Marduk: Difference between revisions

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{{Marduk}}
{{Marduk}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Marduk
|name=Marduk
|tech=Vale Tudo Cancels
|tech=Vale Tudo cancels
|stances=Vale Tudo (VTS)
|stances=Vale Tudo (VTS)
|launch=i15 – df+1
|launch=i15 – df+1
|chLaunch=i16 – db+2 ''(mid)''
|chLaunch=i16 – db+2 ''(mid)''
|splat={{Plainlist|
|splat={{Plainlist|
* i13 – df+4, 2 ''(mid, high)''
* i11 – f,f+2 ''(high)''
* i16 – db+2 ''(mid)''}}
* i13 – df±4,2 ''(mid, high)''}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* df+4
* df+4
Line 18: Line 18:
* VTS.d+1+2
* VTS.d+1+2
}}
}}
|missingGenerics=d+4
|remappedGenerics={{Plainlist|
* d+1 → db+1}}
|missingGenerics={{Plainlist|
* d+4
* d+2}}
|lore=[[fandom:Craig Marduk|Craig Marduk]]
|lore=[[fandom:Craig Marduk|Craig Marduk]]
|activePlayers={{Plainlist|
|activePlayers={{Plainlist|
Line 34: Line 38:
{{BlueRed
{{BlueRed
|blue=
|blue=
* Very high damage off of combos, lows, mids, punishes, and so on
* Very high base damage overall
* Amazing mids and lows capable of locking down opponents and keeping them guessing
* Powerful throws and 50/50's capable of stealing rounds within seconds
* Powerful 50/50's capable of stealing rounds within seconds
* Complete throw game with throws for each break, a launching throw, ground throws, crouch throws, wall throws, air throws and more
* Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki from combos
* Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki
* A hard-to-break tackle that leads to a 3-way mix up
* A hard-to-break tackle that leads to a 3-way mix up
* A launching command grab that leads to almost 50% health if not broken
* Amazing range on his i15 launcher leading to horrifying whiff punishes
* Many knees and elbows give him safe ways to pressure parry-happy opponents
|red=
|red=
* Weak poking
* Sub-par defensive options
* Sub-par defensive options
* Needs to pick between wall carry and damage in mid-screen combos
* Best moves are somewhat slow
* Some characters have Marduk-specific damage options against him such as Julia
* Higher than average execution on some important combo routes
* Struggles against evasive characters
* Below average sidestep
* Very bad jab hitbox can lead to his jab getting evaded easily by smaller characters
* Fastest ws launch punish is much slower than average at i18
* Marduk's left arm makes his side-step right weaker
* Sex offender
* Fastest reliable single hit counter hit launcher is slower than average at i16
* Higher on-average execution on some important combo routes
}}
}}
{{KeyTechs|
{{KeyTech|VTS cancels|
|importance=2|dexterity=1|rhythm=3|value=2}}
}}
{{Punishment|Marduk}}


== External links ==
== External links ==
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* Basics guide by Xiang [https://www.youtube.com/watch?v=eJkU2gSOO4M Part 1], [https://www.youtube.com/watch?v=pAWBBhCeXu0 Part 2], [https://www.youtube.com/watch?v=xfUmGKw55to Part 3]
* Basics guide by Xiang [https://www.youtube.com/watch?v=eJkU2gSOO4M Part 1], [https://www.youtube.com/watch?v=pAWBBhCeXu0 Part 2], [https://www.youtube.com/watch?v=xfUmGKw55to Part 3]


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:28, 4 February 2024

Marduk
Key techniques Vale Tudo cancels
Stances Vale Tudo (VTS)
Fastest launch i15 – df+1
Fastest CH launch i16 – db+2 (mid)
Fastest wall splat
  • i11 – f,f+2 (high)
  • i13 – df±4,2 (mid, high)
Archetypal moves
Mid check
  • df+4
  • b+4
Power low
  • qcf+2
  • VTS.d+1+2
Generic moves
Remapped
  • d+1 → db+1
Missing
  • d+4
  • d+2
External links
Lore Craig Marduk
Discord [1]
Active players

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Marduk is one of the most explosive characters in Tekken. He is best known for his high damage, brutal mix ups, some of the best throws in the game, and ability to steal rounds. He has great oki allowing him to continue the pressure after combos and his solid pressure allows him to break down even the most defensive of turtles.

Strengths
  • Very high base damage overall
  • Powerful throws and 50/50's capable of stealing rounds within seconds
  • Complete throw game with throws for each break, a launching throw, ground throws, crouch throws, wall throws, air throws and more
  • Terrifying oki from ground throws and ground-hitting moves, as well as many ways to set up oki
  • A hard-to-break tackle that leads to a 3-way mix up
Weaknesses
  • Weak poking
  • Sub-par defensive options
  • Best moves are somewhat slow
  • Higher than average execution on some important combo routes
  • Below average sidestep
  • Fastest ws launch punish is much slower than average at i18
  • Sex offender
VTS cancels
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
Standing punishment
-10
22
-11
22
-12
34
-13
65
38
-14
65
38
-15
76
74
67
-17
84
82
75
-23
96
92
85
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
12
-11
14
-12
34
-13
34
-14
34
-15
34
-18
78
76
69
-23
88
86
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median
Short range
Hard
Wall
Meter/Rage

External links