Katarina punishers: Difference between revisions

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{{Katarina}}
{{Katarina}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves
{| class="wikitable"
|slide=ws4, ...<ref name="slide">ws4 d+2,F~d ws4 d+2,F~df+2,3 S! d+2,F~4 (52)</ref>
|+ Standing
|generic-a=2,2
|alisa-a={{Plainlist|
* f,F+4<ref name="tailspin-punish">KND punish without extension, instant tailspin with extension)</ref>
* dash uf+3 ...<ref name="uf3">Launch punish without extension, KND with extension</ref>
}}
|alisa-b={{Plainlist|
* df+2,4<ref name="tailspin-punish"></ref>
* b+4,1+2 ub+4<ref>confirm ub+4 only if Alisa continues the string</ref>
* uf+4,4}}
|asuka-a=ub+4
|claudio-a=f,F+2,4, [[Katarina combos#Staples|...]] ''(deep dash)''
|devil-jin-a=uf+3<ref name="uf3"></ref>
|devil-jin-b=3,3,3,3,3
|eddy-a=uf+3, [[Katarina combos#Staples|...]]
|eddy-b=df+1, ...
|heihachi-a=ub+4
|jack-7-a=dash uf+3, [[Katarina combos#Staples|...]]
|jack-7-b=ub+4<ref>can whiff at tip range</ref>
|king-a={{Plainlist|
* ub+4
* cc d+3 ... ''(hard)''<ref>cc d+3 b+1,F~D ws4 d+2,F~df+2,3 S! d+2,F~4 (44 dmg)</ref>}}
|law-a=df+1,1
|leroy-a=''(None)''
|lucky-chloe-a=''(None)''<ref>2,2 works as an OS if you neutral guard instead of holding back, but this will whiff if she cancels the string and you're holding back.</ref>
|paul-a=ub+4
|xiaoyu-a=''ub+4''<ref>not a true punish since Xiaoyu can parry it with BT.1+4, but works in all situations otherwise. With conditioning, BT.1+4 can be baited and whiff punished. ub+4 whiffs at tip range.</ref>
|xiaoyu-b=1,1,3 ub+4
|xiaoyu-c={{Plainlist|
* cc df+1 ...
* cc b+1 ...
* ws4 ... ''(inconsistent)''
}}
}}
{{Navbox punishers (Tekken 7)}}
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
|rowspan="2"| -10 || 1,1 || 17 || +4~+5
| rowspan="2" | -10  
| 1,1 || 17 || +4
|-
| 1,1,F || 17 || +5 HAR
|-
| -12 || 2,2 || 30 || +10g
|-
| rowspan="2" | -14
| 3,3,3,3,3 || 38 || +4c
|-
| 3,4 || 29 || KND
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4 || 15 || +8
|-
| rowspan="2" | -13
| ws1,1 || 25 || +6
|-
| ws1,1,F || 25 || +10g HAR
|-
| -14 || ws3,3,3,3,3 || 41 || +4c
|-
| -15 || ws2 || 20 ([[Katarina combos#Staples|70]]) || +27a (+17)
|-
| colspan="4" class="table-cat" | Both
|-
|-
| 1,1f || 17 || +5~+6
| -15 || uf+4,4 || 20 ([[Katarina combos#Staples|72]]) || +46a (+38)
|-
|-
| -12 || 2,2 || 30 || +10~+11kg
| -19 || uf+3 || 27 ([[Katarina combos#Staples|79]]) || +25a (+15)
|-
|-
| -14 || 3,3,3,3,3 || 38 || +4s
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -15 || u/f+4,4 || 20 (72) || [[Katarina combos#Staples|BU]]
| rowspan="4" | -10
|-
|-
| -19 || u/f+3 || 27 (79) || [[Katarina combos#Staples|Launch]]
| 1,1,3 ub+4 || 55 || +8a (-9)
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| 1,1,2 3,4<ref>Xiaoyu can evade by holding DB</ref> || 63 || +16a (+7)
|-
|-
| -10 || d/b+1 || 5 || +6
| 1,1,2 3,3,3,3,3<ref>can be mitigated by not pressing anything - causes 3rd and 5th hit to whiff (for a total of 51 dmg) and allowing for a BT.3_4 punish</ref> || 72 || +4c
|-
|-
| -11 || ws4 || 15 || +8~+9
| -11 || 4,4,4 || 42 || Mixup<ref>4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). This doesn't work directly at the wall since the first 4 turns them around. Useful near the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage.</ref>
|-
|-
|rowspan="2"| -13 || ws1,1 || 23 || +6~+7
| -14 || b+1,F HAR.df+1+2 || 65 || +0d
|-
|-
| ws1,1f || 21 || +10~+11
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -14 || ws3,3,3,3,3 || 41 || +4s
| rowspan="2" | -16
| ub+4 || 18 || +8a (-9)
|-
|-
|rowspan="2"| -15 || ws2 || 20 (68) || [[Katarina combos#Staples|Launch]]
| d+3 || 9 || +0a (-8)
|-
|-
|u/f+4,4 || 20 (72) || [[Katarina combos#Staples|BU]]
| -25 || f,F+3 || 16 ([[Katarina combos#Mini-combos|32]]) || +12d<ref>f,F+3 (and HAR.uf+3) only [[spike]]s face-up opponents. Face-down opponents can [[tech roll]] to avoid any guaranteed hits.</ref>
|-
|-
| -19 || u/f+ || 27 (79) || [[Katarina combos#Staples|Launch]]
| -26 || OTG.d+3+4 || 22 || -1a (-9)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|- style="vertical-align: middle"
|-
| -16 || u/b+4 || 23 || KND || {{Plainlist|
| 1,1 || i10 || 2.03 || 17 || -2 || High
* Asuka b+3
|-
* Heihachi f,F+2
| 4 || i11 || 2.25 || 17 || -12<ref>4 is hard to punish because of its extensions, and many chars can't block punish it at tip range.</ref> || High
* Paul qcf2}}
|-
|}
| ws4 || i11 || 2.27 || 15 || -3 || Mid
 
