Marduk: Difference between revisions

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{{Marduk}}
{{Marduk}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Marduk
|name=Marduk
|tech=Vale Tudo Cancels
|tech=Vale Tudo cancels
|stances=Vale Tudo (VTS)
|launch=i15 – df+1
|launch=i15 – df+1
|chLaunch=i16 – db+2 ''(mid)''
|splat={{Plainlist|
|splat={{Plainlist|
* i13 – df+4, 2 ''(mid, high)''
* i11 – f,f+2 ''(high)''
* i16 – db+2 ''(mid)''}}
* i13 – df±4,2 ''(mid, high)''}}
|chLaunch=i16 – db+2 ''(mid)''
|midCheck={{Plainlist|
|midCheck= df+4, b+4
* df+4
* b+4
}}
|powerLow={{Plainlist|
* qcf+2
* VTS.d+1+2
}}
|remappedGenerics={{Plainlist|
* d+1 → db+1}}
|missingGenerics={{Plainlist|
* d+4
* d+2}}
|lore=[[fandom:Craig Marduk|Craig Marduk]]
|activePlayers={{Plainlist|
* [https://www.twitch.tv/joey_fury Joey Fury (USA)]
* [https://www.twitch.tv/energie_marduk Energie_Marduk (Dominican Republic)]
* [https://twitter.com/THEJON07 The Jon (Pakistan)]
* [https://twitter.com/DombiliMaymun DombiliMaymun (Germany)]
}}
|discord=[https://discord.gg/NYRZB9N]
}}
}}
{{Archetype|Marduk}}
{{Archetype|Marduk}}


'''Marduk''' is one of the most explosive characters in Tekken. He is best known for his high damage, brutal mix ups, some of the best throws in the game, and ability to steal rounds. He has great oki allowing him to continue the pressure after combos and his solid pressure allows him to break down even the most defensive of turtles.   
'''Marduk''' is one of the most explosive characters in Tekken. He is best known for his high damage, brutal mix ups, some of the best throws in the game, and ability to steal rounds. He has great oki allowing him to continue the pressure after combos and his solid pressure allows him to break down even the most defensive of turtles.   
'''Notable Players:'''
* Joey Fury - USA
* Energie_Marduk - Dominican Republic
* DombiliMaymun - Germany


{{BlueRed
{{BlueRed
|blue=
|blue=
* Very high damage off of combos, lows, mids, punish options, and so on
* Very high base damage overall
* Amazing mids and lows capable of locking down opponents and keeping them guessing
* Powerful throws and 50/50's capable of stealing rounds within seconds
* Ignorant 50/50's capable of stealing rounds within seconds
* Complete throw game with throws for each break, a launching throw, ground throws, crouch throws, wall throws, air throws and more
* A hard to break tackle that leads to a 33/33/33 mix up
* Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki
* Db+2 being a safe mid counter hit launcher with great range that leads to a knockdown with good oki on normal hit
* A hard-to-break tackle that leads to a 3-way mix up
* A launching command grab that leads to almost 50% health easily if not broken
* Amazing range on his i15 launcher leading to horrifying whiff punishes
* Many knees and elbows giving him safe ways to pressure parry happy opponents
* Rage Drive can lead to him winning the round with one correct guess
* A generic parry that leads to a free mount when successful
* Absurd wall damage and amazing oki at the wall with a 50/50 wall throw that can lead to a launch off the wall or insanely high damage
* Several of his throws cannot be beaten by low crush options due to them doubling as air throws
* Unique get-up option when face-down head-towards that can lead to a mount if the opponent is not careful
* Dangerous ground throws that will force your opponent to get up unless they want to eat a ton of damage and stay knocked down
|red=
|red=
* Weak on defense. Marduk needs to either stop his opponent from getting close or smother them so he does not need to rely on his sub-par defense options.
* Weak poking
* Needs to pick between wall carry and damage in mid-screen combos
* Sub-par defensive options
* Some characters have Marduk-specific damage options against him such as Julia
* Best moves are somewhat slow
* Evasive characters can give him a hard time
* Higher than average execution on some important combo routes
* Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
* Below average sidestep
* Marduk's left arm makes his side-step right weaker
* Fastest ws launch punish is much slower than average at i18
* Fastest reliable single hit counter hit launcher is i16
* Sex offender
* Higher on average execution on some routes can make bread and butter wall carry combos tricky
}}
 
{{KeyTechs|
{{KeyTech|VTS cancels|
|importance=2|dexterity=1|rhythm=3|value=2}}
}}
}}
{{Punishment|Marduk}}


== External links ==
== External links ==
Line 51: Line 64:
* Basics guide by Xiang [https://www.youtube.com/watch?v=eJkU2gSOO4M Part 1], [https://www.youtube.com/watch?v=pAWBBhCeXu0 Part 2], [https://www.youtube.com/watch?v=xfUmGKw55to Part 3]
* Basics guide by Xiang [https://www.youtube.com/watch?v=eJkU2gSOO4M Part 1], [https://www.youtube.com/watch?v=pAWBBhCeXu0 Part 2], [https://www.youtube.com/watch?v=xfUmGKw55to Part 3]


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:28, 4 February 2024

Marduk
Key techniques Vale Tudo cancels
Stances Vale Tudo (VTS)
Fastest launch i15 – df+1
Fastest CH launch i16 – db+2 (mid)
Fastest wall splat
  • i11 – f,f+2 (high)
  • i13 – df±4,2 (mid, high)
Archetypal moves
Mid check
  • df+4
  • b+4
Power low
  • qcf+2
  • VTS.d+1+2
Generic moves
Remapped
  • d+1 → db+1
Missing
  • d+4
  • d+2
External links
Lore Craig Marduk
Discord [1]
Active players

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Marduk is one of the most explosive characters in Tekken. He is best known for his high damage, brutal mix ups, some of the best throws in the game, and ability to steal rounds. He has great oki allowing him to continue the pressure after combos and his solid pressure allows him to break down even the most defensive of turtles.

Strengths
  • Very high base damage overall
  • Powerful throws and 50/50's capable of stealing rounds within seconds
  • Complete throw game with throws for each break, a launching throw, ground throws, crouch throws, wall throws, air throws and more
  • Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki
  • A hard-to-break tackle that leads to a 3-way mix up
Weaknesses
  • Weak poking
  • Sub-par defensive options
  • Best moves are somewhat slow
  • Higher than average execution on some important combo routes
  • Below average sidestep
  • Fastest ws launch punish is much slower than average at i18
  • Sex offender
VTS cancels
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
Standing punishment
-10
22
-11
22
-12
34
-13
65
38
-14
65
38
-15
76
74
67
-17
84
82
75
-23
96
92
85
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
12
-11
14
-12
34
-13
34
-14
34
-15
34
-18
78
76
69
-23
88
86
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage

External links