Armor King: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Created page with "{{Armor King}}")
 
({{Infobox fighter}} -> {{Infobox fighter (Tekken 7)}})
Tag: Script
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Armor King}}
{{Armor King}}
{{Infobox fighter (Tekken 7)
|name=Armor King
|tech={{Plainlist|
* [[Wave dash]]
* [[Instant while running|Instant Shining Wizard]]
* Rage Drive into Tombstone}}
|launch={{Plainlist|
* i14 – f,n,d,df+2 ''(hard)''
* i15 – uf+4
}}
|splat={{Plainlist|
* i13 – f+1+4 ''(standing)''
* i16 – ws3 ''(crouching)''}}
|chLaunch={{Plainlist|
* i12 – b+1 ''(high)''
* i15 – df+2 ''(mid)''
* i12 – ws2 ''(mid)''}}
|reversal=b+1+3_b+2+4 ''(high or mid punches)''
|parry=d+1+4_d+2+3 ''(lows)''
|missingGenerics={{Plainlist|
* d+2
* d+4 ''(i14)''}}
|midCheck={{Plainlist|
* df+4 ''(i12)''
* df+1 ''(i13)''
* ws4 ''(crouching)''}}
|hopkick=uf+4
|shadowCutter=db+3
|lore=[[fandom:Armor King II|Armor King II]]
|activePlayers={{Plainlist|
* [https://www.twitch.tv/jdcr JDCR]
* [https://www.twitch.tv/justiniglesias Justin Iglesias]}}
}}
{{Archetype|Armor King}}
'''Armor King''' possesses a good arsenal of pokes, counterhit tools, long-range high-damaging moves, and a great whiff punisher in Dark Upper. Combining these tools with good movement and his wavedash makes Armor King a whiff punishment and (standing) block punishment monster.
Armor King also has a nice set of counterhit tools that reward him with very solid damage on their subsequent combos. Once he has his opponent sitting still and blocking, Armor King can open them up with some of the best throws in the game.
What Armor King lacks is incredible mids and the ability to easily gain good frame advantage on block. However, he is still able to play a solid fundamentals-based Tekken game. Players should leverage core Tekken mechanics to maximize AK's potential.
----
=== Strengths & Weaknesses ===
{{BlueRed
|blue=
* Strong standing and whiff punishment
* Complete throw game
* Good variety of pokes
* Mishima style crouch enabling wave dash mixups/added tracking
* Strong CH tools
* Good suite of lows, from power lows (FFn2) to low pokes (d3/d4)
|red=
* Execution required for higher damage combos/whiff punishment
* No crouching punish option from i12 to i14
* Awkward sidestep/wide hurtbox
* Needs to take risks if he wants to keep momentum
* No scary power mid to make opponent fear for their life when they duck
}}
----
{{KeyTechs|
{{KeyTech|Dark Upper in neutral
|importance=5|dexterity=3|rhythm=1|value=5}}
{{KeyTech|[[Wave dash]]
|importance=4|dexterity=4|rhythm=2|value=4}}
{{KeyTech|Instant Shining Wizard
|importance=4|dexterity=3|rhythm=3|value=5}}
}}
== External links ==
* [https://discord.gg/k3NHgB3 Armor King Discord]
* [https://www.youtube.com/watch?v=uBnJjU1lTIo Armor King Basics by JDCR]
* [https://www.youtube.com/watch?v=yaFag85JMEQ Video guide by That Blasted Salami]
* Basics guide by Xiang [https://www.youtube.com/watch?v=emXbh-cw2R4 Part 1], [https://www.youtube.com/watch?v=TwazEDEFq5Q Part 2], [https://www.youtube.com/watch?v=vse0-uJBGRo Part 3]
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:27, 4 February 2024

Armor King
Key techniques
Stances {{{stances}}}
Fastest launch
  • i14 – f,n,d,df+2 (hard)
  • i15 – uf+4
Fastest CH launch
  • i12 – b+1 (high)
  • i15 – df+2 (mid)
  • i12 – ws2 (mid)
Fastest wall splat
  • i13 – f+1+4 (standing)
  • i16 – ws3 (crouching)
Parry d+1+4_d+2+3 (lows)
Reversal b+1+3_b+2+4 (high or mid punches)
Archetypal moves
Mid check
  • df+4 (i12)
  • df+1 (i13)
  • ws4 (crouching)
Hopkick uf+4
Shadow cutter db+3
Generic moves
Remapped (none)
Missing
  • d+2
  • d+4 (i14)
External links
Lore Armor King II
Active players

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Armor King possesses a good arsenal of pokes, counterhit tools, long-range high-damaging moves, and a great whiff punisher in Dark Upper. Combining these tools with good movement and his wavedash makes Armor King a whiff punishment and (standing) block punishment monster.

Armor King also has a nice set of counterhit tools that reward him with very solid damage on their subsequent combos. Once he has his opponent sitting still and blocking, Armor King can open them up with some of the best throws in the game.

What Armor King lacks is incredible mids and the ability to easily gain good frame advantage on block. However, he is still able to play a solid fundamentals-based Tekken game. Players should leverage core Tekken mechanics to maximize AK's potential.


Strengths & Weaknesses

Strengths
  • Strong standing and whiff punishment
  • Complete throw game
  • Good variety of pokes
  • Mishima style crouch enabling wave dash mixups/added tracking
  • Strong CH tools
  • Good suite of lows, from power lows (FFn2) to low pokes (d3/d4)
Weaknesses
  • Execution required for higher damage combos/whiff punishment
  • No crouching punish option from i12 to i14
  • Awkward sidestep/wide hurtbox
  • Needs to take risks if he wants to keep momentum
  • No scary power mid to make opponent fear for their life when they duck

Dark Upper in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆
importance
★★★★☆
value
★★★★☆
dexterity
★★★★☆
rhythm
★★☆☆☆
Instant Shining Wizard
importance
★★★★☆
value
★★★★★
dexterity
★★★☆☆
rhythm
★★★☆☆

External links