Negan punishers: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (formatting error)
Tag: Script
 
(4 intermediate revisions by 2 users not shown)
Line 2: Line 2:


{{Infobox tricky moves
{{Infobox tricky moves
|slide={{Plainlist|
|slide=uf+4
* uf+4
|generic-a=2,2 ''(can whiff)''
* ws4
|alisa-a=f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref>
}}
|alisa-b=df+4,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref><ref name="plus">This string is +10 if you enter stance.</ref>
|generic-a=1,2,4
|king-a={{Plainlist|
|alisa-a={{Plainlist|
* cc [[Negan combos#Float|f+3]]<ref>Still hits grounded if you miss the float.</ref>
* f1+2
* cc b+1+2}}
* df1,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
|asuka-a=qcf+1
* f,F+3,2<ref name="float">React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.</ref>
|claudio-a=f,F+4
}}
|devil-jin-a=df+2<ref name="stance"></ref><ref name="dvj float">Do not go into stance if you want the float combo.</ref>
|alisa-b=df+4,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
|devil-jin-b=qcf+1
|king-a=cc f+3<ref name="can float">Can still hit grounded if you miss the float combo punish.</ref>
|eddy-a=ws2<ref name="stance"></ref>
|asuka-a={{Plainlist|
|eddy-b={{Plainlist|
* f+3,2
* db+4
* f,F+2
* qcf+1
}}
|claudio-a={{Plainlist|
* f,F+2
* f,F+3,2
* f,F+4
}}
|devil-jin-a={{Plainlist|
* df+2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref><ref name="dvj float">Do not go into stance if you want the float combo.</ref>
* b+4
* b+1+2
* b+1+2
}}
* uf+4<ref>Floats or crumples him if he does anything stupid.</ref>}}
|devil-jin-b={{Plainlist|
|heihachi-a=qcf+1 ''(can whiff)''
* 1+2
* df+4,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
* qcf1
}}
|eddy-a=ws2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
|eddy-b=d+4
|heihachi-a=qcf1 ''(can whiff)''
|jack-7-a={{Plainlist|
|jack-7-a={{Plainlist|
* f,F+4
* f,F+1+2
* f,F+1+2
* (deep dash) RD ''(all variants)''
* f,f R.b+2+3 ''(deep dash)''
}}
}}
|jack-7-b={{Plainlist|
|jack-7-b={{Plainlist|
* f+3,2
* f+3,2 ''(can whiff)''
* qcf+1
* qcf+1 ''(can whiff)''
}}
}}
|law-a=df+1,2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
|law-a=df+1,2<ref name="stance"></ref>
|leroy-a=''(None)''
|leroy-a=''(None)''
|lucky-chloe-a=df+1 ''(can whiff)''
|lucky-chloe-a=[[Negan combos#Float|df+1]] ''(can whiff)''
|paul-a={{Plainlist|
|paul-a={{Plainlist|
* b+2 ''(can whiff)''
* b+2 ''(can whiff)''
* qcf+1 ''(can whiff)''
* qcf+1 ''(can whiff)''
}}
}}
|xiaoyu-a=''(None)''
|xiaoyu-a=f,F+2
|xiaoyu-b={{Plainlist|
|xiaoyu-b=1,2,2
* 1,2,2
|xiaoyu-c=uf+4
* 2,2,2,2
* df+2<ref name="stance">Holding the 2 button will allow you to transition into stance.</ref>
* qcf+1
}}
|xiaoyu-c={{Plainlist|
* cc f+3
* uf+4
* ws3
}}
}}
 
