Kazuya punishers (Tekken 7)

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 15:57, 25 January 2024 by RogerDodger (talk | contribs) (RogerDodger moved page Kazuya punishers to Kazuya punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Punishers for tricky moves
Various Slide EWGF ...
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 f,F+4
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 (dash) EWGF ...
b+3,3 b+2,4 ...
Heihachi f,F+2 f,F+2
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 cc b+2,4 ...
Standing
Enemy Move Damage Frames
-10 1,1,2 25 +20a (+15)
1,2,2 27 +4
-11 b+1,2 33 +9a (+0)
-12 2,2 36 +6
-13 f,n,df#2 23 (?) +39a (+29)
-15 df+1,2 31 (48) +24d
Crouching
-11 ws4,4 29 -4
-13 ws1,2 22 (?) +29a (+19)
-16 ws2 25 (?) +57a
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,2,4,3 58 +24a (+15)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 f,F+4 17 +20a (+3)
-19 f,n,d,df+4 12 -11a (-19a)
-21[1] db+4 14 +3a (-5)
-25 d+1+2 16 -3a (-11)
-31 4~3 20 +2a FUFT
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1,2 i10 2.14 25 -1[2] High
ws4 i11 2.24 13 -3 Mid
ws4,4 i11 2.24 29 -15 Mid
b+1,2 i11~12[3] 2.28 33 -14 High
ws1,2 i13 1.96 22 (?) -12 Mid
df+4,4 i13 2.58 26 -15 Mid
f,n,df#2 i11(~13) 2.37 23 (?) +5 High
df+2 i14 2.64 22 12 Mid
b+2,4 i14 2.44 24 -3/-31[4] Mid
df+1,2 i15 2.30 31 (49) -13c Mid
df+1,4 i15 2.30 31 -3/-24[4] Mid
ws2 i16 2.39 25 (?) -18 Mid
b+4 i17 2.96 20 -5 High
f+3 i19 3.43 22 -13[5] Mid
  1. db+4's first active frame doesn't hit grounded.
  2. Hit confirm last hit.
  3. b+1 is i12 at long range.
  4. 4.0 4.1 Duckable high.
  5. f+3 can be safe at long range due to pushback.