Jin punishers (Tekken 7): Difference between revisions

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(Added standing and crouching punishers)
m (RogerDodger moved page Jin punishers to Jin punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Jin}}
{{Jin}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves}}
{| class="wikitable"
{{Navbox punishers (Tekken 7)}}
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 2,4 || 29 || +18a (+9a) W! KND
|-
|  || 2,1 || 18 || +6
|-
| -12 || 1+2 || 30 || +12a (+3a) W! KND
|-
| -13 || d/f+1,4 || 28 || +10 W!
|-
|  || Rage Art (in rage, b+1+2) || 55 || 0
|-
| -14 || f+1+2 || 38 || +7 (-2) WB!
|-
|  || f,n,d,d/f+2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (launch) || +70a (+50a)
|-
| -15 || d+3+4 || 25 (launch) || +32a (+22a)
|-
|  || u/f+4 || 13 (launch) || +33a (+23a)


|}
{{PunisherTable7|character=Jin
|standing={{o
  |{{o| moveId = Jin-2,4 | wall = 58 }}
  |{{o| moveId = Jin-1,2 }}
  |{{o| moveId = Jin-2,1 }}
  |{{o| moveId = Jin-1+2 | wall = 58 }}
  |{{o| moveId = Jin-df+1,4 }}
  |{{o| moveId = Jin-4 }}
  |{{o| moveId = Jin-R.b+1+2 }}
  |{{o| moveId = Jin-f+1+2 | wall = 79 }}
  |{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69 | rage = 79 | hard = true
      | moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }}
  |{{o| moveId = Jin-uf+4 | staple = 62 }}
  |{{o| moveId = Jin-d+3+4 | staple = 74 | wall = 97 }}
  }}
|crouching={{o
  |{{o| moveId = Jin-hFC.1 }}
  |{{o| moveId = Jin-ws4 }}
  |{{o| moveId = Jin-2,4 | enemy = -12 | move = cc 2,4 | wall = 58 | hard = true }}
  |{{o| moveId = Jin-ws1,2 }}
  |{{o| moveId = Jin-R.b+1+2 }}
  |{{o| moveId = Jin-ws2 | staple = 65 | wall = 88 }}
  |{{o| moveId = Jin-d+3+4 | enemy = -17 | move = cc d+3+4 | staple = 74 | wall = 97 | hard = true }}
  }}
|backTurnedOpponent={{o
  |{{o| moveId = Jin-2,1,4~4 }}
  |{{o| moveId = Jin-df+3,3 | staple = 56 }}
  |{{o| moveId = Jin-d+3+4 | staple = 67 }}
  |{{o| moveId = Jin-b,n,f+2,1,df+2 | enemy = -17 | staple = 102 }}
  }}
|groundedOpponent={{o
  |{{o| moveId = Jin-d+4 | damage = 8 | frames = -1a (-9) }}
  |{{o| moveId = Jin-OTG.d+2 | damage = 19 | frames = -2a (-10) }}
  |{{o| moveId = Jin-f,F+4 | enemy = -24 | damage = 15 | frames = +2a (-6) }}
  |{{o| moveId = Jin-4~3 | enemy = -31 | damage = 21 | frames = -1a (-9) }}
  }}
}}


{| class="wikitable"
{{WhiffPunisherTable7|character=Jin
|+ Crouching
|{{o| moveId = Jin-1,2 }}
|-
|{{o| moveId = Jin-2,1 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|{{o| moveId = Jin-2,4 | riskNote = <ref name="no jail">Does not jail</ref> }}
|-
|{{o| moveId = Jin-df+1,4 | riskNote = <ref name="no jail"/> }}
| -10 || FC d+1 || 5 || +6
|{{o| moveId = Jin-f+1+2 }}
|-
|{{o| moveId = Jin-CD.df#2 | move = f,n,d,df#2 | speed = i11(~14) | staple = 69 | moveNote = <ref name="EWHF"/> }}
| -11 || ws4 || 16 || +8
|{{o| moveId = Jin-uf+4 | staple = 62 }}
|-
|{{o| moveId = Jin-d+3+4 | staple = 74 }}
| -13 || ws1,2 || 26 || +3
|{{o| moveId = Jin-b+2,1 }}
|-
|{{o| moveId = Jin-f+4 }}
| || Rage Art (in rage, b+1+2) || 55 || 0
|{{o| moveId = Jin-f,F+2 | speed = i14(~17) }}
|-
|{{o| moveId = Jin-CD.df#1 | move = f,n,d,df#1 | speed = i16(~19) | staple = 73 }}
| -14 || ws2 || 14 (launch) || +39a (+29a)
}}
|-
| -15 || u/f+4 || 13 (launch) || +33a (+23a)
|-
| -23 || u/f~n,4 || 25 (launch) || [[Fighter combos#Staples|+34a (+24a)]]
|}


{| class="wikitable"
<references/>
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
|}


{| class="wikitable"
== External links ==
|+ Back-turned opponent
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|}
 
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
|}
</div>
 
<references/>

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-102,429 (58)+18a (+9)
1,219+3
2,118+6
-121+230 (58)+12a (+3)
-13df+1,428+10g
418+16g
R.b+1+255-82+0d
-14f+1+238 (79)+7a (-2)
f,n,d,df#2[hard][1]25 (69/79)+70a (+50)
-15uf+413 (62)+33a (+23)
d+3+425 (74/97)+32a (+22)
Crouching
-10hFC.15+6
-11ws416+8
-12cc 2,4[hard]29 (58)+18a (+9)
-13ws1,226+3c
R.b+1+255-82+0d
-14ws214 (65/88)+39a (+29)
-17cc d+3+4[hard]25 (74/97)+32a (+22)
Back-turned opponent
-102,1,4~438+16d
-14df+3,328 (56)+8
-15d+3+425 (67)+32a (+22)
-17b,n,f+2,1,df+257 (102)+37a (+27)
Grounded opponent
-16d+48-1a (-9)
-19OTG.d+219-2a (-10)
-24f,F+415+2a (-6)
-314~321-1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i1019-2High
2,1i1018-3High
2,4i1029-9[2]High
df+1,4i1328-9[2]Mid
f+1+2i1438-9High
f,n,d,df#2[1]i11(~14)25 (69)+5High
uf+4i1513 (62)-13Mid
d+3+4i1525 (74)-19Mid
b+2,1i1522-9Mid
f+4i1621-8Mid
f,F+2i14(~17)24-8Mid
f,n,d,df#1i16(~19)22 (73)-13Mid
  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

External links