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{{Paul}} | {{Paul}} | ||
{{ | {{Infobox tricky moves | ||
|slide=[[Paul combos#Float|ws3]] | |||
|generic-a=b+1,2 | |||
|alisa-a=[[Paul combos#Float|f,F+3,4]] ''(deep dash)'' | |||
|alisa-b=[[Paul combos#Float|df+2]] | |||
|king-a={{Plainlist| | |||
* cc qcb+1 | |||
* cc db+2 | |||
* FC.df+1+2}} | |||
|asuka-a=f,F+2:1 | |||
|claudio-a=f,F+2:1 ''(deep dash)'' | |||
|devil-jin-a=uf+3,4<ref>Only finish the string if Devil Jin comes down.</ref> | |||
|devil-jin-b=b+3 | |||
|eddy-a={{Plainlist| | |||
* uf,n,4 | |||
* ws2}} | |||
|eddy-b=db+2 | |||
|heihachi-a=f,F+2:1 ''(hard)'' | |||
|jack-7-a=f,F+2:1 ''(deep dash)'' | |||
|jack-7-b=''(None)'' | |||
|law-a=d+1+2 | |||
|leroy-a=''(None)'' | |||
|lucky-chloe-a=d+1+2 | |||
|paul-a=f,F+2:1 ''(can whiff)'' | |||
|xiaoyu-a=''(None)'' | |||
|xiaoyu-b=b+1+4 | |||
|xiaoyu-c={{Plainlist| | |||
* ws3 | |||
* f,f 3,2}} | |||
}} | }} | ||
{{ | {{Navbox punishers (Tekken 7)}} | ||
{| class="punishers" | {| class="punishers" | ||
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 | | rowspan="2" | -10 | ||
| 1,2 || 19 || +6 | |||
|- | |||
| 1,2,3 || 26 || -14<ref>This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.</ref> | |||
|- | |- | ||
| rowspan="2" | -12 | | rowspan="2" | -12 | ||
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| d+1+2 || 30 || +5a (-4) || | | d+1+2 || 30 || +5a (-4) || | ||
|- | |- | ||
| -14 || b+3 || 16 ([[Paul combos#Staples| | | -14 || b+3 || 16 ([[Paul combos#Staples|62]]) || +31a (+25) | ||
|- | |- | ||
| -15 || df+2 || 13 ([[Paul combos#Staples| | | -15 || df+2 || 13 ([[Paul combos#Staples|61]]) || +33a (+23) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
|- | |||
| -10 || FC.1 || 5 || +6 | |||
|- | |- | ||
| -11 || ws4 || 16 || +5 | | -11 || ws4 || 16 || +5 | ||
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| -14 || FC.df+2:1 || 38 || +37a (+11) | | -14 || FC.df+2:1 || 38 || +37a (+11) | ||
|- | |- | ||
| -15 || ws2 || 20 ([[Paul combos#Staples| | | -15 || ws2 || 20 ([[Paul combos#Staples|64]]) || +31a | ||
|- | |- | ||
| colspan="4" class="table-cat" | Both | | colspan="4" class="table-cat" | Both | ||
|- | |- | ||
| -15 || uf+3,4 || 28 ([[Paul combos#Staples| | | -15 || uf+3,4 || 28 ([[Paul combos#Staples|65]]) || +28a (+21) | ||
|- | |- | ||
| -23 || uf,n,4 || 25 ([[Paul combos#Staples| | | -23 || uf,n,4 || 25 ([[Paul combos#Staples|76]]) || +34a (+24a) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| -15 | | | -11 || b+1+4 || 50 || +3d | ||
|- | |||
| -14 || d+1,4,2 || 52 || +3a | |||
|- | |||
| rowspan="2" | -15 | |||
