Jin punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
mNo edit summary
m (RogerDodger moved page Jin punishers to Jin punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(24 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Jin}}
{{Jin}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves}}
{| class="wikitable"
{{Navbox punishers (Tekken 7)}}
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -10
| 2,1 || 18 || +6
|-
| 2,4 || 29 || +18a (+9a)
|-
| -12 || 1+2 || 30 || +12a (+3a)
|-
| rowspan="2" | -13
| d/f+1,4 || 28 || +10g
|-
| R! b+1+2 || 55–82 || +0d
|-
| rowspan="2" | -14
| f+1+2 || 38 || +7a (-2a)
|-
| f:d:d/f:2<ref>i14 with perfect input, though usually comes out slower.</ref> || 25 (69) || +70a (+50a)
|-
| rowspan="2" | -15
| u/f+4 || 13 (62) || +33a (+23a)
|-
| d+3+4 || 25 (74) || +32a (+22a)
|}


{| class="wikitable"
{{PunisherTable7|character=Jin
|+ Crouching
|standing={{o
|-
  |{{o| moveId = Jin-2,4 | wall = 58 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
  |{{o| moveId = Jin-1,2 }}
|-
  |{{o| moveId = Jin-2,1 }}
| -10 || FC d+1 || 5 || +6
  |{{o| moveId = Jin-1+2 | wall = 58 }}
|-
  |{{o| moveId = Jin-df+1,4 }}
| -11 || ws4 || 16 || +8
  |{{o| moveId = Jin-4 }}
|-
  |{{o| moveId = Jin-R.b+1+2 }}
| rowspan="2" | -13
  |{{o| moveId = Jin-f+1+2 | wall = 79 }}
| ws1,2 || 26 || +3
  |{{o| moveId = Jin-CD.df#2 | enemy = -14 | move = f,n,d,df#2 | staple = 69 | rage = 79 | hard = true
|-
      | moveNote = <ref name="EWHF">14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.</ref> }}
| R! b+1+2 || 55–82 || +0d
  |{{o| moveId = Jin-uf+4 | staple = 62 }}
|-
  |{{o| moveId = Jin-d+3+4 | staple = 74 | wall = 97 }}
| -14 || ws2 || 14 (65) || +39a (+29a)
  }}
|}
|crouching={{o
  |{{o| moveId = Jin-hFC.1 }}
  |{{o| moveId = Jin-ws4 }}
  |{{o| moveId = Jin-2,4 | enemy = -12 | move = cc 2,4 | wall = 58 | hard = true }}
  |{{o| moveId = Jin-ws1,2 }}
  |{{o| moveId = Jin-R.b+1+2 }}
  |{{o| moveId = Jin-ws2 | staple = 65 | wall = 88 }}
  |{{o| moveId = Jin-d+3+4 | enemy = -17 | move = cc d+3+4 | staple = 74 | wall = 97 | hard = true }}
  }}
|backTurnedOpponent={{o
  |{{o| moveId = Jin-2,1,4~4 }}
  |{{o| moveId = Jin-df+3,3 | staple = 56 }}
  |{{o| moveId = Jin-d+3+4 | staple = 67 }}
  |{{o| moveId = Jin-b,n,f+2,1,df+2 | enemy = -17 | staple = 102 }}
  }}
|groundedOpponent={{o
  |{{o| moveId = Jin-d+4 | damage = 8 | frames = -1a (-9) }}
  |{{o| moveId = Jin-OTG.d+2 | damage = 19 | frames = -2a (-10) }}
  |{{o| moveId = Jin-f,F+4 | enemy = -24 | damage = 15 | frames = +2a (-6) }}
  |{{o| moveId = Jin-4~3 | enemy = -31 | damage = 21 | frames = -1a (-9) }}
  }}
}}


{| class="wikitable"
{{WhiffPunisherTable7|character=Jin
|+ Extra range
|{{o| moveId = Jin-1,2 }}
|-
|{{o| moveId = Jin-2,1 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|{{o| moveId = Jin-2,4 | riskNote = <ref name="no jail">Does not jail</ref> }}
|-
|{{o| moveId = Jin-df+1,4 | riskNote = <ref name="no jail"/> }}
| -14 || f,F+2 || 24 || +15a (6a) || Everything
|{{o| moveId = Jin-f+1+2 }}
|-
|{{o| moveId = Jin-CD.df#2 | move = f,n,d,df#2 | speed = i11(~14) | staple = 69 | moveNote = <ref name="EWHF"/> }}
| rowspan="2" | -16
|{{o| moveId = Jin-uf+4 | staple = 62 }}
| f+4 || 21 || +4 || Everything
|{{o| moveId = Jin-d+3+4 | staple = 74 }}
|-
|{{o| moveId = Jin-b+2,1 }}
| f+4,F ZEN || 21 || +11 || Everything
|{{o| moveId = Jin-f+4 }}
|}
|{{o| moveId = Jin-f,F+2 | speed = i14(~17) }}
|{{o| moveId = Jin-CD.df#1 | move = f,n,d,df#1 | speed = i16(~19) | staple = 73 }}
}}


{| class="wikitable"
<references/>
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| -u/f+4 || 13 (62) || +33a (+23a) || unsafe, steppable
|-
| -d+3+4 || 25 (74) || +32a (+22a) || launchable, walkable
|-
| -f,d,d/f:2 || 25 (69) || +70a (+50a) || safe, duckable
|-
| -f,d,d/f:1 || 22 (73) || +36a (+26a) || launchable, steppable left
|}


{| class="wikitable"
== External links ==
|+ Grounded opponent
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || d+4 || 8 || -1 (-9)
|-
| -19 || d+2 || 19 || -2 (-10)
|-
| -24 || f,F+4 || 15 || +2 (-6)
|-
| -31 || 4,3 || 21 || -1 (-9)
|}
</div>
 
<references/>

Latest revision as of 15:57, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}

Lua error: Move with id = 'Jin-hFC.1' not found. If you've added 'Jin-hFC.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..

Lua error: Move with id = 'Jin-1' not found. If you've added 'Jin-1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..

  1. 1.0 1.1 14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.
  2. 2.0 2.1 Does not jail

External links