Katarina: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
mNo edit summary
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Katarina}}
{{Katarina}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Katarina
|name=Katarina
|tech={{Plainlist|
|tech={{Plainlist|
Line 8: Line 8:
* 3-string hit confirm
* 3-string hit confirm
* magic 4 pickup}}
* magic 4 pickup}}
|stances=[[Harrier|Harrier (HAR)]]
|stances=[[Harrier|HAR (''Harrier'')]] – f+4
|launch={{Plainlist|
|launch={{Plainlist|
* i13 – f,F+2,4 ''(standing)'' ''(theoretical)''
* i13 – f,F+2,4 ''(standing)'' ''(theoretical)''
Line 42: Line 42:
{{Archetype|Katarina}}
{{Archetype|Katarina}}


'''Katarina (Kat)''' is a bare-bones, poke-heavy, counterhit-baiting character. She is great for beginners due to her low execution requirements on key moves and staple combos, as well as her simple-to-understand gameplan. Her main focus is to use pokes to annoy her opponent into attacking when they shouldn't, leading to some huge damage payoffs for Kat if she succeeds. She benefits a lot from good fundamentals and the ability to pick up on your opponent's tendencies.
'''Katarina (Kat)''' is a dirt-simple character based around poking and counterhit-baiting. She is great for beginners due to her low execution requirements and simple gameplan. She scales with the strength of your fundamentals, and has a good amount of cheese to keep things exciting.


Katarina can struggle to open defensive opponents up due to a lack of strong lows. She has either very high-risk/high-reward lows, or low damage pokes which don't give her momentum to continue pressure.
Katarina's Harrier stance transitions and mix-ups can easily play neutral for you, putting the onus on your opponent to defend correctly. However, against opponents who turtle up and step right constantly, Katarina can struggle.


{{BlueRed
{{BlueRed
|blue=
|blue=
* Simple to pick up and use - good generic Tekken tools and simple gameplan
* '''Simple Gameplan''': Katarina's strong {{MoveGet7|Katarina-df+1|input}}, {{MoveGet7|Katarina-d+4|input}}, {{MoveGet7|Katarina-4,4|input|recursive=true}} and {{MoveGet7|Katarina-uf+4,4|input|recursive=true}} allow her to easily start playing a fundamental Tekken poking game.
* Easy execution on key moves and combos
* '''Easy Execution''': Katarina's inputs and combos are as easy as they come, with no qcfs or tight links in sight.
* Great CH tools
* '''Counterhit Monster''': Katarina has a good collection of CH tools in {{MoveGet7|Katarina-df+4|input}}, {{MoveGet7|Katarina-b+4|input}} and {{MoveGet7|Katarina-d+2|input}} that cover a wide variety of timings and ranges.
* Good damage in the open, great damage with walls
* '''Damaging Combos''': When Katarina gets a launch, it hurts. Her BnB combo off of her standard i15 launcher hits for a respectable 72 damage.
* Above-average movement
* '''Good Whiff Punishment''': With easy inputs and long range on her whiff punishers like {{MoveGet7|Katarina-2,2|input|recursive=true}}, {{MoveGet7|Katarina-uf+4,4|input|recursive=true}} and {{MoveGet7|Katarina-f,F+2,4|input|recursive=true}}, whiffing against Katarina will get punished hard.
* Excellent range on whiff punishers
|red=
|red=
* Weak lows - are either low damage (d+3) or very risky (df+3+4, db+3, db+4)
* '''Poor Lows''': Katarina's lows don't encourage an opponent to duck; either dealing low damage ({{MoveGet7|Katarina-d+3|input}}) or being very risky if blocked ({{MoveGet7|Katarina-df+3+4|input}}, {{MoveGet7|Katarina-db+3|input}}, {{MoveGet7|Katarina-db+4|input}}).
* Poor wall game
* '''Poor Homing Moves''': A slow homing move in {{MoveGet7|Katarina-f,F+4|input|recursive=true}} and a low reward tracking tool for her weak side ({{MoveGet7|Katarina-b+1,2|input|recursive=true}}) means Katarina gets stepped to the right all day.
* Slow homing moves; difficulty dealing with SSR
}}
}}


Line 65: Line 63:
{{KeyTech|3-string hit confirm|
{{KeyTech|3-string hit confirm|
|importance=3|dexterity=1|rhythm=3|value=4}}
|importance=3|dexterity=1|rhythm=3|value=4}}
{{KeyTech|CH 4 f,F+2 pickup|
|importance=2|dexterity=3|rhythm=1|value=2}}
}}
}}


{{Punishment|Katarina}}
{{Punishment|Katarina}}


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 23:06, 5 February 2024

Katarina
Key techniques
  • HAR cancel into FC
  • b+1 HAR cancel loops
  • 3-string hit confirm
  • magic 4 pickup
Stances HAR (Harrier) – f+4
Fastest launch
  • i13 – f,F+2,4 (standing) (theoretical)
  • i15 – uf+4,4 (standing)
  • i15 – WS+2 (crouching)
Fastest CH launch
  • i11 – 4,4,4 (high)
  • i15 – df+4 (mid)
Fastest wall splat
  • i12 – 2,2 or HAR 1 (high)
  • i14 – 3,4 (mid)
  • i15 – HAR 4 (mid wallbounce)
Archetypal moves
Mid check
  • i12 – b+3 (standing)
  • i13 – df+1 (standing)
  • i14 – b+1 (standing)
  • i15 – df+4 (standing)
  • i11 – ws4 (crouching)
Hopkick uf+4,4
Power low db+3
Snake edge db+4
Generic moves
Remapped
  • d+1 → db+1
Missing (none)
External links
Lore Katarina Alves
Discord [1]
Active players

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Katarina (Kat) is a dirt-simple character based around poking and counterhit-baiting. She is great for beginners due to her low execution requirements and simple gameplan. She scales with the strength of your fundamentals, and has a good amount of cheese to keep things exciting.

Katarina's Harrier stance transitions and mix-ups can easily play neutral for you, putting the onus on your opponent to defend correctly. However, against opponents who turtle up and step right constantly, Katarina can struggle.

Strengths
  • Simple Gameplan: Katarina's strong df+1, d+4, 4,4 and uf+4,4 allow her to easily start playing a fundamental Tekken poking game.
  • Easy Execution: Katarina's inputs and combos are as easy as they come, with no qcfs or tight links in sight.
  • Counterhit Monster: Katarina has a good collection of CH tools in df+4, b+4 and d+2 that cover a wide variety of timings and ranges.
  • Damaging Combos: When Katarina gets a launch, it hurts. Her BnB combo off of her standard i15 launcher hits for a respectable 72 damage.
  • Good Whiff Punishment: With easy inputs and long range on her whiff punishers like 2,2, uf+4,4 and f,F+2,4, whiffing against Katarina will get punished hard.
Weaknesses
  • Poor Lows: Katarina's lows don't encourage an opponent to duck; either dealing low damage (d+3) or being very risky if blocked (df+3+4, db+3, db+4).
  • Poor Homing Moves: A slow homing move in f,F+4 and a low reward tracking tool for her weak side (b+1,2) means Katarina gets stepped to the right all day.
HAR cancels
importance
★★★★★
value
★★☆☆☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆
3-string hit confirm
importance
★★★☆☆
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
CH 4 f,F+2 pickup
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★☆☆☆☆
Standing punishment
-10
17
-11
17
-12
59
30
-13
59
58
30
-14
59
58
38
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Crouching punishment
-10
5
-11
15
-12
15
-13
23
-14
58
41
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Median
Short range
Hard
Wall
Meter/Rage