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{{Infobox tricky moves | {{Infobox tricky moves | ||
|slide=ws4, ... | |slide=ws4, ...<ref name="slide">ws4 d+2,F~d ws4 d+2,F~df+2,3 S! d+2,F~4 (52)</ref> | ||
|generic-a=2,2 | |generic-a=2,2 | ||
|alisa-a={{Plainlist| | |alisa-a={{Plainlist| | ||
* | * f,F+4<ref name="tailspin-punish">KND punish without extension, instant tailspin with extension)</ref> | ||
* | * dash uf+3 ...<ref name="uf3">Launch punish without extension, KND with extension</ref> | ||
|alisa-b= | }} | ||
|alisa-b={{Plainlist| | |||
* df+2,4<ref name="tailspin-punish"></ref> | |||
* b+4,1+2 ub+4<ref>confirm ub+4 only if Alisa continues the string</ref> | |||
* uf+4,4}} | |||
|asuka-a=ub+4 | |asuka-a=ub+4 | ||
|claudio-a=f,F+2,4, ... ''(deep dash)'' | |claudio-a=f,F+2,4, [[Katarina combos#Staples|...]] ''(deep dash)'' | ||
|heihachi-a= | |devil-jin-a=uf+3<ref name="uf3"></ref> | ||
|king-a= | |devil-jin-b=3,3,3,3,3 | ||
|paul-a= | |eddy-a=uf+3, [[Katarina combos#Staples|...]] | ||
|eddy-b=df+1, ... | |||
|heihachi-a=ub+4 | |||
|jack-7-a=dash uf+3, [[Katarina combos#Staples|...]] | |||
|jack-7-b=ub+4<ref>can whiff at tip range</ref> | |||
|king-a={{Plainlist| | |||
* ub+4 | |||
* cc d+3 ... ''(hard)''<ref>cc d+3 b+1,F~D ws4 d+2,F~df+2,3 S! d+2,F~4 (44 dmg)</ref>}} | |||
|law-a=df+1,1 | |||
|leroy-a=''(None)'' | |||
|lucky-chloe-a=''(None)''<ref>2,2 works as an OS if you neutral guard instead of holding back, but this will whiff if she cancels the string and you're holding back.</ref> | |||
|paul-a=ub+4 | |||
|xiaoyu-a=''ub+4''<ref>not a true punish since Xiaoyu can parry it with BT.1+4, but works in all situations otherwise. With conditioning, BT.1+4 can be baited and whiff punished. ub+4 whiffs at tip range.</ref> | |||
|xiaoyu-b=1,1,3 ub+4 | |||
|xiaoyu-c={{Plainlist| | |||
* cc df+1 ... | |||
* cc b+1 ... | |||
* ws4 ... ''(inconsistent)'' | |||
}} | }} | ||
}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | {| class="punishers" | ||
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| -12 || 2,2 || 30 || +10g | | -12 || 2,2 || 30 || +10g | ||
|- | |- | ||
| -14 | | rowspan="2" | -14 | ||
| 3,3,3,3,3 || 38 || +4c | |||
|- | |||
| 3,4 || 29 || KND | |||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
Line 50: | Line 76: | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| -10 || 1,1,3 ub+4 || 55 || +8a (-9) | | rowspan="4" | -10 | ||
|- | |||
| 1,1,3 ub+4 || 55 || +8a (-9) | |||
|- | |||
| 1,1,2 3,4<ref>Xiaoyu can evade by holding DB</ref> || 63 || +16a (+7) | |||
|- | |||
| 1,1,2 3,3,3,3,3<ref>can be mitigated by not pressing anything - causes 3rd and 5th hit to whiff (for a total of 51 dmg) and allowing for a BT.3_4 punish</ref> || 72 || +4c | |||
|- | |- | ||
| -11 || 4,4,4 || 42 || Mixup<ref>4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). This doesn't work directly at the wall since the first 4 turns them around. Useful near the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage.</ref> | | -11 || 4,4,4 || 42 || Mixup<ref>4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). This doesn't work directly at the wall since the first 4 turns them around. Useful near the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage.</ref> | ||
|- | |- | ||
| -14 || b+1,F | | -14 || b+1,F HAR.df+1+2 || 65 || +0d | ||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
Line 94: | Line 126: | ||
| rowspan="2" | Mid | | rowspan="2" | Mid | ||
|- | |- | ||
| ws3,3,3,3,3 | | ws3,3,3,3,3<ref name="rage-punisher">[[Rage#Rage_Punisher|Rage punisher]]</ref> | ||
| 41 | | 41 | ||
|- | |- | ||
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| ub+4 || i16 || 2.92 || 23 || -14 || Mid | | ub+4 || i16 || 2.92 || 23 || -14 || Mid | ||
|- | |- | ||
