)
-28 f+3+4 16 -12a (-20)
-28 db+4 16 -0a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
db+1,2 i12 2.90 34 -13 High
f+2,1 i13 2.64 31 -5/-30[2] High
b,f+2 i16 2.90 34 (?) -13 High
f+1+2 i17 2.90 34 (?) -13 Mid
db+2 i18 3.05 14 -13 Low
b+1 i22 3.10 27 -13 Mid
df+1+2 i23 2.90 34 -7 Mid
b,db,d,df+2,1 i18(~20) ~2.7 43 -14 Mid
f,F+2 i19(~22) ~3.2 23 (?) -19 Mid
WR.1+2 i20(~25) ~4.4[3] 30 +2(~5) Mid
ws4 i11 2.30 20 -6 Mid
ws1,1 i13 2.63 34 -13/-34[2] Mid
ws2 i15 2.55 20 -12 Mid
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm, Master Raven's Parry and Xiaoyu's BT Parry.
  2. 2.0 2.1 Duckable high.
  3. Although Panda possesses the same move, her head hitbox is smaller meaning it has less range than Kuma's.