Gigas: Difference between revisions

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{{Gigas}}
{{Gigas}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Gigas
|name=Gigas
|maxWidth=320px
|maxWidth=320px
|stances={{Plainlist|
|stances={{Plainlist|
* GS ''(Golem Set Up)'' – db+3+4
* SGS ''(Golem Set Up)'' – db+3+4
* GOL ''(Goliath)'' – f+3+4 }}
* GOL ''(Goliath)'' – f+3+4 }}
|launch=i15 – d+2
|launch=i15 – d+2
Line 34: Line 34:
{{BlueRed
{{BlueRed
|blue=
|blue=
* Massive range
* Massive Range
* Strong tracking
* Strong Tracking
* Ease of Use
|red=
|red=
* Awful movement
* Awful Movement
* Slow & Lumbersome
* Lack of Depth
* You are immediately assumed to be bad if you play him
}}
}}


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* [https://1drv.ms/x/s!AqfYT0whiDCfvCjr8yscxA56v4f8 Excel spreadsheet with combos, setups, keymoves, etc made by Nine O'Clock]
* [https://1drv.ms/x/s!AqfYT0whiDCfvCjr8yscxA56v4f8 Excel spreadsheet with combos, setups, keymoves, etc made by Nine O'Clock]


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:27, 4 February 2024

Gigas
Stances
  • SGS (Golem Set Up) – db+3+4
  • GOL (Goliath) – f+3+4
Fastest launch i15 – d+2
Fastest CH launch
  • i13 – df+3,1+2
Fastest wall splat
  • i10 – 1,2 (standing)
  • i15 – ws2,3 (crouching)
Parry d+3+4 (powercrush)
Archetypal moves
Mid check
  • df+3, df+4 (standing)
  • ws1, ws2 (crouching)
Snake edge FC.df+2
Generic moves
Remapped (none)
Missing d+2
External links
Lore Gigas
Discord [1]
Active players

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Gigas is mostly known for his long reaching moves and great damage.

He has good tools to mantain pressure like his Goliath stance, long reaching jab, and approaching moves. Because of his range he can also be played more defensively with keepout and whiff punishment if necessary. Gigas is also great at bringing opponents to the wall as some of his moves have great pushback on block. There, he gets scarier as his Goliath mixups and Overkill command throw can cause big damage if his opponent guesses wrong. His Enraged Howl power crush is also really unique, allowing him to punish and even launch safe moves with big recovery frames if used properly.

While his whiff punishment is great his block punishment is mixed, having some of the best standing 10f and 15f punishers in the game but lacking in other punishment situations. He also has some very pronounced weaknesses as his overall movement is very bad (making it more difficult to avoid pressure and create space), has no panic moves aside from down jabs and has a big hitbox. While his Overkill command grab is one of the most damaging grabs in the game he has no other command grabs to mixup it up, making his grab game subpar.

Strengths
  • Massive Range
  • Strong Tracking
  • Ease of Use
Weaknesses
  • Awful Movement
  • Slow & Lumbersome
  • Lack of Depth
  • You are immediately assumed to be bad if you play him

External links