Gigas punishers: Difference between revisions

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{{Row|
{{Gigas}}
{{Gigas}}
{{Navbox punishers}}
{{Infobox tricky moves
|slide=cc db+3,2
|generic-a=ws1
|alisa-a={{Plainlist|
* df+2,1
* f,F+2
* f,F+1+2 }}
|alisa-b={{Plainlist|
* 1,2
* 2,1
* f+2
* d+2 }}
|king-a=cc d+3,2
|claudio-a=f,F+2
|devil-jin-a=b+1
|devil-jin-b={{Plainlist|
* 1,2 ''(can whiff)''
* df+3,1 }}
|asuka-a={{Plainlist|
* f,F+2
* f,F+4
* f,F+1+2 }}
|eddy-a=ws3
|eddy-b=df+3,1
|heihachi-a={{Plainlist|
* f+2 ''(can whiff)''
* d+2 ''(can whiff)'' }}
|jack-7-a={{Plainlist|
* d+1+2
* f,F+2
* f,F+1+2 }}
|jack-7-b=f,F+2
|law-a=df+3,1
|leroy-a=1,2 ''(can whiff)''
|lucky-chloe-a=df+3,1+2
|paul-a=f+2
|xiaoyu-a=None
|xiaoyu-b={{Plainlist|
* 1,2
* 2,1
* df+3,1
* d+2
* hcb,f+1+2}}
|xiaoyu-c=f,F+4,2
}}
}}
 
{{Navbox punishers (Tekken 7)}}
{{Infobox tricky moves}}
 


{| class="punishers"
{| class="punishers"
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|-   
|-   
| -15 || d+2 || 13 ([[Gigas combos#Staples|?]]) || +49
| -15 || d+2 || 13 ([[Gigas combos#Staples|?]]) || +49
|- 
| -20 || b+1 || 20 ([[Gigas combos#Staples|?]]) || +30a (+20)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
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| -13 || df+3,1+2  || 31 ([[Gigas combos#Back turned opponent|?]]) || +21a
| -13 || df+3,1+2  || 31 ([[Gigas combos#Back turned opponent|?]]) || +21a
|-
|-
| -16 || f+2,d+1,3+4~1 || 62 || +32a (+22)
| -16 || f+2,d+1,3+4~1<ref>Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.  </ref> || 62 || +32a (+22)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide cc db+3,2
Generic FUFT.4 ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • df+2,1
  • f,F+2
  • f,F+1+2
  • b+3+4
  • b+3+4,3+4
  • 1,2
  • 2,1
  • f+2
  • d+2
db+4 cc d+3,2
Asuka b+3
  • f,F+2
  • f,F+4
  • f,F+1+2
Claudio f+2,2 f,F+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
b+1
R.f,n,d,df+4,3+4
  • 1,2 (can whiff)
  • df+3,1
Eddy 3~4 ws3
b+3,3 df+3,1
Heihachi f,F+2
  • f+2 (can whiff)
  • d+2 (can whiff)
Jack-7 R.b+1+2
  • d+1+2
  • f,F+2
  • f,F+1+2
d+1+2 f,F+2
Law db+3+4 df+3,1
Leroy db+1+2 1,2 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+3,1+2
Paul
  • d+4,2:1+2
  • qcf+2
f+2
Xiaoyu BT.3 None
BT.f+3+4,3+4
  • 1,2
  • 2,1
  • df+3,1
  • d+2
  • hcb,f+1+2
AOP.4~3 f,F+4,2
Standing
Enemy Move Damage Frames
-10 1,2 35 +15a (+10)
-15 d+2 13 (?) +49
-20 b+1 20 (?) +30a (+20)
Crouching
-11 ws1 17 +5
-13 ws4,2 35 +21a (-14)
-15 ws2,3 43 +9a (+0)
-18 ws3 25 (?) +30a (+20)
-23 uf,n,4 25 (?) +30a (+20)
Back-turned opponent
-13 df+3,1+2 31 (?) +21a
-16 f+2,d+1,3+4~1[1] 62 +32a (+22)
Grounded opponent
-14 db+4 6 -2a (-10)
-16 d+2 10 -6a (-14)
-16 d+3 12 -1a (-9)
-20 b+1 16 +16a (-1)
-21 db+3 12 -9a (-17)
b+4 20 +4d
-23 db+2 18 -3a (-11)
-29 db+1+2 28 -14a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.60 35 -17 High
df+1 i14 2.82 14 -6 Mid
d+2 i15 2.81 13 (?) -14 Mid
f+2 i16 3.05 20 -8 High
f,F+2 i16(~19) 3.95 25 -8 Mid
b+2 i20 2.93 20 -13 Mid
f,F+1+2 i17(~20) 3.30 20 -16 Mid
b+3 i21 3.04 26 -9 Mid
f+3,2 i23 2.92 37 -13 Mid
f+4 i24 3.18 20 -14 Mid
b+1+2 i25 2.98 30 +4 Mid
  1. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.