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{{Lars}} | {{Lars}} | ||
{{Infobox fighter (Tekken 7) | |||
|name=Lars | |||
|stances={{Plainlist| | |||
* DEN ''(Dynamic Entry)'' – f+3 | |||
* SEN ''(Silent Entry)'' – f+3~f}} | |||
|launch={{Plainlist| | |||
* i14 – f,b+2,1 | |||
* i15 – ws+1 | |||
* i16 – df+2,1}} | |||
|splat={{Plainlist| | |||
* i12 – f+2,4}} | |||
|chLaunch={{Plainlist| | |||
* i17 – f,f+1+2}} | |||
|remappedGenerics={{Plainlist| | |||
* ''(placeholder)''}} | |||
|midCheck={{Plainlist| | |||
* df+1 ''(standing)'' | |||
* d+1 ''(crouching)''}} | |||
|orbital=uf+4}} | |||
{{See other}} | |||
{{Archetype|Lars}} | |||
{{ | '''Lars''' is a rather straight-forward and easy-to-use character who utilizes strong use of fundamentals and poking in order to get in his opponent's face and assault them with his stance mix-ups. | ||
| | |||
{{BlueRed | |||
|blue= | |||
* Straight-forward gameplan with the use of stance transitions from his key pokes | |||
* Strongly fundamentals-based in the form of poking/punishment | |||
* Possesses some of the absolute best wall carry in the game due to his combo structure | |||
* Highly evasive properties on select attacks | |||
* Above-average jab range | |||
|red= | |||
* Loses very easily to stance interuptions, especially launchers, making his offense-oriented gameplan easy to shut down against wary opponents | |||
* Particularly susceptible to being sidestepped, especially to the right | |||
}} | |||
{{KeyTechs| | |||
{{KeyTech|f,b+2,1 -14 block punish | |||
|importance=5|dexterity=2|rhythm=0|value=5}} | |||
}} | }} | ||
{{Navbox fighters}} | {{Navbox fighters (Tekken 7)}} |
Latest revision as of 03:37, 4 February 2024
Lars (Tekken 7) |
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Lars | |
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Stances |
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Fastest launch |
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Fastest CH launch |
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Fastest wall splat |
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Archetypal moves | |
Mid check |
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Orbital | uf+4 |
Generic moves | |
Remapped |
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Missing | (none) |
External links | |
Lore | {{{lore}}} |
This page is for Tekken 7. For Tekken 8, see Lars.
Lars is a rather straight-forward and easy-to-use character who utilizes strong use of fundamentals and poking in order to get in his opponent's face and assault them with his stance mix-ups.
Strengths
- Straight-forward gameplan with the use of stance transitions from his key pokes
- Strongly fundamentals-based in the form of poking/punishment
- Possesses some of the absolute best wall carry in the game due to his combo structure
- Highly evasive properties on select attacks
- Above-average jab range
Weaknesses
- Loses very easily to stance interuptions, especially launchers, making his offense-oriented gameplan easy to shut down against wary opponents
- Particularly susceptible to being sidestepped, especially to the right
f,b+2,1 -14 block punish
importance
★★★★★value
★★★★★dexterity
★★☆☆☆rhythm
☆☆☆☆☆