|-
{| class="wikitable"
| 2,2 || i12 || 2.50 || 30 || -12 || High
|+ Back-turned opponent
|-
|}
| df+1 || i13 || 2.31 || 13 || -2 || Mid
 
|-
{| class="wikitable"
| df+1,1 || i13 || 2.31 || 21 || -5/-24<ref name="duckable">Duckable high.</ref> || Mid
|+ Grounded opponent
|-
| b+1,2 || i14 || 2.36 || 23 || -8 || Mid
|-
| 3,3,3,3,3
| rowspan="2" | i14
| rowspan="2" | 2.41
| 38
| rowspan="2" | -1 HAR<ref>3,3,3,3,3 (and ws3,3,3,3,3) can be [[hit confirm]]ed to be safe by doing 3,3,3,F when the first hit is blocked.</ref>/-14
| rowspan="2" | Mid
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| ws3,3,3,3,3<ref name="rage-punisher">[[Rage#Rage_Punisher|Rage punisher]]</ref>
| 41
|-
|-
| -16 || u/b+4 || 23 || -3a (-11a)
| f,F+2,4 || i12(~15) || 2.46 || 27 ([[Katarina combos#Staples|58]]) || -9/-34<ref name="duckable"/> || High
|-
|-
| -26 || d+3+4 || 28 || -1
| uf+4,4 || i15 || 2.14 || 20 ([[Katarina combos#Staples|72]]) || -13 || Mid
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| ws2 || i15 || 2.49 || 20 ([[Katarina combos#Staples|70]]) || -13 || Mid
|-
|-
| u/f4+4 || ?? || 20 (72) || [[Katarina combos#Staples|BU]] || unsafe (-13)
| ub+4 || i16 || 2.92 || 23 || -14 || Mid
|-
|-
| 2,2 || ?? || 30 || +10~+11kg || unsafe (-12)
| b+4,1+2<ref name="rage-punisher" /> || i17 || 2.48 || 37 ([[Katarina combos#Mini-combos|55]]) || +1/-32<ref name="duckable"/> || Mid
|-
|-
| f,F+2,4 || ?? || 33 (57) || [[Katarina combos#Staples|Tail spin]] || duckable high
| df+2,2 || i17 || 2.61 || 38 || -10 || Mid
|-
|-
| u/f+3 || ?? || 27 (79) || [[Lee combos#Staples|Launch]] || unsafe (-15)
| uf+3 || i19 || 2.63 || 27 ([[Katarina combos#Staples|79]]) || -15 || Mid
|}
|}
</div>
 
<references/>


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=IHqGX8kE-YA Katarina Punishers Season 3 by Applay]
* [https://www.youtube.com/watch?v=IHqGX8kE-YA Katarina Punishers Season 3 by Applay]

