(use PunisherTable7 and WhiffPunisherTable7) |
RogerDodger (talk | contribs) m (RogerDodger moved page Jin punishers to Jin punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration) Tag: Script |
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{{Navbox punishers (Tekken 7)}} | {{Navbox punishers (Tekken 7)}} | ||
{{PunisherTable7 | {{PunisherTable7|character=Jin | ||
|standing={{o | |standing={{o | ||
|{{o| moveId = Jin-2,4 }} | |{{o| moveId = Jin-2,4 | wall = 58 }} | ||
|{{o| moveId = Jin-1,2 }} | |{{o| moveId = Jin-1,2 }} | ||
|{{o| moveId = Jin-2,1 }} | |{{o| moveId = Jin-2,1 }} | ||
|{{o| moveId = Jin-1+2 }} | |{{o| moveId = Jin-1+2 | wall = 58 }} | ||
|{{o| moveId = Jin-df+1,4 }} | |{{o| moveId = Jin-df+1,4 }} | ||
|{{o| moveId = Jin-4 }} | |{{o| moveId = Jin-4 }} | ||
|{{o| moveId = Jin-R.b+1+2 }} | |{{o| moveId = Jin-R.b+1+2 }} | ||
|{{o| moveId = Jin-f+1+2 }} | |{{o| moveId = Jin-f+1+2 | wall = 79 }} | ||
|{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69 | |{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69 | rage = 79 | hard = true | ||
| moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }} | | moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }} | ||
|{{o| moveId = Jin-uf+4 | staple = 62 }} | |{{o| moveId = Jin-uf+4 | staple = 62 }} | ||
|{{o| moveId = Jin-d+3+4 | staple = 74 }} | |{{o| moveId = Jin-d+3+4 | staple = 74 | wall = 97 }} | ||
}} | }} | ||
|crouching={{o | |crouching={{o | ||
|{{o| moveId = Jin-hFC.1 }} | |{{o| moveId = Jin-hFC.1 }} | ||
|{{o| moveId = Jin-ws4 }} | |{{o| moveId = Jin-ws4 }} | ||
|{{o| moveId = Jin-2,4 | enemy = -12 | move = cc 2,4 | wall = 58 | hard = true }} | |||
|{{o| moveId = Jin-ws1,2 }} | |{{o| moveId = Jin-ws1,2 }} | ||
|{{o| moveId = Jin-R.b+1+2 }} | |{{o| moveId = Jin-R.b+1+2 }} | ||
|{{o| moveId = Jin-ws2 | staple = 65 }} | |{{o| moveId = Jin-ws2 | staple = 65 | wall = 88 }} | ||
|{{o| moveId = Jin-d+3+4 | enemy = -17 | move = cc d+3+4 | staple = 74 | wall = 97 | hard = true }} | |||
}} | }} | ||
|backTurnedOpponent={{o | |backTurnedOpponent={{o | ||
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}} | }} | ||
{{WhiffPunisherTable7 | {{WhiffPunisherTable7|character=Jin | ||
|{{o| moveId = Jin-1,2 }} | |{{o| moveId = Jin-1,2 }} | ||
|{{o| moveId = Jin-2,1 }} | |{{o| moveId = Jin-2,1 }} |
Latest revision as of 15:57, 25 January 2024
Jin (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,4 | 29 (58) | +18a (+9) |
1,2 | 19 | +3 | |
2,1 | 18 | +6 | |
-12 | 1+2 | 30 (58) | +12a (+3) |
-13 | df+1,4 | 28 | +10g |
4 | 18 | +16g | |
R.b+1+2 | 55-82 | +0d | |
-14 | f+1+2 | 38 (79) | +7a (-2) |
f,n,d,df#2[hard][1] | 25 (69/79) | +70a (+50) | |
-15 | uf+4 | 13 (62) | +33a (+23) |
d+3+4 | 25 (74/97) | +32a (+22) | |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4 | 16 | +8 |
-12 | cc 2,4[hard] | 29 (58) | +18a (+9) |
-13 | ws1,2 | 26 | +3c |
R.b+1+2 | 55-82 | +0d | |
-14 | ws2 | 14 (65/88) | +39a (+29) |
-17 | cc d+3+4[hard] | 25 (74/97) | +32a (+22) |
Back-turned opponent | |||
-10 | 2,1,4~4 | 38 | +16d |
-14 | df+3,3 | 28 (56) | +8 |
-15 | d+3+4 | 25 (67) | +32a (+22) |
-17 | b,n,f+2,1,df+2 | 57 (102) | +37a (+27) |
Grounded opponent | |||
-16 | d+4 | 8 | -1a (-9) |
-19 | OTG.d+2 | 19 | -2a (-10) |
-24 | f,F+4 | 15 | +2a (-6) |
-31 | 4~3 | 21 | -1a (-9) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 19 | -2 | High | |
2,1 | i10 | 18 | -3 | High | |
2,4 | i10 | 29 | -9[2] | High | |
df+1,4 | i13 | 28 | -9[2] | Mid | |
f+1+2 | i14 | 38 | -9 | High | |
f,n,d,df#2[1] | i11(~14) | 25 (69) | +5 | High | |
uf+4 | i15 | 13 (62) | -13 | Mid | |
d+3+4 | i15 | 25 (74) | -19 | Mid | |
b+2,1 | i15 | 22 | -9 | Mid | |
f+4 | i16 | 21 | -8 | Mid | |
f,F+2 | i14(~17) | 24 | -8 | Mid | |
f,n,d,df#1 | i16(~19) | 22 (73) | -13 | Mid |