Jin punishers (Tekken 7): Difference between revisions

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{{Jin}}
{{Jin}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves}}
{| class="wikitable"
{{Navbox punishers (Tekken 7)}}
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -10
| 2,1 || 18 || +6
|-
| 2,4 || 29 || +18a (+9a)
|-
| -12 || 1+2 || 30 || +12a (+3a)
|-
| rowspan="2" | -13
| d/f+1,4 || 28 || +10g
|-
| R! b+1+2 || 55–82 || +0d
|-
| rowspan="2" | -14
| f+1+2 || 38 || +7a (-2a)
|-
| f:d:d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || +70a (+50a)
|-
| rowspan="2" | -15
| u/f+4 || 13 (62) || +33a (+23a)
|-
| d+3+4 || 25 (74) || +32a (+22a)
|}


{| class="wikitable"
{{PunisherTable7|character=Jin
|+ Crouching
|standing={{o
|-
  |{{o| moveId = Jin-2,4 | wall = 58 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
  |{{o| moveId = Jin-1,2 }}
|-
  |{{o| moveId = Jin-2,1 }}
| -10 || FC d+1 || 5 || +6
  |{{o| moveId = Jin-1+2 | wall = 58 }}
|-
  |{{o| moveId = Jin-df+1,4 }}
| -11 || ws4 || 16 || +8
  |{{o| moveId = Jin-4 }}
|-
  |{{o| moveId = Jin-R.b+1+2 }}
| rowspan="2" | -13
  |{{o| moveId = Jin-f+1+2 | wall = 79 }}
| ws1,2 || 26 || +3
  |{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69 | rage = 79 | hard = true
|-
      | moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }}
| R! b+1+2 || 55–82 || +0d
  |{{o| moveId = Jin-uf+4 | staple = 62 }}
|-
  |{{o| moveId = Jin-d+3+4 | staple = 74 | wall = 97 }}
| -14 || ws2 || 14 (65) || +39a (+29a)
  }}
|}
|crouching={{o
  |{{o| moveId = Jin-hFC.1 }}
  |{{o| moveId = Jin-ws4 }}
  |{{o| moveId = Jin-2,4 | enemy = -12 | move = cc 2,4 | wall = 58 | hard = true }}
  |{{o| moveId = Jin-ws1,2 }}
  |{{o| moveId = Jin-R.b+1+2 }}
  |{{o| moveId = Jin-ws2 | staple = 65 | wall = 88 }}
  |{{o| moveId = Jin-d+3+4 | enemy = -17 | move = cc d+3+4 | staple = 74 | wall = 97 | hard = true }}
  }}
|backTurnedOpponent={{o
  |{{o| moveId = Jin-2,1,4~4 }}
  |{{o| moveId = Jin-df+3,3 | staple = 56 }}
  |{{o| moveId = Jin-d+3+4 | staple = 67 }}
  |{{o| moveId = Jin-b,n,f+2,1,df+2 | enemy = -17 | staple = 102 }}
  }}
|groundedOpponent={{o
  |{{o| moveId = Jin-d+4 | damage = 8 | frames = -1a (-9) }}
  |{{o| moveId = Jin-OTG.d+2 | damage = 19 | frames = -2a (-10) }}
  |{{o| moveId = Jin-f,F+4 | enemy = -24 | damage = 15 | frames = +2a (-6) }}
  |{{o| moveId = Jin-4~3 | enemy = -31 | damage = 21 | frames = -1a (-9) }}
  }}
}}


{| class="wikitable"
{{WhiffPunisherTable7|character=Jin
|+ Extra range
|{{o| moveId = Jin-1,2 }}
|-
|{{o| moveId = Jin-2,1 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|{{o| moveId = Jin-2,4 | riskNote = <ref name="no jail">Does not jail</ref> }}
|-
|{{o| moveId = Jin-df+1,4 | riskNote = <ref name="no jail"/> }}
| -14 || f,F+2 || 24 || +15a (6a) || Everything
|{{o| moveId = Jin-f+1+2 }}
|-
|{{o| moveId = Jin-CD.df#2 | move = f,n,d,df#2 | speed = i11(~14) | staple = 69 | moveNote = <ref name="EWHF"/> }}
| rowspan="2" | -16
|{{o| moveId = Jin-uf+4 | staple = 62 }}
| f+4 || 21 || +4 || Everything
|{{o| moveId = Jin-d+3+4 | staple = 74 }}
|-
|{{o| moveId = Jin-b+2,1 }}
| f+4,F ZEN || 21 || +11 || Everything
|{{o| moveId = Jin-f+4 }}
|}
|{{o| moveId = Jin-f,F+2 | speed = i14(~17) }}
|{{o| moveId = Jin-CD.df#1 | move = f,n,d,df#1 | speed = i16(~19) | staple = 73 }}
}}


{| class="wikitable"
<references/>
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| -u/f+4 || 13 (62) || +33a (+23a) || unsafe, steppable
|-
| -d+3+4 || 25 (74) || +32a (+22a) || launchable, walkable
|-
| -f,d,d/f:2 || 25 (69) || +70a (+50a) || safe, duckable
|-
| -f,d,d/f:1 || 22 (73) || +36a (+26a) || launchable, steppable left
|}


{| class="wikitable"
== External links ==
|+ Grounded opponent
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || d+4 || 8 || -1 (-9)
|-
| -19 || d+2 || 19 || -2 (-10)
|-
| -24 || f,F+4 || 15 || +2 (-6)
|-
| -31 || 4,3 || 21 || -1 (-9)
|}
</div>
 
<references/>

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-102,429 (58)+18a (+9)
1,219+3
2,118+6
-121+230 (58)+12a (+3)
-13df+1,428+10g
418+16g
R.b+1+255-82+0d
-14f+1+238 (79)+7a (-2)
f,n,d,df#2[hard][1]25 (69/79)+70a (+50)
-15uf+413 (62)+33a (+23)
d+3+425 (74/97)+32a (+22)
Crouching
-10hFC.15+6
-11ws416+8
-12cc 2,4[hard]29 (58)+18a (+9)
-13ws1,226+3c
R.b+1+255-82+0d
-14ws214 (65/88)+39a (+29)
-17cc d+3+4[hard]25 (74/97)+32a (+22)
Back-turned opponent
-102,1,4~438+16d
-14df+3,328 (56)+8
-15d+3+425 (67)+32a (+22)
-17b,n,f+2,1,df+257 (102)+37a (+27)
Grounded opponent
-16d+48-1a (-9)
-19OTG.d+219-2a (-10)
-24f,F+415+2a (-6)
-314~321-1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i1019-2High
2,1i1018-3High
2,4i1029-9[2]High
df+1,4i1328-9[2]Mid
f+1+2i1438-9High
f,n,d,df#2[1]i11(~14)25 (69)+5High
uf+4i1513 (62)-13Mid
d+3+4i1525 (74)-19Mid
b+2,1i1522-9Mid
f+4i1621-8Mid
f,F+2i14(~17)24-8Mid
f,n,d,df#1i16(~19)22 (73)-13Mid
  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

External links