Katarina: Difference between revisions

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{{Katarina}}
{{Katarina}}


{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Katarina
|name=Katarina
|tech={{Plainlist|
|tech={{Plainlist|
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* 3-string hit confirm
* 3-string hit confirm
* magic 4 pickup}}
* magic 4 pickup}}
|stances=[[Harrier|Harrier (HAR)]] – f+4
|stances=[[Harrier|HAR (''Harrier'')]] – f+4
|launch={{Plainlist|
|launch={{Plainlist|
* i13 – f,F+2,4 ''(standing)'' ''(theoretical)''
* i13 – f,F+2,4 ''(standing)'' ''(theoretical)''
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|red=
|red=
* '''Poor Lows''': Katarina's lows don't encourage an opponent to duck; either dealing low damage ({{MoveGet7|Katarina-d+3|input}}) or being very risky if blocked ({{MoveGet7|Katarina-df+3+4|input}}, {{MoveGet7|Katarina-db+3|input}}, {{MoveGet7|Katarina-db+4|input}}).
* '''Poor Lows''': Katarina's lows don't encourage an opponent to duck; either dealing low damage ({{MoveGet7|Katarina-d+3|input}}) or being very risky if blocked ({{MoveGet7|Katarina-df+3+4|input}}, {{MoveGet7|Katarina-db+3|input}}, {{MoveGet7|Katarina-db+4|input}}).
* '''Poor Homing Moves''': A slow homing move in {{MoveGet7|Katarina-f,F+4|input|recursive=true}} and a low reward tracking tool for her weak side ({{MoveGet7|Katarina-b+1,2|input|recursive=true}} means Katarina gets stepped to the right all day.
* '''Poor Homing Moves''': A slow homing move in {{MoveGet7|Katarina-f,F+4|input|recursive=true}} and a low reward tracking tool for her weak side ({{MoveGet7|Katarina-b+1,2|input|recursive=true}}) means Katarina gets stepped to the right all day.
}}
}}



Latest revision as of 23:06, 5 February 2024

Katarina
Key techniques
  • HAR cancel into FC
  • b+1 HAR cancel loops
  • 3-string hit confirm
  • magic 4 pickup
Stances HAR (Harrier) – f+4
Fastest launch
  • i13 – f,F+2,4 (standing) (theoretical)
  • i15 – uf+4,4 (standing)
  • i15 – WS+2 (crouching)
Fastest CH launch
  • i11 – 4,4,4 (high)
  • i15 – df+4 (mid)
Fastest wall splat
  • i12 – 2,2 or HAR 1 (high)
  • i14 – 3,4 (mid)
  • i15 – HAR 4 (mid wallbounce)
Archetypal moves
Mid check
  • i12 – b+3 (standing)
  • i13 – df+1 (standing)
  • i14 – b+1 (standing)
  • i15 – df+4 (standing)
  • i11 – ws4 (crouching)
Hopkick uf+4,4
Power low db+3
Snake edge db+4
Generic moves
Remapped
  • d+1 → db+1
Missing (none)
External links
Lore Katarina Alves
Discord [1]
Active players

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Katarina (Kat) is a dirt-simple character based around poking and counterhit-baiting. She is great for beginners due to her low execution requirements and simple gameplan. She scales with the strength of your fundamentals, and has a good amount of cheese to keep things exciting.

Katarina's Harrier stance transitions and mix-ups can easily play neutral for you, putting the onus on your opponent to defend correctly. However, against opponents who turtle up and step right constantly, Katarina can struggle.

Strengths
  • Simple Gameplan: Katarina's strong df+1, d+4, 4,4 and uf+4,4 allow her to easily start playing a fundamental Tekken poking game.
  • Easy Execution: Katarina's inputs and combos are as easy as they come, with no qcfs or tight links in sight.
  • Counterhit Monster: Katarina has a good collection of CH tools in df+4, b+4 and d+2 that cover a wide variety of timings and ranges.
  • Damaging Combos: When Katarina gets a launch, it hurts. Her BnB combo off of her standard i15 launcher hits for a respectable 72 damage.
  • Good Whiff Punishment: With easy inputs and long range on her whiff punishers like 2,2, uf+4,4 and f,F+2,4, whiffing against Katarina will get punished hard.
Weaknesses
  • Poor Lows: Katarina's lows don't encourage an opponent to duck; either dealing low damage (d+3) or being very risky if blocked (df+3+4, db+3, db+4).
  • Poor Homing Moves: A slow homing move in f,F+4 and a low reward tracking tool for her weak side (b+1,2) means Katarina gets stepped to the right all day.
HAR cancels
importance
★★★★★
value
★★☆☆☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆
3-string hit confirm
importance
★★★☆☆
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
CH 4 f,F+2 pickup
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★☆☆☆☆
Standing punishment
-10
17
-11
17
-12
59
30
-13
59
58
30
-14
59
58
38
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Crouching punishment
-10
5
-11
15
-12
15
-13
23
-14
58
41
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Median
Short range
Hard
Wall
Meter/Rage