Leo punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Leo punishers to Leo punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Leo}}
{{Leo}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves
{| class="wikitable"
|slide=ws3 ...
|+ Standing
|asuka-a=f+1+2
|claudio-a=f,F+2 ''(deep dash)''
|eddy-a=ws2 ...
|eddy-b=OTG.d+3+4
|king-a=ws3
|lucky-chloe-a=uf+1,1
|paul-a=f+1+2
|xiaoyu-b=1,2,1,4
|xiaoyu-c=ws3 ...
}}
{{Navbox punishers (Tekken 7)}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="2" | -10
| rowspan="2" | -10
| 1,4 || 25 || +5
|-
| 1,2 || 17 || +7
| 1,2 || 17 || +7
|-
|-
| 1,4 || 24 || +5
| -11 || 2,2 || 29 || +6
|-
|-
| rowspan="1" | -11
| rowspan="2" | -14
| 2,2 || 29 || +6
| f+2,2 || 35 || +8
|-
| b+2,1+2 || 32 || +8c
|-
| -15 || df+2 || 15 ([[Leo combos#Staples|59]]) || +28a (+18)
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4,1+2 || 34 || +18a (+11)
|-
| -13 || ws1+2 || 25 || +11a (+2)
|-
| -15 || ws2 || 17 ([[Leo combos#Staples|61]]) || +28a (+18)
|-
| colspan="4" class="table-cat" | Both
|-
| -13 || uf+1,2 || 33 || +37d (-21)
|-
| -15 || uf+4 || 15 ([[Leo combos#Staples|63]]) || +33a (+23)
|-
| -23 || uf,n,4 || 25 ([[Leo combos#Staples|73]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,1,4 || 63 || +32a (+6)
|-
|-
| rowspan="2" | -13
| rowspan="2" | -13
| u/f+1,2 || 29 || KND <ref name="W!">Wall splats</ref>
| df+1,2 OTG.d+3+4 || 52 || -2a (-12)
|-
| uf+1,2 || 33 || +8d<ref>uf+1,2 in the back gets oki where f,F+4,3 launches getting up.</ref>
|-
|-
| u/f+1,1 || 25 || +15g <ref name="W!"/>
| -14 || 3,2,4~3 || 52 ([[Leo combos#Back-turned opponent|89]]) || +28a (+18)
|-
|-
| rowspan="1" | -14
| colspan="4" class="table-cat" | Grounded opponent
| f+2,2 || 35 || +8
|-
| rowspan="2" | -16
| d+3 || 9 || -3a (-11)
|-
| d+4 || 8 || -1a (-9)
|-
| -20 || qcf+1 || 13 || -2a (-10)
|-
| -21 || df+2+3 || 16 || +3a (-5)
|-
| -24 || OTG.d+3+4 || 19 || -2a (-10)
|-
|-
| rowspan="2" | -15
| -26 || uf+3+4 || 20 || -2a (-10)
| d/f+2 || 14 || Launcher
|-
|-
| u/f+4 || 13 || Launcher
| -30 || f,F+3 || 16 ([[Leo combos#Mini-combos|34]]) || +11a<ref>f,F+3 only spikes vs face-up opponents who are fully grounded.</ref> / -4a (-14)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Crouching
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,4 || i10 || 2.32 || 24 || -4 || High
|-
| 2,2 || i11 || 2.00 || 29 || -12 || High
|-
| uf+1,1 || i13 || 2.46 || 25 || -9/-27<ref name="duckable"/> || High
|-
| uf+1,2 || i13 || 2.46 || 33 || -14 || High
|-
| f+2,2 || i14 || 2.68 || 35 || -12 || High
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| db+2,2 || i14 || 2.70 || 28 || -4 || High
|-
|-
| -11 || ws4,1+2 || 34 || KND <ref name="W!CertainRange">Wall splats when at a certain range</ref>
| b+2,1+2 || i14 || 2.43 || 32 || -11c || Mid
|-
|-
| -13 || ws3,1 || 18 || +3
