Paul punishers (Tekken 7): Difference between revisions

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{{Paul}}
{{Paul}}
{{Infobox tricky moves
|slide=[[Paul combos#Float|ws3]]
|generic-a=b+1,2
|alisa-a=[[Paul combos#Float|f,F+3,4]] ''(deep dash)''
|alisa-b=[[Paul combos#Float|df+2]]
|king-a={{Plainlist|
* cc qcb+1
* cc db+2
* FC.df+1+2}}
|asuka-a=f,F+2:1
|claudio-a=f,F+2:1 ''(deep dash)''
|devil-jin-a=uf+3,4<ref>Only finish the string if Devil Jin comes down.</ref>
|devil-jin-b=b+3
|eddy-a={{Plainlist|
* uf,n,4
* ws2}}
|eddy-b=db+2
|heihachi-a=f,F+2:1 ''(hard)''
|jack-7-a=f,F+2:1 ''(deep dash)''
|jack-7-b=''(None)''
|law-a=d+1+2
|leroy-a=''(None)''
|lucky-chloe-a=d+1+2
|paul-a=f,F+2:1 ''(can whiff)''
|xiaoyu-a=''(None)''
|xiaoyu-b=b+1+4
|xiaoyu-c={{Plainlist|
* ws3
* f,f 3,2}}
}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| rowspan="2" | -10
|}
| 1,2 || 19 || +6
 
|-
{| class="wikitable"
| 1,2,3 || 26 || -14<ref>This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.</ref>
|+ Crouching
|-
| rowspan="2" | -12
| b+1,2 || 33 || +8 ||
|-
| d+1+2 || 30 || +5a (-4) ||
|-
| -14 || b+3 || 16 ([[Paul combos#Staples|62]]) || +31a (+25)
|-
| -15 || df+2 || 13 ([[Paul combos#Staples|61]]) || +33a (+23)
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -10 || FC.1 || 5 || +6
|-
|-
| -11 || ws4 || 16 || +5
| -11 || ws4 || 16 || +5
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
| -13 || ws3,2 || 37 || +17a (+8)
|-
| -14 || FC.df+2:1 || 38 || +37a (+11)
|-
| -15 || ws2 || 20 ([[Paul combos#Staples|64]]) || +31a
|- 
| colspan="4" class="table-cat" | Both
|-
| -15 || uf+3,4 || 28 ([[Paul combos#Staples|65]]) || +28a (+21)
|-
| -23 || uf,n,4 || 25 ([[Paul combos#Staples|76]]) || +34a (+24a)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -11 || b+1+4 || 50 || +3d
|-
| -14 || d+1,4,2 || 52 || +3a
|-
| rowspan="2" | -15
| 3,2,B~1+2<ref>3,2,B~1+2 vs BT oppo loses to [[Geese]]'s Raging Storm and [[Xiaoyu]]'s BT.3. [[Akuma]] and [[Eliza]]'s EX DP can avoid the last hit, but they'll whiff big time. [[Akuma]]'s forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. [[Master Raven]] can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. [[Devil Jin]] can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.</ref> || 53 ([[Paul combos#Back-turned opponent|104]]) || +37a (+27)
|-
| 3,2,B d+1+2<ref>3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.</ref> || 61 || +5a (-4)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3 || 9 || -3a (-11)
|-
| -18 || OG.d+2 || 16 || -1a (-11)
|-
| -19 || db+2<ref>db+2 doesn't hit grounded if opponent is in FUFA position.</ref> || 16 || +14a (-3)
|-
| -32 || f,F+4 || 16 || +2a (-8)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2 || i10 || 2.17 || 19 || -1 || High
|-
| ws4 || i11 || 2.29 || 18 || -6 || Mid
|-
| d+1+2 || i12 || 2.38 || 30 || -16 || Mid
|-
| b+1,2 || i12 || 2.60 || 33 || -5/-34<ref name="duckable">Last hit can be ducked on block.</ref> || High
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| ws3,2 || i13 || 2.31 || 37 || -9/-32<ref name="duckable"/> || Mid
|-
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| b+3 || i14 || 2.09 || 16 ([[Paul combos#Staples|62]]) || -6 || High
|}
|-
 
