Zafina (Tekken 7): Difference between revisions

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{{Zafina}}
{{Zafina}}
{{Infobox fighter
 
{{Infobox fighter (Tekken 7)
|name=Zafina
|name=Zafina
|tech={{Plainlist|
|stances={{Plainlist|
* Applying 3 types of stance pressure
* Scarecrow (3+4 SCR)
* d+4,3 CH confirm
* Mantis (d+3+4 MNT)
* b1:1+2 combo ender}}
* Tarantula (d+1+2 TRT)}}
|launch={{Plainlist|
|launch={{Plainlist|
* i16 – d/f+2 ''(standing)''
* i16 – df+2 ''(standing)''
* i15 – ws1,2 ''(crouching)''}}
* i15 – ws1,2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i16 – 1+2
* i16 – 1+2
* i19 – SCR d/f+4
* i14 – SCR 2
* i13 – MNT 2}}
* i13 – MNT 2}}
|splat=i13 – d/f+1,4 ''(standing)''
|splat=i13 – df+1,4 ''(standing)''
|parry=i4 – b+1+3 or b+2+4 ''(power crush parry)''
|parry=i6 – b+1+3 or b+2+4 ''(power crush parry)''
|remappedGenerics=d+1 → d/b+1
|remappedGenerics=d+1 → db+1
|missingGenerics={{Plainlist|
|missingGenerics={{Dotlist|
* 4 (technically exists)
* 4
* d+2 (only from crouch)
* d+2  
* d+4/d+3 (only from crouch)
* d+4/d+3
* Slide (non-generic)}}
* Slide (non-generic)}}
|midCheck={{Plainlist|
|midCheck={{Dotlist|
* d/f+1 ''(standing)''
* df+1 ''(standing)''
* SCR 3
* SCR 3
* MNT 2
* MNT 2
* TRT 3
* TRT 3
* ws4  ''(crouching)''}}
* ws4  ''(crouching)''}}
|hopkick=u/f+4 ''(very bad)''
|hopkick=u/f+4
|shadowCutter=d+3d
|shadowCutter=d+3d
|snakeEdge={{Plainlist|
|snakeEdge={{Dotlist|
* d/b+1+2
* db+1+2
* SCR d/f+3,3
* SCR df+3,3
* fc d/f+3}}
* fc df+3}}
|lore=[[fandom:Zafina|Zafina]]
|lore=[[fandom:Zafina|Zafina]]
|activePlayers={{Plainlist|
|activePlayers={{Plainlist|
* [https://www.youtube.com/c/ArslanAsh11 Arslan Ash]
* [https://www.twitch.tv/uyu_yuyu YUYU]}}
* [https://www.twitch.tv/uyu_yuyu YUYU]}}
|discord=[https://discord.gg/cKvtNjZ]
|discord=[https://discord.gg/cKvtNjZ]
}}
}}
{{See other}}
{{Archetype|Zafina}}
'''Zafina''' is a stance-based character with very strong movement and big moves. Having a relatively short move list with just three distinct stances, Zafina allows players to dip their toes into stance characters without the enormous commitment that normally comes with learning them.
Zafina can put out good pressure with her great movement, range and stance transitions. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is 16f, uf+4 is 18f). Her damage output is noticeably below average.
She has great evasion tools, and mix ups that do not do a lot of damage, yet leave Zafina in an acceptable situation most of the time both on hit and block.
Zafina has a lot of space for stylish play with some truly horrendous moves while still being a solid character from a fundamentals stand-point.


'''Zafina''' is a stance character with very strong movement and big moves. Having a relatively short move list and just 3 very distinct stances, Zafina allows players to dip into stance characters without enourmous knowledge commitment that normally comes with them.


Zafina keeps good pressure with her great movement, range and stance transitions, but for that she pays with long and telling recovery on whiffs, with generally slow start-ups (her d/f+2 is 16f, u/f+4 is 18f), and with her overall damage output.
{{BlueRed
|blue=
* Strong keepout
* Exceptional stance pressure
* Evasive
|red=
* Damage lower than average
* Slow commital moves
* Poor block punishment
}}


She has great evasion tools, and mix ups that do not do damage, yet leave Zafina in an acceptable situation most of the time both on hit and block.
{{KeyTechs|
{{KeyTech|b+1:1+2 combo ender
|importance=3|value=3|dexterity=1|rhythm=2}}
{{KeyTech|CH confirming
|importance=5|value=4|dexterity=1|rhythm=3}}
}}


Zafina has a lot of space for stylish play with some truly horrendous moves while still being a solid character from fundamentals stand point.


== External links ==
== External links ==


* [https://discord.gg/cKvtNjZ Zafina Discord]
* [https://www.youtube.com/watch?v=ugEoR6c4T14 How to Play Zafina in Tekken 7 Season 3 by FrameWhisperer]
* [https://www.youtube.com/watch?v=ugEoR6c4T14 How to Play Zafina in Tekken 7 Season 3 by FrameWhisperer]
* [https://www.youtube.com/watch?v=6QfDGrb0-eE Tekken 7 - Zafina Tutorial (Season 3) by Fergus2k8]
* [https://www.youtube.com/watch?v=1SUhbo78irY TEKKEN 7 Zafina Guide (Season 3) by LooneyLili]
* [https://www.youtube.com/watch?v=OP31rHTHgDI Tekken 7: Zafina Guide with UYU | YUYU (Season 3) by Core-A Gaming]
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:45, 4 February 2024

Zafina
Stances
  • Scarecrow (3+4 SCR)
  • Mantis (d+3+4 MNT)
  • Tarantula (d+1+2 TRT)
Fastest launch
  • i16 – df+2 (standing)
  • i15 – ws1,2 (crouching)
Fastest CH launch
  • i16 – 1+2
  • i14 – SCR 2
  • i13 – MNT 2
Fastest wall splat i13 – df+1,4 (standing)
Parry i6 – b+1+3 or b+2+4 (power crush parry)
Archetypal moves
Mid check
  • df+1 (standing)
  • SCR 3
  • MNT 2
  • TRT 3
  • ws4 (crouching)
Hopkick u/f+4
Snake edge
  • db+1+2
  • SCR df+3,3
  • fc df+3
Shadow cutter d+3d
Generic moves
Remapped d+1 → db+1
Missing
  • 4
  • d+2
  • d+4/d+3
  • Slide (non-generic)
External links
Lore Zafina
Discord [1]
Active players

This page is for Tekken 7. For Tekken 8, see Zafina.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Zafina is a stance-based character with very strong movement and big moves. Having a relatively short move list with just three distinct stances, Zafina allows players to dip their toes into stance characters without the enormous commitment that normally comes with learning them.

Zafina can put out good pressure with her great movement, range and stance transitions. However, she pays for it with long and telling recovery on whiffs, and generally slow start-ups (her df+2 is 16f, uf+4 is 18f). Her damage output is noticeably below average.

She has great evasion tools, and mix ups that do not do a lot of damage, yet leave Zafina in an acceptable situation most of the time both on hit and block.

Zafina has a lot of space for stylish play with some truly horrendous moves while still being a solid character from a fundamentals stand-point.


Strengths
  • Strong keepout
  • Exceptional stance pressure
  • Evasive
Weaknesses
  • Damage lower than average
  • Slow commital moves
  • Poor block punishment
b+1:1+2 combo ender
importance
★★★☆☆
value
★★★☆☆
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
CH confirming
importance
★★★★★
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆


External links