| b+4,1+2 || i17 || 2.48 || 37 ([[Katarina combos#Mini-combos|55]]) || +1/-32<ref name="duckable"/> || Mid | | b+4,1+2<ref name="rage-punisher" /> || i17 || 2.48 || 37 ([[Katarina combos#Mini-combos|55]]) || +1/-32<ref name="duckable"/> || Mid | ||
|- | |- | ||
| df+2,2 || i17 || 2.61 || 38 || -10 || Mid | | df+2,2 || i17 || 2.61 || 38 || -10 || Mid |
Latest revision as of 09:07, 20 September 2023
Katarina (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws4, ...[1] |
Generic | FUFT.4 | 2,2 |
Alisa |
|
|
|
||
db+4 |
| |
Asuka | b+3 | ub+4 |
Claudio | f+2,2 | f,F+2,4, ... (deep dash) |
Devil Jin |
|
uf+3[3] |
R.f,n,d,df+4,3+4 | 3,3,3,3,3 | |
Eddy | 3~4 | uf+3, ... |
b+3,3 | df+1, ... | |
Heihachi | f,F+2 | ub+4 |
Jack-7 | R.b+1+2 | dash uf+3, ... |
d+1+2 | ub+4[6] | |
Law | db+3+4 | df+1,1 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
(None)[7] |
Paul |
|
ub+4 |
Xiaoyu | BT.3 | ub+4[8] |
BT.f+3+4,3+4 | 1,1,3 ub+4 | |
AOP.4~3 |
|
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,1 | 17 | +4 |
1,1,F | 17 | +5 HAR | |
-12 | 2,2 | 30 | +10g |
-14 | 3,3,3,3,3 | 38 | +4c |
3,4 | 29 | KND | |
Crouching | |||
-11 | ws4 | 15 | +8 |
-13 | ws1,1 | 25 | +6 |
ws1,1,F | 25 | +10g HAR | |
-14 | ws3,3,3,3,3 | 41 | +4c |
-15 | ws2 | 20 (70) | +27a (+17) |
Both | |||
-15 | uf+4,4 | 20 (72) | +46a (+38) |
-19 | uf+3 | 27 (79) | +25a (+15) |
Back-turned opponent | |||
-10 | |||
1,1,3 ub+4 | 55 | +8a (-9) | |
1,1,2 3,4[9] | 63 | +16a (+7) | |
1,1,2 3,3,3,3,3[10] | 72 | +4c | |
-11 | 4,4,4 | 42 | Mixup[11] |
-14 | b+1,F HAR.df+1+2 | 65 | +0d |
Grounded opponent | |||
-16 | ub+4 | 18 | +8a (-9) |
d+3 | 9 | +0a (-8) | |
-25 | f,F+3 | 16 (32) | +12d[12] |
-26 | OTG.d+3+4 | 22 | -1a (-9) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1 | i10 | 2.03 | 17 | -2 | High |
4 | i11 | 2.25 | 17 | -12[13] | High |
ws4 | i11 | 2.27 | 15 | -3 | Mid |
2,2 | i12 | 2.50 | 30 | -12 | High |
df+1 | i13 | 2.31 | 13 | -2 | Mid |
df+1,1 | i13 | 2.31 | 21 | -5/-24[14] | Mid |
b+1,2 | i14 | 2.36 | 23 | -8 | Mid |
3,3,3,3,3 | i14 | 2.41 | 38 | -1 HAR[15]/-14 | Mid |
ws3,3,3,3,3[16] | 41 | ||||
f,F+2,4 | i12(~15) | 2.46 | 27 (58) | -9/-34[14] | High |
uf+4,4 | i15 | 2.14 | 20 (72) | -13 | Mid |
ws2 | i15 | 2.49 | 20 (70) | -13 | Mid |
ub+4 | i16 | 2.92 | 23 | -14 | Mid |
b+4,1+2[16] | i17 | 2.48 | 37 (55) | +1/-32[14] | Mid |
df+2,2 | i17 | 2.61 | 38 | -10 | Mid |
uf+3 | i19 | 2.63 | 27 (79) | -15 | Mid |
- ↑ ws4 d+2,F~d ws4 d+2,F~df+2,3 S! d+2,F~4 (52)
- ↑ 2.0 2.1 KND punish without extension, instant tailspin with extension)
- ↑ 3.0 3.1 Launch punish without extension, KND with extension
- ↑ confirm ub+4 only if Alisa continues the string
- ↑ cc d+3 b+1,F~D ws4 d+2,F~df+2,3 S! d+2,F~4 (44 dmg)
- ↑ can whiff at tip range
- ↑ 2,2 works as an OS if you neutral guard instead of holding back, but this will whiff if she cancels the string and you're holding back.
- ↑ not a true punish since Xiaoyu can parry it with BT.1+4, but works in all situations otherwise. With conditioning, BT.1+4 can be baited and whiff punished. ub+4 whiffs at tip range.
- ↑ Xiaoyu can evade by holding DB
- ↑ can be mitigated by not pressing anything - causes 3rd and 5th hit to whiff (for a total of 51 dmg) and allowing for a BT.3_4 punish
- ↑ 4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). This doesn't work directly at the wall since the first 4 turns them around. Useful near the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage.
- ↑ f,F+3 (and HAR.uf+3) only spikes face-up opponents. Face-down opponents can tech roll to avoid any guaranteed hits.
- ↑ 4 is hard to punish because of its extensions, and many chars can't block punish it at tip range.
- ↑ 14.0 14.1 14.2 Duckable high.
- ↑ 3,3,3,3,3 (and ws3,3,3,3,3) can be hit confirmed to be safe by doing 3,3,3,F when the first hit is blocked.
- ↑ 16.0 16.1 Rage punisher