Law punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Law punishers to Law punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Law}}
{{Law}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=ws4
|generic-a=uf+1,3
|alisa-a=f,F+4,3
|alisa-b={{Plainlist|
* b+2,1
* b+4,3}}
|king-a=FC.d+3,4
|asuka-a=3+4,4
|claudio-a=dash 3+4,4
|devil-jin-a=uf,n,4
|devil-jin-b=3+4,4
|eddy-a=ws2
|eddy-b=b+4,3
|heihachi-a=3+4,4
|jack-7-a=3+4,4
|jack-7-b=micro-walk 3+4,4
|law-a=df+4
|leroy-a=''(None)''
|lucky-chloe-a=f+2,2
|paul-a=3+4,4 (punishes qcf2)
|xiaoyu-a=3+4,4
|xiaoyu-b=d+2,3
|xiaoyu-c=ws4
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | '''Standing'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| rowspan="2" | -10
| 1,1,2 || 20 || +6<ref>Up to +7 with [[Dragon_Sign_Stance#Transition|DSS transition]]</ref>
|-
|-
| colspan="4" class="table-cat" | Crouching
| 2,b+2<ref>Leaves you in [[Back turned|back-turn state]]</ref> || 16 || +7
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || 4,3 || 26 || -5<ref>Up to +16g with [[Dragon_Sign_Stance#Transition|DSS transition]]</ref>
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| rowspan="1" | -12
| 3,4 || 32 || +19a (+10)
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| rowspan="2" | -14
| 3+4,4 || 25 ([[Law combos#Staples|58]]) || +56a (+39)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| b+4,3<ref>Use for wallsplat instead of 3+4,4</ref> || 34 || +23a (+14)
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| rowspan="2" | -15
|}
| df+2 || 12 ([[Law combos#Staples|65]]) || +34a (+24)
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| uf+4 || 14 ([[Law combos#Staples|67]]) || +33a (+23)
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|-
|}
|}
<references/>
<references/>


== Old table (TODO: copy to above) ==
{| class="punishers"
 
| colspan="4" class="table-cat" | '''Crouching'''
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="2" | -10
| -11 || ws4 || 14 || +7<ref>Up to +17g with [[Dragon_Sign_Stance#Transition|DSS transition]]</ref>
| 1,1,2 || 20 || +6 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f]] input for upto +7
|-
|-
| 2,b+2 || 16 || +7 || Leaves you in [[Back turned|back-turn state]]
| -13 || ws1,2 || 35 || +40d (-18)
|-
|-
| -11 || 4,3 || 26 || -5 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +16g
| -15 || ws2 || 20 ([[Law combos#Staples|73]]) || +31a (+21)
|-
|-
| rowspan="2" | -12
| -16 || ws3 || 16 ([[Law combos#Staples|69]]) || +19
| 3,4 || 32 || +19a (+10a)
|-
|-
| u/f+1,3 || 20 || -1 || For moves with more pushback
| -23 || uf,n,4 || 25 ([[Law combos#Staples|78]]) || +30a (+20)
|-
| rowspan="2" | -14
| 3+4,4 || 25 (58) || [[Law combos#Staples|+56a (+39a)]]
|-
| b+4,3 || 34 || +23a (+15a) || Use for wallsplat instead of 3+4,4
|-
| rowspan="2" | -15
| d/f+2 || 12 (65) || [[Law combos#Staples|+34a (+24a)]]
|-
| u/f+4 || 14 (67) || [[Law combos#Staples|+33a (+23a)]] || This is distinct from U/F+4, which is a slower flipkick.
|}
|}
<references/>


