Shaheen (Tekken 7): Difference between revisions

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|splat={{Plainlist|
|splat={{Plainlist|
* i12 – f2,3 ''(standing)''}}
* i12 – f+2,3 ''(standing)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i11 – 4,1 ''(high)''}}
* i11 – 4,1 ''(high)''}}
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|orbital=uf+3
|orbital=uf+3
|hopkick=uf+4
|hopkick=uf+4
|shadowCutter=SNK 3+4
|shadowCutter=SNK.3+4
|powerLow=FC.d/f,d,D/F+3
|powerLow=FC.df,d,DF+3
|lore=[[fandom:Shaheen|Shaheen]]
|lore=[[fandom:Shaheen|Shaheen]]
|activePlayers={{Plainlist|
|activePlayers={{Plainlist|

Latest revision as of 07:56, 4 February 2024

Shaheen
Key techniques
  • Slide
Stances SNK df,df
Fastest launch
  • i15 – df+2
  • i15 – uf+4
Fastest CH launch
  • i11 – 4,1 (high)
Fastest wall splat
  • i12 – f+2,3 (standing)
Parry b+1+2 (punch parry)
Reversal b+1+3_b+2+4 (high or mid punches)
Archetypal moves
Mid check
  • db+2 (i14)
  • df+1 (i13)
  • ws+1 (i14 crouching)
Hopkick uf+4
Orbital uf+3
Stature kick d+4
Power low FC.df,d,DF+3
Shadow cutter SNK.3+4
Generic moves
Remapped (none)
Missing (none)
External links
Lore Shaheen
Active players

This page is for Tekken 7. For Tekken 8, see Shaheen.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Shaheen is a new playable character in the Tekken series making his debut in Tekken 7. Shaheen’s gameplay mainly revolves around poking and enforcing his full crouch mix-up. He has good pokes, mix-ups, and a variety of counter hit tools to frustrate and oppress the opponent. The skill required to play Shaheen effectively is also very low; making him a viable tournament character and a great introductory character for new players. He has three key weaknesses: mediocre plus-on-block moves, no consistent long-range punishment, and a non-existent wall game. To conclude, Shaheen is a very straightforward character with a very straightforward game plan.

Strengths
  • Every core "Tekken Tool" in the book
  • Easy to pickup
  • Slide enabling strong Full Crouch Mixup
  • Wide variety of good pokes
Weaknesses
  • Not many oppressive gimmicks to overwhelm the opponent
  • No "crazy moves" to control the neutral or different aspects of the game
  • Very straightforward, will require a good sense of timing/fundamentals to avoid being predictable
Standing punishment
-10
28
-11
28
-12
32
-13
32
-14
55
-15
65
-20
75
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
Crouching punishment
-10
5
-11
16
-12
16
-13
34
-14
34
-15
65
-16
73
-23
77
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
Median
Short range
Hard
Wall
Meter/Rage

External links