King punishers (Tekken 7): Difference between revisions

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{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | '''Standing'''
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 22 || +6
| -10 || 2,1 || 25 || +7
|-
|-
| colspan="4" class="table-cat" | Crouching
| -12 || b+1,2 || 33 || +5
|-
|-
| -11 || ws4<ref name="p"/> || 20 || +5
| -14 || b+2,1 || 37 || +19a (+10)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| rowspan="2" | -15
| uf+4 || 13 ([[King combos#Staples|65]]) || +33a (+23)
|-
|-
| -10 || f2,d1,2 --> appropriate burning knuckle combo for opponents character <ref name="p"/> || 106-115||  
| f+2,1 || 37 ([[King combos#Wall|73]]) || +16a
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| -20 || R.db+1+2 || 24 ([[King combos#Rage|85]]) || +85a
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -23 || uf,n,4 || 25 ([[King combos#Staples|77]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | '''Crouching'''
|-
| -11 || ws4 || 20 || +5
|-
| -14 || ws2,2 || 36 ([[King combos#Wall|72]]) || +12g
|-
| -15 || FC.df+2 || 21 ([[King combos#Staples|73]]) || +58a
|-
| -18 || ws1+2 || 20 ([[King combos#Staples|74]]) || +35a (+25)
|-
| -23 || uf,n,4 || 25 ([[King combos#Staples|77]]) || +34a (+24)
|-
| colspan="4" class="table-cat" | '''Back-turned opponent'''
|-
| -10 || b,n,f+1+2 || 75 (134<ref>Floor breaks, leads to a Burning Knuckle combo.</ref>) || +3d
|-
| -15 || f+2,d+1,2 || 43 ([[King combos#Back-turned opponent|102-115]]<ref>Leads to a [https://docs.google.com/spreadsheets/d/1Me_TAvx3bOpBlNZtGfQc03xoWuED0gUfUau_6XhU3as/edit?usp=sharing Burning Knuckle combo]. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.</ref>) || +26a (+16)
|-
| colspan="4" class="table-cat" | '''Grounded opponent'''
|-
| -16 || d+3+4 || 11 || -14d (-22)
|-
| -17 || d+3 || 9 || -1d (-9)
|-
| -21 || R.db+1+2 || 19 ([[King combos#Mini-combos|49]]) || -13d
|-
| -23 || db+3 || 13 || -5d (-13)
|-
| -29 || db+4 || 16 || -13d (-21)
|-
| -33 || d+2+3 || 20 || -5a
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| 2,1 || i10 || 1.99 || 25 || -1 || High
|-
|-
| b+1,2 || i12 || 2.56 || 33 || -13/-35<ref name="duckable">Duckable high.</ref> || High
|-
| b+2,1 || i14 || 2.54 || 37 || -9/-32<ref name="duckable"/> || High
|-
| uf+4 || i15 || 2.02 || 13 ([[King combos#Staples|65]]) || -13 || Mid
|-
| f+2,1 || i15~16 || 3.09 || 37 ([[King combos#Wall|73]]) || -9/-33<ref name="duckable"/> || Mid
|}
|}
<references/>


<references/>
== External links ==
* [https://docs.google.com/spreadsheets/d/1Me_TAvx3bOpBlNZtGfQc03xoWuED0gUfUau_6XhU3as/edit?usp=sharing Burning Knuckle combo]

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,1 25 +7
-12 b+1,2 33 +5
-14 b+2,1 37 +19a (+10)
-15 uf+4 13 (65) +33a (+23)
f+2,1 37 (73) +16a
-20 R.db+1+2 24 (85) +85a
-23 uf,n,4 25 (77) +34a (+24)
Crouching
-11 ws4 20 +5
-14 ws2,2 36 (72) +12g
-15 FC.df+2 21 (73) +58a
-18 ws1+2 20 (74) +35a (+25)
-23 uf,n,4 25 (77) +34a (+24)
Back-turned opponent
-10 b,n,f+1+2 75 (134[1]) +3d
-15 f+2,d+1,2 43 (102-115[2]) +26a (+16)
Grounded opponent
-16 d+3+4 11 -14d (-22)
-17 d+3 9 -1d (-9)
-21 R.db+1+2 19 (49) -13d
-23 db+3 13 -5d (-13)
-29 db+4 16 -13d (-21)
-33 d+2+3 20 -5a
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,1 i10 1.99 25 -1 High
b+1,2 i12 2.56 33 -13/-35[3] High
b+2,1 i14 2.54 37 -9/-32[3] High
uf+4 i15 2.02 13 (65) -13 Mid
f+2,1 i15~16 3.09 37 (73) -9/-33[3] Mid
  1. Floor breaks, leads to a Burning Knuckle combo.
  2. Leads to a Burning Knuckle combo. Burning Knuckle combos are character specific so use the linked resource to learn the appropriate combo.
  3. 3.0 3.1 3.2 Duckable high.

External links