RogerDodger (talk | contribs) (renaming Template:Navbox fighters7 to Template:Navbox fighters (Tekken 7)) Tag: Script |
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* JGS ''(Jaguar Step)'' – 3+4}} | * JGS ''(Jaguar Step)'' – 3+4}} | ||
|splat={{Plainlist| | |splat={{Plainlist| | ||
* | * i14 – b+2,1 ''(standing)'' | ||
* i14 – ws2,2 ''(crouching)''}} | * i14 – ws2,2 ''(crouching)''}} | ||
|launch={{Plainlist| | |launch={{Plainlist| |
Revision as of 20:57, 5 October 2023
King (Tekken 7) |
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King | |
---|---|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
|
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Mid check | df+2 |
Hopkick | uf+4 |
Stature kick | d+3 |
Snake edge | CD.DF+1 |
Shadow cutter | db+3 |
Slash kick |
|
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
#{{{twitter}}} |
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Mid check with good tracking (df+2)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