Kuma punishers (Tekken 7): Difference between revisions

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{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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| -13 || ws1,1 || 34 || +7
| -13 || ws1,1 || 34 || +7
|-
|-
| -15 || ws2 || 20 ([[Kuma combos#Staples|?]]) || +29a (+19)
| -15 || ws2 || 20 ([[Kuma combos#Staples|64]]) || +29a (+19)
|-
|-
| -22 || ws3+4 || 20 ([[Kuma combos#Staples|?]]) || +61a
| -22 || ws3+4 || 20 ([[Kuma combos#Staples|?]]) || +61a

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 db+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+1+2,1+2
  • b+3+4
  • b+3+4,3+4
f+1+2,1+2
db+4 f,F+2
Asuka b+3 b,f+2
Claudio f+2,2 iWR.1+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,F+2
R.f,n,d,df+4,3+4 f+2,1
Eddy 3~4 f,F+2
b+3,3 f,F+2
Heihachi f,F+2 b,f+2 (can whiff)
Jack-7 R.b+1+2 df+2,1 (deep dash)
d+1+2 b,f+2
Law db+3+4 df+4 (can whiff)
Leroy db+1+2 2,1 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1
Paul
  • d+4,2:1+2
  • qcf+2
b,f+2 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 hcb,f+1+2
AOP.4~3 cc f+1+2,1+2
Standing
Enemy Move Damage Frames
-10 2,1 21 +2
-11 1,2 22 +6
-12 db+1,2 34 +5bc
-13 f+2,1 31 +36a (10)
-14 d+1+2 28 +30a (-6)
-15 df+2,1 22 (68) +35a (+25)
-16 b,f+2 23 (58) +2
-17 f+1+2,1+2 34 (58) +18a
-19~21 f,F+2 23 (76) (?)
Crouching
-11 ws4 20 +5
-13 ws1,1 34 +7
-15 ws2 20 (64) +29a (+19)
-22 ws3+4 20 (?) +61a
Back-turned opponent
-10 2,1,2[1] 43 (?) +31a (+21)
f+1,1,1 29 +19a (+12)
-11 hcb,f+1+2 70 +3
-14 db+1+2,1+2,1 47 +24a (+14)
-15 df+2,1 22 (?) +35a (+25)
Grounded opponent
-14 d+1+2 22 -6a (-14)
-18 db+2 11 -1a (-9)
-18 db+3 12 +3a (-5)
-19(~21) f+F,2 18 +5a (-12)
-19(~21) R.f+F,2* 18 (?) +5a (-12)
-23 b+1 21 -6a (-14)
-28 f+3+4 16 -12a (-20)
-28 db+4 16 -0a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
db+1,2 i12 2.90 34 -13 High
f+2,1 i13 2.64 31 -5/-30[2] High
b,f+2 i16 2.90 34 (?) -13 High
f+1+2 i17 2.90 34 (?) -13 Mid
db+2 i18 3.05 14 -13 Low
b+1 i22 3.10 27 -13 Mid
df+1+2 i23 2.90 34 -7 Mid
b,db,d,df+2,1 i18(~20) ~2.7 43 -14 Mid
f,F+2 i19(~22) ~3.2 23 (?) -19 Mid
WR.1+2 i20(~25) ~4.4[3] 30 +2(~5) Mid
ws4 i11 2.30 20 -6 Mid
ws1,1 i13 2.63 34 -13/-34[2] Mid
ws2 i15 2.55 20 -12 Mid
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm, Master Raven's Parry and Xiaoyu's BT Parry.
  2. 2.0 2.1 Duckable high.
  3. Although Panda possesses the same move, her head hitbox is smaller meaning it has less range than Kuma's.