{{Navbox punishers (Tekken 7)}}
}}
{{Navbox punishers}}


{| class="punishers"
{| class="punishers"
Line 75: Line 44:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="2" | -10
| -10 || 1,2,4 || 29 || +1
| 1,2<ref name="stance"></ref> || 16 || +6
|-
| 1,2,4 || 29 || +1
|-
|-
| rowspan="2" | -11
| -13 || 1+2 || 38 || +8a (-1)
| 2,1 || 21 || +4
|-
|-
|  2,2 || 26 || +1
| -14 || qcf+1 || 25 ([[Negan combos#Mini-combos|45]]) || +14a
|-
| rowspan="2" | -13
| 1+2 || 38 || +8a (-1)
|-
| df+1,2<ref name="stance"></ref> || 33 || +7
|-
| rowspan="2" | -14
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus">This string is +10 if you enter stance.</ref>
|-
| qcf+1 || 25 || +14
|-
|-
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20)
| -15 || df+2<ref name="stance"></ref> || 12 || +30a (+20)
Line 99: Line 54:
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || d+1 || 5 || +6
| -10 || hFC.1 || 5 || +6
|-
|-
| -11 || ws4 || 18 || +6
| -11 || ws4 || 18 || +6
|-
|-
| -12 || ws1,2<ref name="stance"></ref> || 31 || +7
| -12 || ws1,2<ref name="stance"/> || 31 || +7
|-
|-
| -14 || ws3,2 || 33 || +25a (+10)
| -14 || ws3,2 || 33 || +25a (+10)
|-
|-
| -15 || ws2<ref name="stance"></ref> || 20 || +51
| -15 || ws2<ref name="stance"></ref> || 20 ([[Negan combos#Staples|?]]) || +51a
|-
| -23 || uf,n,4 || 25 ([[Negan combos#Staples|?]]) || +34a (+24)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| rowspan="4" | -10
| rowspan="2" | -10
| 1,1,2 || 33 || +5
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 ([[Negan combos#Back-turned opponent|?]]) || +52a
|-
|-
| 1,2,2<ref name="escape">Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry.</ref> || 38 || +52
| 1,4,2 || 44 || +7bc
|-
|-
| 1,2,4 || 29 || +1
| -11
| 2,2,2,2 || 63 || +2d<ref>Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.</ref>
|-
|-
| 1,4,2 || 44 || +7
| -14 || df+4,2* || 35 || +10b INT<ref>Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.</ref>
|-
|-
| rowspan="2" | -11
| colspan="4" class="table-cat" | Grounded opponent
| 2,1,4 || 36 || +3
|-
|-
| 2,2,2,2 || 63 || +2
| -15 || d+3 || 9 || -1a (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
|-
|-
| rowspan="2" | -12
| -16 || db+3 || 9 || -4a (-12)<ref name="minus"></ref>
| 4,2 || 37 || +7
|-
|-
| uf+1+2 || 50 || 0
| -18 || OTG.d+3+4 || 20 || +2a (-15)
|-
|-
| -13 || df+1,2,2<ref name="escape"></ref> || 38 || +52
| -20 || b+4 || 16 || +17a (+0)
|-
|-
| rowspan="2" | -14
| -23 || b+3 || 17 || +0a (-8)<ref name="minus"></ref>
| qcf+1 || 25 || +14
|-
|-
| df+4,2<ref name="stance"></ref> || 35 || +6<ref name="plus"></ref>
| rowspan="4" | -24
| b+1+2 || 20 || -2a (-10)<ref name="minus"></ref>
|-
|-
| rowspan="3" | -15
| R.b+2+3 || 15 ([[Negan combos#Mini-combos|35]]) || +35d
| df+2<ref name="stance"></ref> || 12 || +30a (+20)
|-
|-
