Negan punishers: Difference between revisions

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{{Negan}}
{{Negan}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide=uf+4
|generic-a=2,2 ''(can whiff)''
|alisa-a=f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref>
|alisa-b=df+4,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref><ref name="plus">This string is +10 if you enter stance.</ref>
|king-a={{Plainlist|
* cc [[Negan combos#Float|f+3]]<ref>Still hits grounded if you miss the float.</ref>
* cc b+1+2}}
|asuka-a=qcf+1
|claudio-a=f,F+4
|devil-jin-a=df+2<ref name="stance"></ref><ref name="dvj float">Do not go into stance if you want the float combo.</ref>
|devil-jin-b=qcf+1
|eddy-a=ws2<ref name="stance"></ref>
|eddy-b={{Plainlist|
* b+1+2
* uf+4<ref>Floats or crumples him if he does anything stupid.</ref>}}
|heihachi-a=qcf+1 ''(can whiff)''
|jack-7-a={{Plainlist|
* f,F+1+2
* f,f R.b+2+3 ''(deep dash)''
}}
|jack-7-b={{Plainlist|
* f+3,2 ''(can whiff)''
* qcf+1 ''(can whiff)''
}}
|law-a=df+1,2<ref name="stance"></ref>
|leroy-a=''(None)''
|lucky-chloe-a=[[Negan combos#Float|df+1]] ''(can whiff)''
|paul-a={{Plainlist|
* b+2 ''(can whiff)''
* qcf+1 ''(can whiff)''
}}
|xiaoyu-a=f,F+2
|xiaoyu-b=1,2,2
|xiaoyu-c=uf+4
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 1,2,4 || 29 || +1
|-
| -13 || 1+2 || 38 || +8a (-1)
|-
| -14 || qcf+1 || 25 ([[Negan combos#Mini-combos|45]]) || +14a
|-
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -10 || hFC.1 || 5 || +6
|-
| -11 || ws4 || 18 || +6
|-
| -12 || ws1,2<ref name="stance"/> || 31 || +7
|-
| -14 || ws3,2 || 33 || +25a (+10)
|-
| -15 || ws2<ref name="stance"></ref> || 20 ([[Negan combos#Staples|?]]) || +51a
|-
| -23 || uf,n,4 || 25 ([[Negan combos#Staples|?]]) || +34a (+24)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| rowspan="2" | -10
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 ([[Negan combos#Back-turned opponent|?]]) || +52a
|-
| 1,4,2 || 44 || +7bc
|-
| -11
| 2,2,2,2 || 63 || +2d<ref>Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.</ref>
|-
| -14 || df+4,2* || 35 || +10b INT<ref>Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.</ref>
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -15 || d+3 || 9 || -1a (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
| -16 || db+3 || 9 || -4a (-12)<ref name="minus"></ref>
|-
| -18 || OTG.d+3+4 || 20 || +2a (-15)
|-
| -20 || b+4 || 16 || +17a (+0)
|-
| -23 || b+3 || 17 || +0a (-8)<ref name="minus"></ref>
|-
| rowspan="4" | -24
| b+1+2 || 20 || -2a (-10)<ref name="minus"></ref>
|-
| R.b+2+3 || 15 ([[Negan combos#Mini-combos|35]]) || +35d
|-
| R.b+2+3,F || 15 ||
|-
| R.b+2+3,B || 15 ([[Negan combos#Rage|?]]) || +61a
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
| 1,2,4 || i10 || 2.23 || 29 || -1/-9/-30<ref>24 frame hit confirm.</ref><ref name="duckable">Duckable high</ref> || High
|-
| 1+2 || i13 || 2.53 || 38 || -14 || High<ref>Second hit is mid at i28.</ref>
|-
| df+1,2<ref name="stance"></ref> || i13 || 2.37 || 33 || -10 || Mid
|-
| df+2<ref name="stance"></ref> || i15 || 2.45 || 12 ([[Negan combos#Staples|?]]) || -14 || Mid
|-
| df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref> || i14(~15) || 2.63 || 33 || +5/-31(~32)<ref name="duck">Duckable high.</ref> || Mid
|-
| uf+2 || i16 || 2.50 || 20 || -11 || Mid
|-
| d+2 || i17 || 2.57 || 17 || -9 || Mid
|-
| uf+4 || i17(~18) || 2.57 || 20 || -17 || Mid
|-
| f+3,2 || i18 || 3.00 || 33 || -19 || Mid
|-
| db+4 || i19 || 2.85 || 16 || -13 || Low
|-
| b+4 || i20 || 2.85 || 20 || -9 || Mid
|-
| b+1+2 || i22 || 2.90 || 25 || +4 || Mid
|-
| f+1+2 || i24 || 3.19 || 21 || -15 || Mid
|-
| f,F+2 || i18(~21+) || ~3.3 || 22 || -9 || Mid
|-
| f,F+3,2 || i18(~21+) || ~3.3 || 36 || -3/-20<ref name="hit confirm">17 frame hit confirm.</ref> || Mid
|-
| f,F+4 || i24(~27+) || ~4.1 || 23 || +4 || Mid
|-
| f,F+1+2 || i28(~31+) || ~4.5 || 21 ([[Negan combos#Staples|?]]) || -6 || Mid
|-
| ws4 || i11 || 2.26 || 18 || -5 || Mid
|-
| ws1,2 || i12 || 2.26 || 31 || -11 || Mid
|-
| ws3,2 || i14 || 2.74 || 33 || -19 || Mid
|-
| ws2<ref name="stance"></ref> || i15 || 2.80 || 20 || -16 || Mid
|-
| qcf+1 || i14(~15+) || 3.95 || 25 ([[Negan combos#Mini-combos|45]]) || -19 || Mid
|-
|-
|}
|}