| FC.df+2:1 || i14 || 2.75 || 38 || -4/-29<ref name="duckable"/> || Mid
{| class="wikitable"
|-
|+ Back-turned opponent
| df+2 || i15 || 2.20 || 13 ([[Paul combos#Staples|61]]) || -8 || Mid
|-
| uf+3,4 || i15 || 2.25 || 28 ([[Paul combos#Staples|65]]) || -13 || Mid
|-
| ws2 || i15 || 2.36 || 20 ([[Paul combos#Staples|64]]) || -14 || Mid
|-
| qcf+2 || i13(~15) || 2.87 || 36/54 || -17<ref>Deathfist is notoriously difficult to punish due to its pushback.</ref> || Mid
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| 3,2 || i15~16<ref>3,2 is i16 when used from far away.</ref> || 2.68 || 31 || -3/-25<ref name="duckable"/> || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| qcb+4 || i15(~17) || 3.06 || 23 || +1 || High
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| qcf+1 || i16(~18) || 2.76 || 21 ([[Paul combos#Staples|69]]) || -4 || High
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| f,F+3,4 || i15(~18) || 2.38 || 27 ([[Paul combos#Staples|64]]) || -16<ref>Can disrupt punishers with extensions.</ref> || Mid
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| f,F+2:1 || i15(~18) || 3.00 || 38 || -4/-29<ref name="duckable"/> || Mid
|}
|}
</div>


<references/>
<references/>

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide ws3
Generic FUFT.4 b+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+3,4 (deep dash)
  • b+3+4
  • b+3+4,3+4
df+2
db+4
  • cc qcb+1
  • cc db+2
  • FC.df+1+2
Asuka b+3 f,F+2:1
Claudio f+2,2 f,F+2:1 (deep dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+3,4[1]
R.f,n,d,df+4,3+4 b+3
Eddy 3~4
  • uf,n,4
  • ws2
b+3,3 db+2
Heihachi f,F+2 f,F+2:1 (hard)
Jack-7 R.b+1+2 f,F+2:1 (deep dash)
d+1+2 (None)
Law db+3+4 d+1+2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
d+1+2
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2:1 (can whiff)
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 b+1+4
AOP.4~3
  • ws3
  • f,f 3,2
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
1,2,3 26 -14[2]
-12 b+1,2 33 +8
d+1+2 30 +5a (-4)
-14 b+3 16 (62) +31a (+25)
-15 df+2 13 (61) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws3,2 37 +17a (+8)
-14 FC.df+2:1 38 +37a (+11)
-15 ws2 20 (64) +31a
Both
-15 uf+3,4 28 (65) +28a (+21)
-23 uf,n,4 25 (76) +34a (+24a)
Back-turned opponent
-11 b+1+4 50 +3d
-14 d+1,4,2 52 +3a
-15 3,2,B~1+2[3] 53 (104) +37a (+27)
3,2,B d+1+2[4] 61 +5a (-4)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 OG.d+2 16 -1a (-11)
-19 db+2[5] 16 +14a (-3)
-32 f,F+4 16 +2a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.17 19 -1 High
ws4 i11 2.29 18 -6 Mid
d+1+2 i12 2.38 30 -16 Mid
b+1,2 i12 2.60 33 -5/-34[6] High
ws3,2 i13 2.31 37 -9/-32[6] Mid
b+3 i14 2.09 16 (62) -6 High
FC.df+2:1 i14 2.75 38 -4/-29[6] Mid
df+2 i15 2.20 13 (61) -8 Mid
uf+3,4 i15 2.25 28 (65) -13 Mid
ws2 i15 2.36 20 (64) -14 Mid
qcf+2 i13(~15) 2.87 36/54 -17[7] Mid
3,2 i15~16[8] 2.68 31 -3/-25[6] Mid
qcb+4 i15(~17) 3.06 23 +1 High
qcf+1 i16(~18) 2.76 21 (69) -4 High
f,F+3,4 i15(~18) 2.38 27 (64) -16[9] Mid
f,F+2:1 i15(~18) 3.00 38 -4/-29[6] Mid
  1. ↑ Only finish the string if Devil Jin comes down.
  2. ↑ This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.
  3. ↑ 3,2,B~1+2 vs BT oppo loses to Geese's Raging Storm and Xiaoyu's BT.3. Akuma and Eliza's EX DP can avoid the last hit, but they'll whiff big time. Akuma's forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. Master Raven can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. Devil Jin can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.
  4. ↑ 3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.
  5. ↑ db+2 doesn't hit grounded if opponent is in FUFA position.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 Last hit can be ducked on block.
  7. ↑ Deathfist is notoriously difficult to punish due to its pushback.
  8. ↑ 3,2 is i16 when used from far away.
  9. ↑ Can disrupt punishers with extensions.