{| class="wikitable"
{| class="punishers"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
| colspan="4" class="table-cat" | '''Back-turned opponent'''
|-
|-
| -11 || ws4 || 14 || +7 || Can transition to [[Dragon Sign Stance|DSS]] with [[Dragon_Sign_Stance#Transition|b,f f]] input for upto +17g
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -12 || u/f+1,3 || 20 || -1
| i10 || 1,2,2,1+2 || 46 || +5a (-4)
|-
|-
| -13 || ws1,2 || 35 || +40a (-18a)  
| i14 || b+1,2,2 || 46 || +12a (+5)
|-
|-
| -15 || ws2 || 20 (73) || [[Law combos#Staples|+31a (+21a)]]
| i16 || b+2,3,4 || 45 ([[Law_combos#Combos_on_Back-turned_Opponent|?]]) || +36a (+26)
|-
| -16 || ws3,~f [[Dragon_Sign_Stance#Transition|(DSS)]] || 16 (69) || [[Law combos#Staples|+17]]
|-
| -23 || u/f~n,4 || 25 (78) || [[Law combos#Staples|+34a (+24a)]]
|}
|}
<references/>


{| class="wikitable"
{| class="punishers"
|+ Extra range
|-
| colspan="4" class="table-cat" | '''Grounded opponent'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Speed !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -25 || [[Instant while running|f,f,F+3]]<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| i17~19 || db+3 || 12 || -1a (-9)
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| i22<ref>Fastest this can be done from standing.</ref> || FC.3 || 9 || -3a (-11)
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| i25 || f+3+4 || 16 || +4a (-4)
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| i29 || uf+3+4 || 21 || +2a
|}
|}
<references/>


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | '''Whiff punishers'''
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| 3+4,4 || i14 || 2.65 || 25 ([[Law combos#Staples|58]]) || -13 || Mid, High
|-
|-
| [[Instant while running|f,f,F+3]]<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| b+2,1 || i16 || 2.8 || 27 || -3 || Mid, High
|-
| df+2 || i15 || 2.1 || 12 ([[Law combos#Staples|65]]) || -7 || Mid
|}
|}
</div>
<references/>
<references/>

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide ws4
Generic FUFT.4 uf+1,3
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+4,3
  • b+3+4
  • b+3+4,3+4
  • b+2,1
  • b+4,3
db+4 FC.d+3,4
Asuka b+3 3+4,4
Claudio f+2,2 dash 3+4,4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf,n,4
R.f,n,d,df+4,3+4 3+4,4
Eddy 3~4 ws2
b+3,3 b+4,3
Heihachi f,F+2 3+4,4
Jack-7 R.b+1+2 3+4,4
d+1+2 micro-walk 3+4,4
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,2
Paul
  • d+4,2:1+2
  • qcf+2
3+4,4 (punishes qcf2)
Xiaoyu BT.3 3+4,4
BT.f+3+4,3+4 d+2,3
AOP.4~3 ws4
Standing
Enemy Move Damage Frames
-10 1,1,2 20 +6[1]
2,b+2[2] 16 +7
-11 4,3 26 -5[3]
-12 3,4 32 +19a (+10)
-14 3+4,4 25 (58) +56a (+39)
b+4,3[4] 34 +23a (+14)
-15 df+2 12 (65) +34a (+24)
uf+4 14 (67) +33a (+23)
  1. Up to +7 with DSS transition
  2. Leaves you in back-turn state
  3. Up to +16g with DSS transition
  4. Use for wallsplat instead of 3+4,4
Crouching
Enemy Move Damage Frames
-11 ws4 14 +7[1]
-13 ws1,2 35 +40d (-18)
-15 ws2 20 (73) +31a (+21)
-16 ws3 16 (69) +19
-23 uf,n,4 25 (78) +30a (+20)
  1. Up to +17g with DSS transition
Back-turned opponent
Speed Move Damage Frames
i10 1,2,2,1+2 46 +5a (-4)
i14 b+1,2,2 46 +12a (+5)
i16 b+2,3,4 45 (?) +36a (+26)


Grounded opponent
Speed Move Damage Frames
i17~19 db+3 12 -1a (-9)
i22[1] FC.3 9 -3a (-11)
i25 f+3+4 16 +4a (-4)
i29 uf+3+4 21 +2a
  1. Fastest this can be done from standing.
Whiff punishers
Move Speed Range Damage Risk Hitbox
3+4,4 i14 2.65 25 (58) -13 Mid, High
b+2,1 i16 2.8 27 -3 Mid, High
df+2 i15 2.1 12 (65) -7 Mid