Jin punishers (Tekken 7): Difference between revisions

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Tag: Script
(use PunisherTable7 and WhiffPunisherTable7)
Line 4: Line 4:
{{Navbox punishers (Tekken 7)}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{{PunisherTable7
| colspan="4"  class="table-cat" | Standing
|standing={{o
|-
  |{{o| moveId = Jin-2,4 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
  |{{o| moveId = Jin-1,2 }}
|-
  |{{o| moveId = Jin-2,1 }}
| rowspan="3" | -10
  |{{o| moveId = Jin-1+2 }}
| 2,4 || 29 || +18a (+9)
  |{{o| moveId = Jin-df+1,4 }}
|-
  |{{o| moveId = Jin-4 }}
| 1,2 || 19 || +3
  |{{o| moveId = Jin-R.b+1+2 }}
|-
  |{{o| moveId = Jin-f+1+2 }}
| 2,1 || 18 || +6
  |{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69
|-
      | moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }}
|-
  |{{o| moveId = Jin-uf+4 | staple = 62 }}
| -12 || 1+2 || 30 || +12 (+3)
  |{{o| moveId = Jin-d+3+4 | staple = 74 }}
|-
  }}
|-
|crouching={{o
| rowspan="3" | -13
  |{{o| moveId = Jin-hFC.1 }}
| df+1,4 || 28 || +10g
  |{{o| moveId = Jin-ws4 }}
|-
  |{{o| moveId = Jin-ws1,2 }}
| 4 || 18 || +16g
  |{{o| moveId = Jin-R.b+1+2 }}
|-
  |{{o| moveId = Jin-ws2 | staple = 65 }}
| R.b+1+2 || 55–82 || +0d
  }}
|-
|backTurnedOpponent={{o
|-
  |{{o| moveId = Jin-2,1,4~4 }}
| rowspan="2" | -14
  |{{o| moveId = Jin-df+3,3 | staple = 56 }}
| f+1+2 || 38 || +7a (-2)
  |{{o| moveId = Jin-d+3+4 | staple = 67 }}
|-
  |{{o| moveId = Jin-b,n,f+2,1,df+2 | enemy = -17 | staple = 102 }}
| f,n,d,df#2<ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> || 25 ([[Jin combos#Staples|69]]) || +70a (+50)
  }}
|-
|groundedOpponent={{o
|-
  |{{o| moveId = Jin-d+4 | damage = 8 | frames = -1a (-9) }}
| rowspan="2" | -15
  |{{o| moveId = Jin-OTG.d+2 | damage = 19 | frames = -2a (-10) }}
| uf+4 || 13 ([[Jin combos#Staples|62]]) || +33a (+23)
  |{{o| moveId = Jin-f,F+4 | enemy = -24 | damage = 15 | frames = +2a (-6) }}
|-
  |{{o| moveId = Jin-4~3 | enemy = -31 | damage = 21 | frames = -1a (-9) }}
| d+3+4 || 25 ([[Jin combos#Staples|74]]) || +32a (+22)
  }}
|-
}}
|-
| colspan="4" class="table-cat" | Crouching
|-
| -10 || FC.d+1 || 5 || +6
|-
| -11 || ws4 || 16 || +8
|-
| rowspan="2" | -13
| ws1,2 || 26 || +3
|-
| R.b+1+2 || 55–82 || +0d
|-
| -14 || ws2 || 14 ([[Jin combos#Staples|65]]) || +39a (+29)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 2,1,4~4 || 38 || +16a
|-
| -14 || df+3,3 || 26 ([[Jin combos#Back-turned opponent|56]]) || +8
|-
| -15 || d+3+4 || 25 ([[Jin combos#Back-turned opponent|67]]) || +32a (+22)
|-
| -17 || b,n,f+2,1,df+2 || 57 ([[Jin combos#Back-turned opponent|102]]) || +37a (+27)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+4 || 8 || -1 (-9)
|-
| -19 || OTG.d+2 || 19 || -2 (-10)
|-
| -24 || f,F+4 || 15 || +2 (-6)
|-
| -31 || 4~3 || 21 || -1 (-9)
|}


{{WhiffPunisherTable7
{{WhiffPunisherTable7

Revision as of 11:11, 21 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}

Lua error in Module:Game at line 15: attempt to concatenate local 'fighter' (a nil value).

Lua error in Module:Game at line 15: attempt to concatenate local 'fighter' (a nil value).

  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

External links