Kuma punishers (Tekken 7): Difference between revisions

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(Added tricky punishers)
m (RogerDodger moved page Kuma punishers to Kuma punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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| -14 || d+1+2 || 28 || +30a (-6)
| -14 || d+1+2 || 28 || +30a (-6)
|-
|-
| -15 || df+2,1 || 22 || +35a (+25)
| -15 || df+2,1 || 22 ([[Kuma combos#Staples|68]]) || +35a (+25)
|-
|-
| -16 || b,f+2 || 23 || +2
| -16 || b,f+2 || 23 ([[Kuma combos#Staples|58]]) || +2
|-
|-
| -17 || f+1+2 || 20 || +18a
| -17 || f+1+2,1+2 || 34 ([[Kuma combos#Staples|58]]) || +18a
|-
| -19~21 || f,F+2 || 23 ([[Kuma combos#Staples|76]]) || (?)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
Line 54: Line 56:
| -13 || ws1,1 || 34 || +7
| -13 || ws1,1 || 34 || +7
|-
|-
| -15 || ws2 || 20 || +29a (+19)
| -15 || ws2 || 20 ([[Kuma combos#Staples|64]]) || +29a (+19)
|-
|-
| -22 || ws3+4 || 20 || +61a
| -22 || ws3+4 || 20 ([[Kuma combos#Staples|?]]) || +61a
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 2,1,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm, [[Master Raven]]'s Parry and [[Xiaoyu]]'s BT Parry.</ref> || 43 || +31a (+21)
| 2,1,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm, [[Master Raven]]'s Parry and [[Xiaoyu]]'s BT Parry.</ref> || 43 ([[Kuma combos#Back-turned opponent|?]]) || +31a (+21)
|-
|-
| f+1,1,1 || 29 || +19a (+12)
| f+1,1,1 || 29 || +19a (+12)
|-
|-
| -11 || hcb,f+1+2 || 70 || +3
| -11 || hcb,f+1+2 || 70 || +3
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| -14 || db+1+2,1+2,1 || 47 || +24a (+14)
| -14 || db+1+2,1+2,1 || 47 || +24a (+14)
|-
|-
| -15 || df+2,1 || 22 || +35a (+25)
| -15 || df+2,1 || 22 ([[Kuma combos#Back-turned opponent|?]]) || +35a (+25)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3 || 9 || -3a (-11)
| -14 || d+1+2 || 22 || -6a (-14)
|-
| -18 || db+2 || 11 || -1a (-9)
|-
| -18 || db+3 || 12 || +3a (-5)
|-
| -19(~21) || f+F,2 || 18 || +5a (-12)
|-
| -19(~21) || R.f+F,2* || 18 ([[Kuma combos#Staples|?]]) || +5a (-12)
|-
| -23 || b+1 || 21 || -6a (-14)
|-
| -28 || f+3+4 || 16 || -12a (-20)
|-
| -28 || db+4 || 16 || -0a (-8)
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2 || i10 || 2.00 || 15 || -1 || High
| db+1,2 || i12 || 2.90 || 34 || -13 || High
|-
| f+2,1 || i13 || 2.64 || 31 || -5/-30<ref name="duck">Duckable high.</ref> || High
|-
| b,f+2 || i16 || 2.90 || 34 ([[Kuma combos#Staples|?]]) || -13 || High
|-
| f+1+2 || i17 || 2.90 || 34 ([[Kuma combos#Staples|?]]) || -13 || Mid
|-
| db+2 || i18 || 3.05 || 14 || -13 || Low
|-
| b+1 || i22 || 3.10 || 27 || -13 || Mid
|-
| df+1+2 || i23 || 2.90 || 34 || -7 || Mid
|-
| b,db,d,df+2,1 || i18(~20) || ~2.7 || 43 || -14 || Mid
|-
| f,F+2 || i19(~22) || ~3.2 || 23 ([[Kuma combos#Staples|?]]) || -19 || Mid
|-
| WR.1+2 || i20(~25) || ~4.4<ref>Although Panda possesses the same move, her head hitbox is smaller meaning it has less range than Kuma's.</ref> || 30 || +2(~5) || Mid
|-
| ws4 || i11 || 2.30 || 20 || -6 || Mid
|-
| ws1,1 || i13 || 2.63 || 34 || -13/-34<ref name="duck">Duckable high.</ref> || Mid
|-
| ws2 || i15 || 2.55 || 20 || -12 || Mid
|}
|}


<references/>
<references/>

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 db+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+1+2,1+2
  • b+3+4
  • b+3+4,3+4
f+1+2,1+2
db+4 f,F+2
Asuka b+3 b,f+2
Claudio f+2,2 iWR.1+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,F+2
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 f,F+2
b+3,3 f,F+2
Heihachi f,F+2 b,f+2 (can whiff)
Jack-7 R.b+1+2 df+2,1 (deep dash)
d+1+2 b,f+2
Law db+3+4 df+4 (can whiff)
Leroy db+1+2 2,1 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1
Paul
  • d+4,2:1+2
  • qcf+2
b,f+2 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 hcb,f+1+2
AOP.4~3 cc f+1+2,1+2
Standing
Enemy Move Damage Frames
-10 2,1 21 +2
-11 1,2 22 +6
-12 db+1,2 34 +5bc
-13 f+2,1 31 +36a (10)
-14 d+1+2 28 +30a (-6)
-15 df+2,1 22 (68) +35a (+25)
-16 b,f+2 23 (58) +2
-17 f+1+2,1+2 34 (58) +18a
-19~21 f,F+2 23 (76) (?)
Crouching
-11 ws4 20 +5
-13 ws1,1 34 +7
-15 ws2 20 (64) +29a (+19)
-22 ws3+4 20 (?) +61a
Back-turned opponent
-10 2,1,2[1] 43 (?) +31a (+21)
f+1,1,1 29 +19a (+12)
-11 hcb,f+1+2 70 +3
-14 db+1+2,1+2,1 47 +24a (+14)
-15 df+2,1 22 (?) +35a (+25)
Grounded opponent
-14 d+1+2 22 -6a (-14)
-18 db+2 11 -1a (-9)
-18 db+3 12 +3a (-5)
-19(~21) f+F,2 18 +5a (-12)
-19(~21) R.f+F,2* 18 (?) +5a (-12)
-23 b+1 21 -6a (-14)
-28 f+3+4 16 -12a (-20)
-28 db+4 16 -0a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
db+1,2 i12 2.90 34 -13 High
f+2,1 i13 2.64 31 -5/-30[2] High
b,f+2 i16 2.90 34 (?) -13 High
f+1+2 i17 2.90 34 (?) -13 Mid
db+2 i18 3.05 14 -13 Low
b+1 i22 3.10 27 -13 Mid
df+1+2 i23 2.90 34 -7 Mid
b,db,d,df+2,1 i18(~20) ~2.7 43 -14 Mid
f,F+2 i19(~22) ~3.2 23 (?) -19 Mid
WR.1+2 i20(~25) ~4.4[3] 30 +2(~5) Mid
ws4 i11 2.30 20 -6 Mid
ws1,1 i13 2.63 34 -13/-34[2] Mid
ws2 i15 2.55 20 -12 Mid
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm, Master Raven's Parry and Xiaoyu's BT Parry.
  2. 2.0 2.1 Duckable high.
  3. Although Panda possesses the same move, her head hitbox is smaller meaning it has less range than Kuma's.