Nina punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Nina punishers to Nina punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Nina}}
{{Nina}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=ws1 df+1 df+3,2,df ws1,1+2 S! ...
|asuka-a=db+3+4
|eddy-a=ws+2 ...
|eddy-b={{Plainlist|
* df+4,1 ...
* df+3,2 ...
* df+1 ...
* uf+3 ...
}}
|king-a=FC.d+3,4,3
|lucky-chloe-a=b+1,4
|paul-a={{Plainlist|
* b+1+4 ''(sometimes)''
* f+1+2
}}
|xiaoyu-b=4,3,2 ...
|xiaoyu-c=FC.df+4,1 ...
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>
== Old table (TODO: copy to above) ==
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-  
|-  
| -10 || 1,4 || 24 || +1
|rowspan="2"| -10
| 1,4 || 24 || +1
|-  
|-  
| -10 || 1,2 || 17|| +5 <ref>Can transition to ss</ref>
| 1,2 || 17 || +5<ref name="ss">Can transition to ss</ref>
|-
|-
| -11 || 4 || 15 || +8
| -11 || 4 || 15 || +8
Line 50: Line 36:
| -12 || b+1,4 || 32 || +9
| -12 || b+1,4 || 32 || +9
|-  
|-  
| -14 || d/f+3,4 || 34 || +7
| -13 || df+1,2 || 23 || +2<ref name="ss" />
|-
|rowspan="2"| -14
| df+3,4 || 34 || +7
|-
|-
| -14 || f+3 || 30 || KND <ref name="splat">Wall splats</ref>
| f+3 || 30 || KND<ref name="splat">Wall splats</ref>
|-
|-
| -15 || d/f+2 || 12(65) || [[Nina combos#Staples|+34a (+24a)]]
| -15 || df+2 || 12 || Launch
|-
|-
| -16 || b+1+4 || 18(71) || [[Nina combos#Staples|+34a (+24a)]]
| -16 || b+1+4 || 18 || Launch
|-
|-
| -18 || u/f+2,1 || 20(78) || [[Nina combos#Staples|+49a (+40a)]]
| -18 || u/f+2,1 || 20 || Launch
|-
|-
 
| -19 || db+3+4 || 21 || Launch
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Crouching
|-  
|-  
| -10 || d+1 || 5 || +5
| -10 || d+1 || 5 || +5
Line 72: Line 57:
| -11 || ws4 || 15 || +7  
| -11 || ws4 || 15 || +7  
|-  
|-  
| -13 || ws1,1+2 || 35 || KND
| -13 || ws1,1+2 || 35 || KND<ref name="splat" />
|-  
|-  
| -15 || ws2 || 15(61) || [[Nina combos#Staples|+28a (+18a)]]
| -15 || ws2 || 15 (61) || Launch
|-  
|-  
| -18 || u/f+2,1 || 20(78) || [[Nina combos#Staples|+49a (+40a)]]
| -18 || uf+2,1 || 20 || Launch
 
|}
 
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| colspan="4" class="table-cat" | Extra Range
|-  
|-  
| -16 || b+1+4 || 18(71) || [[Nina combos#Staples|+34a (+24a)]] || Paul qcf+2 sometimes
| -16 || b+1+4 || 18 (71) || [[Nina combos#Staples|+34a (+24a)]]
|-  
|-  
| -17 || f+1+2 || 24 || KND || Paul d+4,2,1+2
| -17 || f+1+2 || 24 || KND
|-
|-
 
| -19 || db+3+4 || 21 || Launch
 
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|-  
|-  
| -15 || f,F+3 || 19 || -4d (-12d)
| -15 || f,F+3 || 19 || -4d (-12d)
|-
|-
| -17 || qcf+2 <ref name="flips">Flips opponent to face down</ref> || 20 || +17d (+0d)
| -17 || qcf+2<ref name="flips">Flips opponent to face down</ref> || 20 || +17d (+0d)
|-  
|-  
| -19 || qcb+4 <ref name="flips">Flips opponent to face down</ref>
| -19 || qcb+4<ref name="flips">Flips opponent to face down</ref>
|-  
|-  
| -23 || f,F+1+2 || 20 || -3d (-11d)
| -23 || f,F+1+2 || 20 || -3d (-11d)
|-
|-
| -30 || f,F+4 || 24 <ref>16 if not clean hit</ref> || +4
| -30 || f,F+4 || 24<ref>16 if not clean hit</ref> || +4
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|}
|}
<references/>

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide ws1 df+1 df+3,2,df ws1,1+2 S! ...
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 FC.d+3,4,3
Asuka b+3 db+3+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 ws+2 ...
b+3,3
  • df+4,1 ...
  • df+3,2 ...
  • df+1 ...
  • uf+3 ...
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1,4
Paul
  • d+4,2:1+2
  • qcf+2
  • b+1+4 (sometimes)
  • f+1+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 4,3,2 ...
AOP.4~3 FC.df+4,1 ...
Standing
Enemy Move Damage Frames
-10 1,4 24 +1
1,2 17 +5[1]
-11 4 15 +8
-12 b+1,4 32 +9
-13 df+1,2 23 +2[1]
-14 df+3,4 34 +7
f+3 30 KND[2]
-15 df+2 12 Launch
-16 b+1+4 18 Launch
-18 u/f+2,1 20 Launch
-19 db+3+4 21 Launch
Crouching
-10 d+1 5 +5
-11 ws4 15 +7
-13 ws1,1+2 35 KND[2]
-15 ws2 15 (61) Launch
-18 uf+2,1 20 Launch
Extra Range
-16 b+1+4 18 (71) +34a (+24a)
-17 f+1+2 24 KND
-19 db+3+4 21 Launch
Grounded opponent
-15 f,F+3 19 -4d (-12d)
-17 qcf+2[3] 20 +17d (+0d)
-19 qcb+4[3]
-23 f,F+1+2 20 -3d (-11d)
-30 f,F+4 24[4] +4
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. 1.0 1.1 Can transition to ss
  2. 2.0 2.1 Wall splats
  3. 3.0 3.1 Flips opponent to face down
  4. 16 if not clean hit