| df+3,1,2<ref name="stance"></ref> || 45 || +4
| R.b+2+3,F || 15 ||  
|-
|-
| df+3,1,4 || 48 || +8a (-1)
| R.b+2+3,B || 15 ([[Negan combos#Rage|?]]) || +61a
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2,4 || i10 || 2.23 || 29 || -1/-9/-30<ref>24 frame hit confirm.</ref><ref name="duckable">Duckable high</ref> || High
|-
| 1+2 || i13 || 2.53 || 38 || -14 || High<ref>Second hit is mid at i28.</ref>
|-
|-
| -15 || d+3 || 9 || -1 (-9)<ref name="minus">Adds an additional -2 to the tech frames if opponent is Face Down.</ref>
| df+1,2<ref name="stance"></ref> || i13 || 2.37 || 33 || -10 || Mid
|-
|-
| -16 || db+3 || 9 || -4 (-12)<ref name="minus"></ref>
| df+2<ref name="stance"></ref> || i15 || 2.45 || 12 ([[Negan combos#Staples|?]]) || -14 || Mid
|-
|-
| rowspan="2" | -18
| df+4,2<ref name="stance"></ref><ref name="plus">This string is +10 if you enter stance.</ref> || i14(~15) || 2.63 || 33 || +5/-31(~32)<ref name="duck">Duckable high.</ref> || Mid
| f+3 || 10 || +4 (-4)<ref name="minus"></ref>
|-
|-
| d+3+4|| 20 || +2 (-15)
| uf+2 || i16 || 2.50 || 20 || -11 || Mid
|-
|-
| -20 || b+4 || 16 || +17 (0)
| d+2 || i17 || 2.57 || 17 || -9 || Mid
|-
|-
| -23 || b+3 || 9 || 0 (-8)<ref name="minus"></ref>
| uf+4 || i17(~18) || 2.57 || 20 || -17 || Mid
|-
|-
| rowspan="4" | -24
| f+3,2 || i18 || 3.00 || 33 || -19 || Mid
| b+1+2 || 20 || -2 (-10)<ref name="minus"></ref>
|-
|-
| R.b2+3 || 15 || +35
| db+4 || i19 || 2.85 || 16 || -13 || Low
|-
|-
| R.b2+3,F || 15 ||  
| b+4 || i20 || 2.85 || 20 || -9 || Mid
|-
|-
| R.b2+3,B || 15 || +61
| b+1+2 || i22 || 2.90 || 25 || +4 || Mid
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| f+1+2 || i24 || 3.19 || 21 || -15 || Mid
|-
|-
| 1,2,4 || i10 || 2.20 || 29 || -1 || High
| f,F+2 || i18(~21+) || ~3.3 || 22 || -9 || Mid
|-
|-
| 1+2 || i13 || 2.53 || 38 || -14 || High, Mid
| f,F+3,2 || i18(~21+) || ~3.3 || 36 || -3/-20<ref name="hit confirm">17 frame hit confirm.</ref> || Mid
|-
|-
| f+3,2 || i18 || 3.00 || 33 || -19 || Mid, Mid
| f,F+4 || i24(~27+) || ~4.1 || 23 || +4 || Mid
|-
|-
| f+1+2 || i24 || 3.19 || 21 || -15 || Mid
| f,F+1+2 || i28(~31+) || ~4.5 || 21 ([[Negan combos#Staples|?]]) || -6 || Mid
|-
|-
| df+2 || i15 || 2.45 || 12 || -14 || Mid
| ws4 || i11 || 2.26 || 18 || -5 || Mid
|-
|-
| f,F+3,2 || i18(~19) || 3.37 || 36 || -20<ref name="hit confirm">The last hit is extremely delayable making it easy to hit confirm.</ref> || Mid, Mid
| ws1,2 || i12 || 2.26 || 31 || -11 || Mid
|-
|-
| f,F+2 || i18(~19) || 3.40 || 22 || -9 || Mid
| ws3,2 || i14 || 2.74 || 33 || -19 || Mid
|-
| ws2<ref name="stance"></ref> || i15 || 2.80 || 20 || -16 || Mid
|-
|-
| f,F+4 || i24(~25) || 4.30 || 23 || +4 || Mid
| qcf+1 || i14(~15+) || 3.95 || 25 ([[Negan combos#Mini-combos|45]]) || -19 || Mid
|-
|-
| ws2 || i15 || 2.80 || 20 || -16 || Mid
|}
|}


