Nina punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Nina punishers to Nina punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Infobox tricky moves
{{Infobox tricky moves
|slide=ws1 df+1 df+3,2,df ws1,1+2 S! ...
|asuka-a=db+3+4
|asuka-a=db+3+4
|eddy-a=ws+2 ...
|eddy-b={{Plainlist|
* df+4,1 ...
* df+3,2 ...
* df+1 ...
* uf+3 ...
}}
|king-a=FC.d+3,4,3
|lucky-chloe-a=b+1,4
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* b+1+4 ''(sometimes)''
* b+1+4 ''(sometimes)''
* f+1+2
* f+1+2
}}
}}
|xiaoyu-b=4,3,2 ...
|xiaoyu-c=FC.df+4,1 ...
}}
}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide ws1 df+1 df+3,2,df ws1,1+2 S! ...
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 FC.d+3,4,3
Asuka b+3 db+3+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 ws+2 ...
b+3,3
  • df+4,1 ...
  • df+3,2 ...
  • df+1 ...
  • uf+3 ...
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
b+1,4
Paul
  • d+4,2:1+2
  • qcf+2
  • b+1+4 (sometimes)
  • f+1+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 4,3,2 ...
AOP.4~3 FC.df+4,1 ...
Standing
Enemy Move Damage Frames
-10 1,4 24 +1
1,2 17 +5[1]
-11 4 15 +8
-12 b+1,4 32 +9
-13 df+1,2 23 +2[1]
-14 df+3,4 34 +7
f+3 30 KND[2]
-15 df+2 12 Launch
-16 b+1+4 18 Launch
-18 u/f+2,1 20 Launch
-19 db+3+4 21 Launch
Crouching
-10 d+1 5 +5
-11 ws4 15 +7
-13 ws1,1+2 35 KND[2]
-15 ws2 15 (61) Launch
-18 uf+2,1 20 Launch
Extra Range
-16 b+1+4 18 (71) +34a (+24a)
-17 f+1+2 24 KND
-19 db+3+4 21 Launch
Grounded opponent
-15 f,F+3 19 -4d (-12d)
-17 qcf+2[3] 20 +17d (+0d)
-19 qcb+4[3]
-23 f,F+1+2 20 -3d (-11d)
-30 f,F+4 24[4] +4
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. 1.0 1.1 Can transition to ss
  2. 2.0 2.1 Wall splats
  3. 3.0 3.1 Flips opponent to face down
  4. 16 if not clean hit