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{{King}} | {{King}} | ||
{{Infobox fighter | {{Infobox fighter (Tekken 7) | ||
|name=King | |name=King | ||
|stances={{Plainlist| | |stances={{Plainlist| | ||
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|lore=[[fandom:King II|King II]] | |lore=[[fandom:King II|King II]] | ||
}} | }} | ||
{{See other}} | |||
{{Archetype|King}} | {{Archetype|King}} | ||
Latest revision as of 03:36, 4 February 2024
King (Tekken 7) |
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King | |
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Stances |
|
Fastest launch |
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Fastest CH launch |
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Fastest wall splat |
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Archetypal moves | |
Mid check | df+2 |
Hopkick | uf+4 |
Stature kick | d+3 |
Snake edge | CD.DF+1 |
Shadow cutter | db+3 |
Slash kick |
|
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
This page is for Tekken 7. For Tekken 8, see King.
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Mid check with good tracking (df+2)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