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide ws4, ...[1]
Generic FUFT.4 2,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
  • df+2,4[2]
  • b+4,1+2 ub+4[4]
  • uf+4,4
db+4
  • ub+4
  • cc d+3 ... (hard)[5]
Asuka b+3 ub+4
Claudio f+2,2 f,F+2,4, ... (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+3[3]
R.f,n,d,df+4,3+4 3,3,3,3,3
Eddy 3~4 uf+3, ...
b+3,3 df+1, ...
Heihachi f,F+2 ub+4
Jack-7 R.b+1+2 dash uf+3, ...
d+1+2 ub+4[6]
Law db+3+4 df+1,1
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
(None)[7]
Paul
  • d+4,2:1+2
  • qcf+2
ub+4
Xiaoyu BT.3 ub+4[8]
BT.f+3+4,3+4 1,1,3 ub+4
AOP.4~3
  • cc df+1 ...
  • cc b+1 ...
  • ws4 ... (inconsistent)
Standing
Enemy Move Damage Frames
-10 1,1 17 +4
1,1,F 17 +5 HAR
-12 2,2 30 +10g
-14 3,3,3,3,3 38 +4c
3,4 29 KND
Crouching
-11 ws4 15 +8
-13 ws1,1 25 +6
ws1,1,F 25 +10g HAR
-14 ws3,3,3,3,3 41 +4c
-15 ws2 20 (70) +27a (+17)
Both
-15 uf+4,4 20 (72) +46a (+38)
-19 uf+3 27 (79) +25a (+15)
Back-turned opponent
-10
1,1,3 ub+4 55 +8a (-9)
1,1,2 3,4[9] 63 +16a (+7)
1,1,2 3,3,3,3,3[10] 72 +4c
-11 4,4,4 42 Mixup[11]
-14 b+1,F HAR.df+1+2 65 +0d
Grounded opponent
-16 ub+4 18 +8a (-9)
d+3 9 +0a (-8)
-25 f,F+3 16 (32) +12d[12]
-26 OTG.d+3+4 22 -1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1 i10 2.03 17 -2 High
4 i11 2.25 17 -12[13] High
ws4 i11 2.27 15 -3 Mid
2,2 i12 2.50 30 -12 High
df+1 i13 2.31 13 -2 Mid
df+1,1 i13 2.31 21 -5/-24[14] Mid
b+1,2 i14 2.36 23 -8 Mid
3,3,3,3,3 i14 2.41 38 -1 HAR[15]/-14 Mid
ws3,3,3,3,3[16] 41
f,F+2,4 i12(~15) 2.46 27 (58) -9/-34[14] High
uf+4,4 i15 2.14 20 (72) -13 Mid
ws2 i15 2.49 20 (70) -13 Mid
ub+4 i16 2.92 23 -14 Mid
b+4,1+2[16] i17 2.48 37 (55) +1/-32[14] Mid
df+2,2 i17 2.61 38 -10 Mid
uf+3 i19 2.63 27 (79) -15 Mid
  1. ↑ ws4 d+2,F~d ws4 d+2,F~df+2,3 S! d+2,F~4 (52)
  2. ↑ 2.0 2.1 KND punish without extension, instant tailspin with extension)
  3. ↑ 3.0 3.1 Launch punish without extension, KND with extension
  4. ↑ confirm ub+4 only if Alisa continues the string
  5. ↑ cc d+3 b+1,F~D ws4 d+2,F~df+2,3 S! d+2,F~4 (44 dmg)
  6. ↑ can whiff at tip range
  7. ↑ 2,2 works as an OS if you neutral guard instead of holding back, but this will whiff if she cancels the string and you're holding back.
  8. ↑ not a true punish since Xiaoyu can parry it with BT.1+4, but works in all situations otherwise. With conditioning, BT.1+4 can be baited and whiff punished. ub+4 whiffs at tip range.
  9. ↑ Xiaoyu can evade by holding DB
  10. ↑ can be mitigated by not pressing anything - causes 3rd and 5th hit to whiff (for a total of 51 dmg) and allowing for a BT.3_4 punish
  11. ↑ 4,4,4 in the back gives a 50/50 between 4,4,4,4,4 and 4,4,4,F~4 (or ~df+2,3). This doesn't work directly at the wall since the first 4 turns them around. Useful near the wall since every option splats or bounces. 4,4,4,4,4 always bounces, but HAR.4 doesn't bounce if they're BT. If you get a reverse splat, then f,F+3 OTG.d+3+4 is good damage.
  12. ↑ f,F+3 (and HAR.uf+3) only spikes face-up opponents. Face-down opponents can tech roll to avoid any guaranteed hits.
  13. ↑ 4 is hard to punish because of its extensions, and many chars can't block punish it at tip range.
  14. ↑ 14.0 14.1 14.2 Duckable high.
  15. ↑ 3,3,3,3,3 (and ws3,3,3,3,3) can be hit confirmed to be safe by doing 3,3,3,F when the first hit is blocked.
  16. ↑ 16.0 16.1 Rage punisher

External links