| b+2,1 || i14 || 2.43 || 22 || -4/-22<ref name="duckable">Duckable high.</ref> || Mid
|-
|-
| -15 || u/f+4 || 13 || Launcher
| df+2 || i15 || 2.44 || 15 ([[Leo combos#Staples|59]]) || -13<ref>Safe at tip range in many matchups.</ref> || Mid
|-
|-
| -16 || ws2 || 15 || Launcher
| qcf+1+2 || i13(~16) || ~3.05 || 25 || -15 || Mid
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| f+1+2<ref>f+1+2 input can be griefed by b,f+1+2, so best to go for qcf+1+2 instead for whiffs.</ref> || i17 || 3.20 || 32 || -14 || Mid
|-
|-
| f,f+2 || 25 || KND <ref name="W!"/> || -10
| f,F+2 || i14(~17) || ~3.1 || 25 || -9 || Mid
|-
|-
| d/b+2,2 || 28 || +8 || -4
| ws4,1+2 || i11 || 2.18 || 34 || -12 || Mid
|-
|-
| f+1+2 || 32 || KND <ref>Wall bounces</ref> || -14
| ws1+2 || i13 || 2.95 || 25 || -15 || Mid
|-
|-
| f,f+3 || 20 || KND || -7 <ref>Can be made neutral on block by transitioning into BOK by holding down</ref>
| ws2 || i15 || 2.75 || 17 ([[Leo combos#Staples|61]]) || -13 || Mid
|}
|}
<references/>
{{Navbox punishers (Tekken 7)}}

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide ws3 ...
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 ws3
Asuka b+3 f+1+2
Claudio f+2,2 f,F+2 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 ws2 ...
b+3,3 OTG.d+3+4
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
uf+1,1
Paul
  • d+4,2:1+2
  • qcf+2
f+1+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 1,2,1,4
AOP.4~3 ws3 ...
Standing
Enemy Move Damage Frames
-10 1,4 25 +5
1,2 17 +7
-11 2,2 29 +6
-14 f+2,2 35 +8
b+2,1+2 32 +8c
-15 df+2 15 (59) +28a (+18)
Crouching
-11 ws4,1+2 34 +18a (+11)
-13 ws1+2 25 +11a (+2)
-15 ws2 17 (61) +28a (+18)
Both
-13 uf+1,2 33 +37d (-21)
-15 uf+4 15 (63) +33a (+23)
-23 uf,n,4 25 (73) +34a (+24)
Back-turned opponent
-10 1,2,1,4 63 +32a (+6)
-13 df+1,2 OTG.d+3+4 52 -2a (-12)
uf+1,2 33 +8d[1]
-14 3,2,4~3 52 (89) +28a (+18)
Grounded opponent
-16 d+3 9 -3a (-11)
d+4 8 -1a (-9)
-20 qcf+1 13 -2a (-10)
-21 df+2+3 16 +3a (-5)
-24 OTG.d+3+4 19 -2a (-10)
-26 uf+3+4 20 -2a (-10)
-30 f,F+3 16 (34) +11a[2] / -4a (-14)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4 i10 2.32 24 -4 High
2,2 i11 2.00 29 -12 High
uf+1,1 i13 2.46 25 -9/-27[3] High
uf+1,2 i13 2.46 33 -14 High
f+2,2 i14 2.68 35 -12 High
db+2,2 i14 2.70 28 -4 High
b+2,1+2 i14 2.43 32 -11c Mid
b+2,1 i14 2.43 22 -4/-22[3] Mid
df+2 i15 2.44 15 (59) -13[4] Mid
qcf+1+2 i13(~16) ~3.05 25 -15 Mid
f+1+2[5] i17 3.20 32 -14 Mid
f,F+2 i14(~17) ~3.1 25 -9 Mid
ws4,1+2 i11 2.18 34 -12 Mid
ws1+2 i13 2.95 25 -15 Mid
ws2 i15 2.75 17 (61) -13 Mid
  1. uf+1,2 in the back gets oki where f,F+4,3 launches getting up.
  2. f,F+3 only spikes vs face-up opponents who are fully grounded.
  3. 3.0 3.1 Duckable high.
  4. Safe at tip range in many matchups.
  5. f+1+2 input can be griefed by b,f+1+2, so best to go for qcf+1+2 instead for whiffs.