<references/>
<references/>

Latest revision as of 09:08, 20 September 2023

Punishers for tricky moves
Various Slide uf+4
Generic FUFT.4 2,2 (can whiff)
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+3,2[1]
  • b+3+4
  • b+3+4,3+4
df+4,2[2][3]
db+4
Asuka b+3 qcf+1
Claudio f+2,2 f,F+4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+2[2][5]
R.f,n,d,df+4,3+4 qcf+1
Eddy 3~4 ws2[2]
b+3,3
Heihachi f,F+2 qcf+1 (can whiff)
Jack-7 R.b+1+2
  • f,F+1+2
  • f,f R.b+2+3 (deep dash)
d+1+2
  • f+3,2 (can whiff)
  • qcf+1 (can whiff)
Law db+3+4 df+1,2[2]
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1 (can whiff)
Paul
  • d+4,2:1+2
  • qcf+2
  • b+2 (can whiff)
  • qcf+1 (can whiff)
Xiaoyu BT.3 f,F+2
BT.f+3+4,3+4 1,2,2
AOP.4~3 uf+4
Standing
Enemy Move Damage Frames
-10 1,2,4 29 +1
-13 1+2 38 +8a (-1)
-14 qcf+1 25 (45) +14a
-15 df+2[2] 12 +30a (+20)
Crouching
-10 hFC.1 5 +6
-11 ws4 18 +6
-12 ws1,2[2] 31 +7
-14 ws3,2 33 +25a (+10)
-15 ws2[2] 20 (?) +51a
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,2,2[7] 38 (?) +52a
1,4,2 44 +7bc
-11 2,2,2,2 63 +2d[8]
-14 df+4,2* 35 +10b INT[9]
Grounded opponent
-15 d+3 9 -1a (-9)[10]
-16 db+3 9 -4a (-12)[10]
-18 OTG.d+3+4 20 +2a (-15)
-20 b+4 16 +17a (+0)
-23 b+3 17 +0a (-8)[10]
-24 b+1+2 20 -2a (-10)[10]
R.b+2+3 15 (35) +35d
R.b+2+3,F 15
R.b+2+3,B 15 (?) +61a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.23 29 -1/-9/-30[11][12] High
1+2 i13 2.53 38 -14 High[13]
df+1,2[2] i13 2.37 33 -10 Mid
df+2[2] i15 2.45 12 (?) -14 Mid
df+4,2[2][3] i14(~15) 2.63 33 +5/-31(~32)[14] Mid
uf+2 i16 2.50 20 -11 Mid
d+2 i17 2.57 17 -9 Mid
uf+4 i17(~18) 2.57 20 -17 Mid
f+3,2 i18 3.00 33 -19 Mid
db+4 i19 2.85 16 -13 Low
b+4 i20 2.85 20 -9 Mid
b+1+2 i22 2.90 25 +4 Mid
f+1+2 i24 3.19 21 -15 Mid
f,F+2 i18(~21+) ~3.3 22 -9 Mid
f,F+3,2 i18(~21+) ~3.3 36 -3/-20[15] Mid
f,F+4 i24(~27+) ~4.1 23 +4 Mid
f,F+1+2 i28(~31+) ~4.5 21 (?) -6 Mid
ws4 i11 2.26 18 -5 Mid
ws1,2 i12 2.26 31 -11 Mid
ws3,2 i14 2.74 33 -19 Mid
ws2[2] i15 2.80 20 -16 Mid
qcf+1 i14(~15+) 3.95 25 (45) -19 Mid
  1. ↑ React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Holding the 2 button will allow you to transition into stance.
  3. ↑ 3.0 3.1 This string is +10 if you enter stance.
  4. ↑ Still hits grounded if you miss the float.
  5. ↑ Do not go into stance if you want the float combo.
  6. ↑ Floats or crumples him if he does anything stupid.
  7. ↑ Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
  8. ↑ Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.
  9. ↑ Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.
  10. ↑ 10.0 10.1 10.2 10.3 Adds an additional -2 to the tech frames if opponent is Face Down.
  11. ↑ 24 frame hit confirm.
  12. ↑ Duckable high
  13. ↑ Second hit is mid at i28.
  14. ↑ Duckable high.
  15. ↑ 17 frame hit confirm.