King (Tekken 7): Difference between revisions

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{{King}}
{{King}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=King
|name=King
|stances=CD f,n,d,df
|stances={{Plainlist|
* CD ''(Crouch Dash)'' – f,n,d,DF
* JGS ''(Jaguar Step)'' – 3+4}}
|splat={{Plainlist|
|splat={{Plainlist|
* i15 – f+2,1 ''(standing)''
* i14 – b+2,1 ''(standing)''
* i14 ws2,2 ''(crouching)''}}
* i14 – ws2,2 ''(crouching)''}}
|launch={{Plainlist|
|launch={{Plainlist|
* i15 uf+4
* i15 – uf+4
* i15 FC.df+2 ''(crouching)''}}
* i15 – FC.df+2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i12 b+1 ''(high)''
* i12 – b+1 ''(high)''
* i13 df+2,1 ''(mid)''}}
* i13 – df+2,1 ''(mid)''}}
|midCheck=df+2
|statureKick=d+3
|hopkick=uf+4
|hopkick=uf+4
|snakeEdge=CD.DF+1
|shadowCutter=db+3
|shadowCutter=db+3
|midCheck=df+1 & f3,1+2
|slashKick={{Plainlist|
* f,f,F+3
* f,f,F+3+4}}
|missingGenerics=d+4 ''(i14)''
|missingGenerics=d+4 ''(i14)''
|lore=[[fandom:King II|King II]]
|lore=[[fandom:King II|King II]]
}}
}}
{{See other}}
{{Archetype|King}}
{{Archetype|King}}


'''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing (hcb,f+1) and chain throws (CD.1+3 and CD.2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
'''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.


{{BlueRed
{{BlueRed
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* Loads of [[okizeme]] options and situations
* Loads of [[okizeme]] options and situations
* Easy whiff punishment (f+2,1)
* Easy whiff punishment (f+2,1)
* Homing mid check (df+1 & df2)
* Mid check with good tracking (df+2)
* Lots of elbows and knees, good vs parries
* Lots of elbows and knees, good vs parries
|red=
|red=
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* Basics guide by Xiang [https://www.youtube.com/watch?v=61yw9FQQni4 Part 1], [https://www.youtube.com/watch?v=QSij1KQr3mQ Part 2], [https://www.youtube.com/watch?v=RhknrI9pVKs Part 3]
* Basics guide by Xiang [https://www.youtube.com/watch?v=61yw9FQQni4 Part 1], [https://www.youtube.com/watch?v=QSij1KQr3mQ Part 2], [https://www.youtube.com/watch?v=RhknrI9pVKs Part 3]


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:36, 4 February 2024

King
Stances
  • CD (Crouch Dash) – f,n,d,DF
  • JGS (Jaguar Step) – 3+4
Fastest launch
  • i15 – uf+4
  • i15 – FC.df+2 (crouching)
Fastest CH launch
  • i12 – b+1 (high)
  • i13 – df+2,1 (mid)
Fastest wall splat
  • i14 – b+2,1 (standing)
  • i14 – ws2,2 (crouching)
Archetypal moves
Mid check df+2
Hopkick uf+4
Stature kick d+3
Snake edge CD.DF+1
Shadow cutter db+3
Slash kick
  • f,f,F+3
  • f,f,F+3+4
Generic moves
Remapped (none)
Missing d+4 (i14)
External links
Lore King II

This page is for Tekken 7. For Tekken 8, see King.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.

Strengths
  • Fastest throw in the game (i10)
  • Loads of okizeme options and situations
  • Easy whiff punishment (f+2,1)
  • Mid check with good tracking (df+2)
  • Lots of elbows and knees, good vs parries
Weaknesses
Fast Giant Swing
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
☆☆☆☆☆
Instant Shining Wizard
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆

External links