| 3,2,B~1+2<ref>3,2,B~1+2 vs BT oppo loses to [[Geese]]'s Raging Storm and [[Xiaoyu]]'s BT.3. [[Akuma]] and [[Eliza]]'s EX DP can avoid the last hit, but they'll whiff big time. [[Akuma]]'s forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. [[Master Raven]] can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. [[Devil Jin]] can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.</ref> || 53 ([[Paul combos#Back-turned opponent|104]]) || +37a (+27) | |||
|- | |||
| 3,2,B d+1+2<ref>3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.</ref> || 61 || +5a (-4) | |||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
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| ws3,2 || i13 || 2.31 || 37 || -9/-32<ref name="duckable"/> || Mid | | ws3,2 || i13 || 2.31 || 37 || -9/-32<ref name="duckable"/> || Mid | ||
|- | |- | ||
| b+3 || i14 || 2.09 || 16 ([[Paul combos#Staples| | | b+3 || i14 || 2.09 || 16 ([[Paul combos#Staples|62]]) || -6 || High | ||
|- | |- | ||
| FC.df+2:1 || i14 || 2.75 || 38 || -4/-29<ref name="duckable"/> || Mid | | FC.df+2:1 || i14 || 2.75 || 38 || -4/-29<ref name="duckable"/> || Mid | ||
|- | |- | ||
| df+2 || i15 || 2.20 || 13 ([[Paul combos#Staples| | | df+2 || i15 || 2.20 || 13 ([[Paul combos#Staples|61]]) || -8 || Mid | ||
|- | |- | ||
| uf+3,4 || i15 || 2.25 || 28 ([[Paul combos#Staples| | | uf+3,4 || i15 || 2.25 || 28 ([[Paul combos#Staples|65]]) || -13 || Mid | ||
|- | |- | ||
| ws2 || i15 || 2.36 || 20 ([[Paul combos#Staples| | | ws2 || i15 || 2.36 || 20 ([[Paul combos#Staples|64]]) || -14 || Mid | ||
|- | |- | ||
| qcf+2 || i13(~15) || 2.87 || 36/54 || -17<ref>Deathfist is notoriously difficult to punish due to its pushback.</ref> || Mid | | qcf+2 || i13(~15) || 2.87 || 36/54 || -17<ref>Deathfist is notoriously difficult to punish due to its pushback.</ref> || Mid | ||
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| qcb+4 || i15(~17) || 3.06 || 23 || +1 || High | | qcb+4 || i15(~17) || 3.06 || 23 || +1 || High | ||
|- | |- | ||
| qcf+1 || i16(~18) || 2.76 || 21 ([[Paul combos#Staples| | | qcf+1 || i16(~18) || 2.76 || 21 ([[Paul combos#Staples|69]]) || -4 || High | ||
|- | |||
| f,F+3,4 || i15(~18) || 2.38 || 27 ([[Paul combos#Staples|64]]) || -16<ref>Can disrupt punishers with extensions.</ref> || Mid | |||
|- | |- | ||
| f,F+2:1 || i15(~18) || 3.00 || 38 || -4/-29<ref name="duckable"/> || Mid | | f,F+2:1 || i15(~18) || 3.00 || 38 || -4/-29<ref name="duckable"/> || Mid |
Latest revision as of 16:00, 25 January 2024
Paul (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws3 |
Generic | FUFT.4 | b+1,2 |
Alisa |
|
f,F+3,4 (deep dash) |
|
df+2 | |
db+4 |
| |
Asuka | b+3 | f,F+2:1 |
Claudio | f+2,2 | f,F+2:1 (deep dash) |
Devil Jin |
|
uf+3,4[1] |
R.f,n,d,df+4,3+4 | b+3 | |
Eddy | 3~4 |
|
b+3,3 | db+2 | |
Heihachi | f,F+2 | f,F+2:1 (hard) |
Jack-7 | R.b+1+2 | f,F+2:1 (deep dash) |
