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{{King}} | {{King}} | ||
King | {{Infobox fighter (Tekken 7) | ||
|name=King | |||
|stances={{Plainlist| | |||
* CD ''(Crouch Dash)'' – f,n,d,DF | |||
* JGS ''(Jaguar Step)'' – 3+4}} | |||
|splat={{Plainlist| | |||
* i14 – b+2,1 ''(standing)'' | |||
* i14 – ws2,2 ''(crouching)''}} | |||
|launch={{Plainlist| | |||
* i15 – uf+4 | |||
* i15 – FC.df+2 ''(crouching)''}} | |||
|chLaunch={{Plainlist| | |||
* i12 – b+1 ''(high)'' | |||
* i13 – df+2,1 ''(mid)''}} | |||
|midCheck=df+2 | |||
|statureKick=d+3 | |||
|hopkick=uf+4 | |||
|snakeEdge=CD.DF+1 | |||
|shadowCutter=db+3 | |||
|slashKick={{Plainlist| | |||
* f,f,F+3 | |||
* f,f,F+3+4}} | |||
|missingGenerics=d+4 ''(i14)'' | |||
|lore=[[fandom:King II|King II]] | |||
}} | |||
{{See other}} | |||
{{Archetype|King}} | |||
'''King''' is one of the few characters whose [[throw]]s are a true [[mixup]], since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense. | |||
{{BlueRed | |||
|blue= | |||
* Fastest throw in the game (i10) | |||
* Loads of [[okizeme]] options and situations | |||
* Easy whiff punishment (f+2,1) | |||
* Mid check with good tracking (df+2) | |||
* Lots of elbows and knees, good vs parries | |||
|red= | |||
* Slower than normal d+4 (i14) | |||
* His [[mixup]]s are easier to [[sidestep]] (throws have worse [[tracking]] than lows) | |||
}} | |||
{{KeyTechs| | |||
{{KeyTech|Fast Giant Swing | |||
|importance=5|dexterity=3|rhythm=0|value=5}} | |||
{{KeyTech|Instant Shining Wizard | |||
|importance=5|dexterity=3|rhythm=1|value=5}} | |||
}} | |||
== External links == | == External links == | ||
* Basics guide by Xiang [https://www.youtube.com/watch?v=61yw9FQQni4 Part 1], [https://www.youtube.com/watch?v=QSij1KQr3mQ Part 2], [https://www.youtube.com/watch?v=RhknrI9pVKs Part 3] | * Basics guide by Xiang [https://www.youtube.com/watch?v=61yw9FQQni4 Part 1], [https://www.youtube.com/watch?v=QSij1KQr3mQ Part 2], [https://www.youtube.com/watch?v=RhknrI9pVKs Part 3] | ||
{{Navbox fighters (Tekken 7)}} |
Latest revision as of 03:36, 4 February 2024
King (Tekken 7) |
---|
King | |
---|---|
Stances |
|
Fastest launch |
|
Fastest CH launch |
|
Fastest wall splat |
|
Archetypal moves | |
Mid check | df+2 |
Hopkick | uf+4 |
Stature kick | d+3 |
Snake edge | CD.DF+1 |
Shadow cutter | db+3 |
Slash kick |
|
Generic moves | |
Remapped | (none) |
Missing | d+4 (i14) |
External links | |
Lore | King II |
This page is for Tekken 7. For Tekken 8, see King.
King is one of the few characters whose throws are a true mixup, since both his Giant Swing (f,n,hcf+1) and chain throws (CD.DF+1+3 and CD.DF+2+4) look like 1+2 breaks but are broken with 1 or 2. As a tradeoff for this, his lows are quite weak, so he has to rely heavily on throws to break through defense.
Strengths
- Fastest throw in the game (i10)
- Loads of okizeme options and situations
- Easy whiff punishment (f+2,1)
- Mid check with good tracking (df+2)
- Lots of elbows and knees, good vs parries
Fast Giant Swing
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
☆☆☆☆☆Instant Shining Wizard
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