<references/>
<references/>

Latest revision as of 09:08, 20 September 2023

Punishers for tricky moves
Various Slide uf+4
Generic FUFT.4 2,2 (can whiff)
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+3,2[1]
  • b+3+4
  • b+3+4,3+4
df+4,2[2][3]
db+4
Asuka b+3 qcf+1
Claudio f+2,2 f,F+4
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+2[2][5]
R.f,n,d,df+4,3+4 qcf+1
Eddy 3~4 ws2[2]
b+3,3
Heihachi f,F+2 qcf+1 (can whiff)
Jack-7 R.b+1+2
  • f,F+1+2
  • f,f R.b+2+3 (deep dash)
d+1+2
  • f+3,2 (can whiff)
  • qcf+1 (can whiff)
Law db+3+4 df+1,2[2]
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1 (can whiff)
Paul
  • d+4,2:1+2
  • qcf+2
  • b+2 (can whiff)
  • qcf+1 (can whiff)
Xiaoyu BT.3 f,F+2
BT.f+3+4,3+4 1,2,2
AOP.4~3 uf+4
Standing
Enemy Move Damage Frames
-10 1,2,4 29 +1
-13 1+2 38 +8a (-1)
-14 qcf+1 25 (45) +14a
-15 df+2[2] 12 +30a (+20)
Crouching
-10 hFC.1 5 +6
-11 ws4 18 +6
-12 ws1,2[2] 31 +7
-14 ws3,2 33 +25a (+10)
-15 ws2[2] 20 (?) +51a
-23 uf,n,4 25 (?) +34a (+24)
Back-turned opponent
-10 1,2,2[7] 38 (?) +52a
1,4,2 44 +7bc
-11 2,2,2,2 63 +2d[8]
-14 df+4,2* 35 +10b INT[9]
Grounded opponent
-15 d+3 9 -1a (-9)[10]
-16 db+3 9 -4a (-12)[10]
-18 OTG.d+3+4 20 +2a (-15)
-20 b+4 16 +17a (+0)
-23 b+3 17 +0a (-8)[10]
-24 b+1+2 20 -2a (-10)[10]
R.b+2+3 15 (35) +35d
R.b+2+3,F 15
R.b+2+3,B 15 (?) +61a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.23 29 -1/-9/-30[11][12] High
1+2 i13 2.53 38 -14 High[13]
df+1,2[2] i13 2.37 33 -10 Mid
df+2[2] i15 2.45 12 (?) -14 Mid
df+4,2[2][3] i14(~15) 2.63 33 +5/-31(~32)[14] Mid
uf+2 i16 2.50 20 -11 Mid
d+2 i17 2.57 17 -9 Mid
uf+4 i17(~18) 2.57 20 -17 Mid
f+3,2 i18 3.00 33 -19 Mid
db+4 i19 2.85 16 -13 Low
b+4 i20 2.85 20 -9 Mid
b+1+2 i22 2.90 25 +4 Mid
f+1+2 i24 3.19 21 -15 Mid
f,F+2 i18(~21+) ~3.3 22 -9 Mid
f,F+3,2 i18(~21+) ~3.3 36 -3/-20[15] Mid
f,F+4 i24(~27+) ~4.1 23 +4 Mid
f,F+1+2 i28(~31+) ~4.5 21 (?) -6 Mid
ws4 i11 2.26 18 -5 Mid
ws1,2 i12 2.26 31 -11 Mid
ws3,2 i14 2.74 33 -19 Mid
ws2[2] i15 2.80 20 -16 Mid
qcf+1 i14(~15+) 3.95 25 (45) -19 Mid
  1. React and finish the string if she lands, float with f,F+3 into b+1,2 to float combo if she's flying.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Holding the 2 button will allow you to transition into stance.
  3. 3.0 3.1 This string is +10 if you enter stance.
  4. Still hits grounded if you miss the float.
  5. Do not go into stance if you want the float combo.
  6. Floats or crumples him if he does anything stupid.
  7. Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.
  8. Free damage with db+3 or go for big oki potential. If slightly off-axis, 2,2,2,2 in back will give normal knockdown.
  9. Free INT.1,2 or launcher mixup between INT.df+2 and INT.1+2.
  10. 10.0 10.1 10.2 10.3 Adds an additional -2 to the tech frames if opponent is Face Down.
  11. 24 frame hit confirm.
  12. Duckable high
  13. Second hit is mid at i28.
  14. Duckable high.
  15. 17 frame hit confirm.