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{{Lars}} | {{Lars}} | ||
{{Infobox fighter (Tekken 7) | |||
{{Infobox fighter | |||
|name=Lars | |name=Lars | ||
|stances={{Plainlist| | |stances={{Plainlist| | ||
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* d+1 ''(crouching)''}} | * d+1 ''(crouching)''}} | ||
|orbital=uf+4}} | |orbital=uf+4}} | ||
{{See other}} | |||
{{Archetype|Lars}} | {{Archetype|Lars}} | ||
Latest revision as of 03:37, 4 February 2024
Lars (Tekken 7) |
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Lars | |
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Stances |
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Fastest launch |
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Fastest CH launch |
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Fastest wall splat |
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Archetypal moves | |
Mid check |
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Orbital | uf+4 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | {{{lore}}} |
This page is for Tekken 7. For Tekken 8, see Lars.
Lars is a rather straight-forward and easy-to-use character who utilizes strong use of fundamentals and poking in order to get in his opponent's face and assault them with his stance mix-ups.
Strengths
- Straight-forward gameplan with the use of stance transitions from his key pokes
- Strongly fundamentals-based in the form of poking/punishment
- Possesses some of the absolute best wall carry in the game due to his combo structure
- Highly evasive properties on select attacks
- Above-average jab range
Weaknesses
- Loses very easily to stance interuptions, especially launchers, making his offense-oriented gameplan easy to shut down against wary opponents
- Particularly susceptible to being sidestepped, especially to the right
f,b+2,1 -14 block punish
importance
★★★★★value
★★★★★dexterity
★★☆☆☆rhythm
☆☆☆☆☆