Jin punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Tag: Script
m (RogerDodger moved page Jin punishers to Jin punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(3 intermediate revisions by one other user not shown)
Line 4: Line 4:
{{Navbox punishers (Tekken 7)}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{{PunisherTable7|character=Jin
| colspan="4"  class="table-cat" | Standing
|standing={{o
|-
  |{{o| moveId = Jin-2,4 | wall = 58 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
  |{{o| moveId = Jin-1,2 }}
|-
  |{{o| moveId = Jin-2,1 }}
| rowspan="3" | -10
  |{{o| moveId = Jin-1+2 | wall = 58 }}
| 2,4 || 29 || +18a (+9)
  |{{o| moveId = Jin-df+1,4 }}
|-
  |{{o| moveId = Jin-4 }}
| 1,2 || 19 || +3
  |{{o| moveId = Jin-R.b+1+2 }}
|-
  |{{o| moveId = Jin-f+1+2 | wall = 79 }}
| 2,1 || 18 || +6
  |{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69 | rage = 79 | hard = true
|-
      | moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }}
|-
  |{{o| moveId = Jin-uf+4 | staple = 62 }}
| -12 || 1+2 || 30 || +12 (+3)
  |{{o| moveId = Jin-d+3+4 | staple = 74 | wall = 97 }}
|-
  }}
|-
|crouching={{o
| rowspan="3" | -13
  |{{o| moveId = Jin-hFC.1 }}
| df+1,4 || 28 || +10g
  |{{o| moveId = Jin-ws4 }}
|-
  |{{o| moveId = Jin-2,4 | enemy = -12 | move = cc 2,4 | wall = 58 | hard = true }}
| 4 || 18 || +16g
  |{{o| moveId = Jin-ws1,2 }}
|-
  |{{o| moveId = Jin-R.b+1+2 }}
| R.b+1+2 || 55–82 || +0d
  |{{o| moveId = Jin-ws2 | staple = 65 | wall = 88 }}
|-
  |{{o| moveId = Jin-d+3+4 | enemy = -17 | move = cc d+3+4 | staple = 74 | wall = 97 | hard = true }}
|-
  }}
| rowspan="2" | -14
|backTurnedOpponent={{o
| f+1+2 || 38 || +7a (-2)
  |{{o| moveId = Jin-2,1,4~4 }}
|-
  |{{o| moveId = Jin-df+3,3 | staple = 56 }}
| f,n,d,df#2<ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> || 25 ([[Jin combos#Staples|69]]) || +70a (+50)
  |{{o| moveId = Jin-d+3+4 | staple = 67 }}
|-
  |{{o| moveId = Jin-b,n,f+2,1,df+2 | enemy = -17 | staple = 102 }}
|-
  }}
| rowspan="2" | -15
|groundedOpponent={{o
| uf+4 || 13 ([[Jin combos#Staples|62]]) || +33a (+23)
  |{{o| moveId = Jin-d+4 | damage = 8 | frames = -1a (-9) }}
|-
  |{{o| moveId = Jin-OTG.d+2 | damage = 19 | frames = -2a (-10) }}
| d+3+4 || 25 ([[Jin combos#Staples|74]]) || +32a (+22)
  |{{o| moveId = Jin-f,F+4 | enemy = -24 | damage = 15 | frames = +2a (-6) }}
|-
  |{{o| moveId = Jin-4~3 | enemy = -31 | damage = 21 | frames = -1a (-9) }}
|-
  }}
| colspan="4" class="table-cat" | Crouching
}}
|-
| -10 || FC.d+1 || 5 || +6
|-
| -11 || ws4 || 16 || +8
|-
| rowspan="2" | -13
| ws1,2 || 26 || +3
|-
| R.b+1+2 || 55–82 || +0d
|-
| -14 || ws2 || 14 ([[Jin combos#Staples|65]]) || +39a (+29)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 2,1,4~4 || 38 || +16a
|-
| -14 || df+3,3 || 26 ([[Jin combos#Back-turned opponent|56]]) || +8
|-
| -15 || d+3+4 || 25 ([[Jin combos#Back-turned opponent|67]]) || +32a (+22)
|-
| -17 || b,n,f+2,1,df+2 || 57 ([[Jin combos#Back-turned opponent|102]]) || +37a (+27)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+4 || 8 || -1 (-9)
|-
| -19 || OTG.d+2 || 19 || -2 (-10)
|-
| -24 || f,F+4 || 15 || +2 (-6)
|-
| -31 || 4~3 || 21 || -1 (-9)
|}


{{WhiffPunisherTable7
{{WhiffPunisherTable7|character=Jin
|{{o| moveId = Jin-1,2 }}
|{{o| moveId = Jin-1,2 }}
|{{o| moveId = Jin-2,1 }}
|{{o| moveId = Jin-2,1 }}

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-102,429 (58)+18a (+9)
1,219+3
2,118+6
-121+230 (58)+12a (+3)
-13df+1,428+10g
418+16g
R.b+1+255-82+0d
-14f+1+238 (79)+7a (-2)
f,n,d,df#2[hard][1]25 (69/79)+70a (+50)
-15uf+413 (62)+33a (+23)
d+3+425 (74/97)+32a (+22)
Crouching
-10hFC.15+6
-11ws416+8
-12cc 2,4[hard]29 (58)+18a (+9)
-13ws1,226+3c
R.b+1+255-82+0d
-14ws214 (65/88)+39a (+29)
-17cc d+3+4[hard]25 (74/97)+32a (+22)
Back-turned opponent
-102,1,4~438+16d
-14df+3,328 (56)+8
-15d+3+425 (67)+32a (+22)
-17b,n,f+2,1,df+257 (102)+37a (+27)
Grounded opponent
-16d+48-1a (-9)
-19OTG.d+219-2a (-10)
-24f,F+415+2a (-6)
-314~321-1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i1019-2High
2,1i1018-3High
2,4i1029-9[2]High
df+1,4i1328-9[2]Mid
f+1+2i1438-9High
f,n,d,df#2[1]i11(~14)25 (69)+5High
uf+4i1513 (62)-13Mid
d+3+4i1525 (74)-19Mid
b+2,1i1522-9Mid
f+4i1621-8Mid
f,F+2i14(~17)24-8Mid
f,n,d,df#1i16(~19)22 (73)-13Mid
  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

External links