Kazumi: Difference between revisions

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The tournament scene terror of earlier seasons, Kazumi is a barebones lockdown poking character with excellent movement and fundamental tools.
{{Kazumi}}
She can comfortably be played with just a handful of moves.
This character offers unparalleled ability to pick up Tekken basics and is a great choice for new players.


{{Infobox fighter (Tekken 7)
|name=Kazumi
|tech={{Plainlist|
* [[Instant while running]]
* Dashed b,f+2,1,1+2}}
|stances=FLY (or RSS) – f+3+4
|launch={{Plainlist|
* i15 – uf+4
* i14 – R.f,F+1+2 ''(hard)''}}
|chLaunch={{Plainlist|
* i11 – 4 ''(high)''
* i19 – b+4 ''(mid)''}}
|splat={{Plainlist|
* i13 – df+1,2 ''(standing)''
* i11 – ws4,4 ''(crouching)''}}
|remappedGenerics={{Plainlist|
* d+1 → db+1
* d+4 → d+3+4}}
|midCheck={{Plainlist|
* df+1 ''(standing)''
* ws4 ''(crouching)''}}
|hopkick=uf+4
|powerLow=RSS.4,2
|statureKick={{Plainlist|
* db+3
* db+4}}
|lore=[[fandom:Kazumi Mishima|Kazumi Mishima]]
|discord=[https://discord.gg/3swtySx859]
}}


'''Kazumi''' is a straightforward character with one of the shortest movelists in the game. This simplicity allows the player to focus on the more high-level aspects of Tekken such as movement, reads, and adapting to the opponent.


Perhaps her most unique aspect is that her DF1 has hardly any pushback and unusually good tracking, allowing her to stick to her opponent, closing off their options one by one. The smallest forward dash causes her DF1 to track sidesteppers, making the move a true jack of all trades.
She is notoriously “sticky”, owing to her jabs and df+1 having a lot of forward movement, which makes it nearly impossible to backdash away from her pressure.
Also worth mentioning is her Mishima 112 (a knockdown jab hitconfirm), her magic 4 and her DB4, a chunky low poke.
 
She has amongst the lowest combo damage in the game, and because of her hopkick's poor range she often can't launch moves that are usually launch punishable.
 
While Kazumi is often recommended to newer players, many find her barebones movelist and lack of complex techniques boring, and her low damage and lack of cheese make it difficult to steal wins. She is, rather, a good choice for players ''already'' interested in mastering the Tekken system.
 
{{BlueRed
|blue=
* "Sticky" pressure with advancing pokes and plus-frames lows
* Flexible combo game with strong carry and wall damage
* Threatening at minus frames due to movement and fast CH options
* Powerful mix thanks to a tracking, safe, mid launcher
* Can bully in the mid-range with wr2
|red=
* Very weak okizeme game
* Homing tools are lacklustre
* Fastest standing and ws launchers have notable limitations
* Making comebacks against turtles can be highly risky
* Tiny movelist is both a blessing and a curse
}}
 
{{Archetype|Kazumi}}
 
 
== External links ==
 
* [https://www.youtube.com/watch?v=7HlZdhAF4-0 Complete guide, part 1: Gameplay by mastermind6000]
* [https://www.youtube.com/watch?v=VajYRakZX-0 Complete guide, part 2: Combos by mastermind6000]
* [https://www.youtube.com/watch?v=Q5odNssO6_Y Three minute guide by Wildo]
* [https://www.youtube.com/watch?v=dT09wcttSgc Punisher guide by Applay]
* [https://www.youtube.com/watch?v=JULl483oAhc Combo guide by Coorejam]
* [https://docs.google.com/document/d/1HJ6P6Nt_SjDY8on4ygBA251aGqhm532QsJLxPtsgqTc Mind games guide by philms]
 
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:27, 4 February 2024

Kazumi
Key techniques
Stances FLY (or RSS) – f+3+4
Fastest launch
  • i15 – uf+4
  • i14 – R.f,F+1+2 (hard)
Fastest CH launch
  • i11 – 4 (high)
  • i19 – b+4 (mid)
Fastest wall splat
  • i13 – df+1,2 (standing)
  • i11 – ws4,4 (crouching)
Archetypal moves
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick
  • db+3
  • db+4
Power low RSS.4,2
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → d+3+4
Missing (none)
External links
Lore Kazumi Mishima
Discord [1]

Kazumi is a straightforward character with one of the shortest movelists in the game. This simplicity allows the player to focus on the more high-level aspects of Tekken such as movement, reads, and adapting to the opponent.

She is notoriously “sticky”, owing to her jabs and df+1 having a lot of forward movement, which makes it nearly impossible to backdash away from her pressure.

She has amongst the lowest combo damage in the game, and because of her hopkick's poor range she often can't launch moves that are usually launch punishable.

While Kazumi is often recommended to newer players, many find her barebones movelist and lack of complex techniques boring, and her low damage and lack of cheese make it difficult to steal wins. She is, rather, a good choice for players already interested in mastering the Tekken system.

Strengths
  • "Sticky" pressure with advancing pokes and plus-frames lows
  • Flexible combo game with strong carry and wall damage
  • Threatening at minus frames due to movement and fast CH options
  • Powerful mix thanks to a tracking, safe, mid launcher
  • Can bully in the mid-range with wr2
Weaknesses
  • Very weak okizeme game
  • Homing tools are lacklustre
  • Fastest standing and ws launchers have notable limitations
  • Making comebacks against turtles can be highly risky
  • Tiny movelist is both a blessing and a curse

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky


External links