d+1+2 | (None) | |
Law | db+3+4 | d+1+2 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
d+1+2 |
Paul |
|
f,F+2:1 (can whiff) |
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | b+1+4 | |
AOP.4~3 |
|
Punishers (Tekken 7) |
---|
Standing | ||||
Enemy | Move | Damage | Frames | |
---|---|---|---|---|
-10 | 1,2 | 19 | +6 | |
1,2,3 | 26 | -14[2] | ||
-12 | b+1,2 | 33 | +8 | |
d+1+2 | 30 | +5a (-4) | ||
-14 | b+3 | 16 (62) | +31a (+25) | |
-15 | df+2 | 13 (61) | +33a (+23) | |
Crouching | ||||
-10 | FC.1 | 5 | +6 | |
-11 | ws4 | 16 | +5 | |
-13 | ws3,2 | 37 | +17a (+8) | |
-14 | FC.df+2:1 | 38 | +37a (+11) | |
-15 | ws2 | 20 (64) | +31a | |
Both | ||||
-15 | uf+3,4 | 28 (65) | +28a (+21) | |
-23 | uf,n,4 | 25 (76) | +34a (+24a) | |
Back-turned opponent | ||||
-11 | b+1+4 | 50 | +3d | |
-14 | d+1,4,2 | 52 | +3a | |
-15 | 3,2,B~1+2[3] | 53 (104) | +37a (+27) | |
3,2,B d+1+2[4] | 61 | +5a (-4) | ||
Grounded opponent | ||||
-16 | d+3 | 9 | -3a (-11) | |
-18 | OG.d+2 | 16 | -1a (-11) | |
-19 | db+2[5] | 16 | +14a (-3) | |
-32 | f,F+4 | 16 | +2a (-8) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.17 | 19 | -1 | High |
ws4 | i11 | 2.29 | 18 | -6 | Mid |
d+1+2 | i12 | 2.38 | 30 | -16 | Mid |
b+1,2 | i12 | 2.60 | 33 | -5/-34[6] | High |
ws3,2 | i13 | 2.31 | 37 | -9/-32[6] | Mid |
b+3 | i14 | 2.09 | 16 (62) | -6 | High |
FC.df+2:1 | i14 | 2.75 | 38 | -4/-29[6] | Mid |
df+2 | i15 | 2.20 | 13 (61) | -8 | Mid |
uf+3,4 | i15 | 2.25 | 28 (65) | -13 | Mid |
ws2 | i15 | 2.36 | 20 (64) | -14 | Mid |
qcf+2 | i13(~15) | 2.87 | 36/54 | -17[7] | Mid |
3,2 | i15~16[8] | 2.68 | 31 | -3/-25[6] | Mid |
qcb+4 | i15(~17) | 3.06 | 23 | +1 | High |
qcf+1 | i16(~18) | 2.76 | 21 (69) | -4 | High |
f,F+3,4 | i15(~18) | 2.38 | 27 (64) | -16[9] | Mid |
f,F+2:1 | i15(~18) | 3.00 | 38 | -4/-29[6] | Mid |
- ↑ Only finish the string if Devil Jin comes down.
- ↑ This isn't a typo. 1,2,3 is unsafe on hit and should only be used to kill or if the opponent doesn't know.
- ↑ 3,2,B~1+2 vs BT oppo loses to Geese's Raging Storm and Xiaoyu's BT.3. Akuma and Eliza's EX DP can avoid the last hit, but they'll whiff big time. Akuma's forward teleport, dp+3+4, can avoid the last hit, but you can run him down with f,F+2:1. Master Raven can teleport with BT.b+1+3, but you get a guaranteed BT.d+3 after. Devil Jin can absorb the last hit with b+1+3, but his attack whiffs so you can just do it again.
- ↑ 3,2,B d+1+2 vs BT oppo is guaranteed vs everyone with no fuss.
- ↑ db+2 doesn't hit grounded if opponent is in FUFA position.
- ↑ 6.0 6.1 6.2 6.3 6.4 Last hit can be ducked on block.
- ↑ Deathfist is notoriously difficult to punish due to its pushback.
- ↑ 3,2 is i16 when used from far away.
- ↑ Can disrupt punishers with extensions.