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{{Lee}} | {{Lee}} | ||
{{Infobox fighter | {{Infobox fighter (Tekken 7) | ||
|name=Lee | |name=Lee | ||
| | |stances={{Plainlist| | ||
* | * HMS ''(Hitman Stance)'' – 3+4 | ||
* MS ''(Mist Step)'' – f~n | |||
* | * Sway – MS.b~n}} | ||
* b | |launch={{Plainlist| | ||
|launch=i15 – | * i15 – uf+4 | ||
* i15 – df+2 ''(doesn't launch crouch)''}} | |||
|splat={{Plainlist| | |splat={{Plainlist| | ||
* i13 – f+1+2 ''(standing)'' | * i13 – f+1+2 ''(standing)'' | ||
Line 13: | Line 14: | ||
|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i11 – 4 ''(high)'' | * i11 – 4 ''(high)'' | ||
* i15 – | * i15 – df+2 ''(mid)''}} | ||
|parry=b+1+2 ''(high or mid punches)'' | |parry=b+1+2 ''(high or mid punches)'' | ||
|remappedGenerics={{Plainlist| | |remappedGenerics={{Plainlist| | ||
* d+2 โ | * d+2 โ db+2 | ||
* d+4 โ | * d+4 โ db+4}} | ||
|midCheck={{Plainlist| | |midCheck={{Plainlist| | ||
* | * df+1 ''(standing)'' | ||
* ws4ย ''(crouching)''}} | * ws4ย ''(crouching)''}} | ||
|hopkick= | |hopkick=uf+4 | ||
|statureKick={{Plainlist| | |statureKick={{Plainlist| | ||
* | * db+3+4 | ||
* | * db+3}} | ||
|powerLow=FC. | |powerLow=FC.df,d,DF+3 | ||
|snakeEdge=HMS.4 | |snakeEdge=HMS.4 | ||
|clefCannon=2,2,3 | |clefCannon=2,2,3 | ||
Line 35: | Line 36: | ||
|discord=[https://discord.gg/7Dypwgh] | |discord=[https://discord.gg/7Dypwgh] | ||
}} | }} | ||
'''Lee''' | {{See other}} | ||
{{Archetype|Lee}} | |||
'''Lee''' is a counter hit and [[neutral]] monster who strikes fear into anyone who dares press even a single button. He's notoriously evasive with both f,F+4 and d+3 able to avoid some mids, and wr3,4 often going under jabs. Many of his HMS transitions recover deceptively far away, creating whiffs from seemingly nowhere. | |||
His [[pressure]] is somewhat loose, with many punishers and key mixups leaving him without much [[frame advantage]] or the space to use it. However, his df+1 is still a force to be reckoned as it's backed up with a full suite of dangerous threats to retaliation. | |||
{{BlueRed | |||
|blue= | |||
* Ultra fast counter hit tools that are hard to punish (2,2,3 and 4 series) | |||
* Obnoxious keepout tools (b+4~HMS, Magic 4 series, df+2, f,f+3, f,f+4) | |||
* He has a slide (FC df,d,df+3) | |||
* Solid tracking options | |||
* Mental damage from infinite kicks and [[Mist Trap]] | |||
* Baby mode whiff punishment with f+3,3,3,3,3,4 | |||
* Good combo damage and pretty flexible wall carry options | |||
* XLNT | |||
|red= | |||
* Struggles against tight defense | |||
* Optimal standing punishment requires execution (4,4 D+3 D+2 [[Acid Rain]]) | |||
* Lacks a good throw game | |||
* Has to staple a lot things that have no easy alternatives | |||
* Needs to go into crouch for his big [[mixup]] | |||
}} | |||
ย | |||
{{KeyTechs| | |||
{{KeyTech|CH d+3,4 b+3,3,f~n | |||
|importance=5|dexterity=0|rhythm=4|value=5}} | |||
{{KeyTech|f,F+4 f,f b+3,3,f~n | |||
|importance=5|dexterity=1|rhythm=3|value=5}} | |||
{{KeyTech|ws2,3 f,F+3 | |||
|importance=5|dexterity=1|rhythm=3|value=4}} | |||
{{KeyTech|b+1:1,2 | |||
|importance=5|dexterity=0|rhythm=3|value=4}} | |||
{{KeyTech|[[Lee combos#Staples|iWS from Mist Step]] | |||
|importance=4|dexterity=0|rhythm=3|value=2}} | |||
{{KeyTech|[[Acid Rain]] | |||
|importance=3|dexterity=0|rhythm=4|value=4}} | |||
{{KeyTech|[[B2 loop|b+2 loop]] | |||
|importance=2|dexterity=1|rhythm=4|value=3}} | |||
{{KeyTech|[[Instant while running]] 3,4 | |||
|importance=2|dexterity=3|timing=0|value=4}} | |||
{{KeyTech|CH d+2 f,f d+4,4,u+3 | |||
|importance=1|dexterity=2|rhythm=4|value=5}} | |||
{{KeyTech|[[Lee combos#B1 link|b+1 link]] | |||
|importance=1|dexterity=3|rhythm=3|value=2}} | |||
{{KeyTech|3~3:4 | |||
|importance=0|dexterity=0|rhythm=5|value=5}} | |||
}} | |||
ย | |||
{{Punishment|Lee}} | |||
== External links == | == External links == | ||
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* [https://docs.google.com/document/d/1BN7SH7He5MSXvz_LGlCmlWVjp4MSq3-H-DZc8kt7dXo/edit Text guide by u/UberDuderOfDoomer] | * [https://docs.google.com/document/d/1BN7SH7He5MSXvz_LGlCmlWVjp4MSq3-H-DZc8kt7dXo/edit Text guide by u/UberDuderOfDoomer] | ||
* Basics guide by Xiang [https://www.youtube.com/watch?v=zvZWN9RRHMs Part 1], [https://www.youtube.com/watch?v=bab052hcKBg Part 2], [https://www.youtube.com/watch?v=Z1mjDvJDvIs Part 3] | * Basics guide by Xiang [https://www.youtube.com/watch?v=zvZWN9RRHMs Part 1], [https://www.youtube.com/watch?v=bab052hcKBg Part 2], [https://www.youtube.com/watch?v=Z1mjDvJDvIs Part 3] | ||
{{Navbox fighters (Tekken 7)}} | |||
__NOTOC__ |
Latest revision as of 22:48, 6 February 2024
Lee (Tekken 7) |
---|
Lee | |
---|---|
Stances |
|
Fastest launch |
|
Fastest CH launch |
|
Fastest wall splat |
|
Parry | b+1+2 (high or mid punches) |
Archetypal moves | |
Mid check |
|
Hopkick | uf+4 |
Stature kick |
|
Power low | FC.df,d,DF+3 |
Snake edge | HMS.4 |
Shadow cutter | d+3,4 |
Clef cannon | 2,2,3 |
Generic moves | |
Remapped |
|
Missing | (none) |
External links | |
Lore | Lee Chaolan |
Discord | [1] |
Active players |
This page is for Tekken 7. For Tekken 8, see Lee.
Lee is a counter hit and neutral monster who strikes fear into anyone who dares press even a single button. He's notoriously evasive with both f,F+4 and d+3 able to avoid some mids, and wr3,4 often going under jabs. Many of his HMS transitions recover deceptively far away, creating whiffs from seemingly nowhere.
His pressure is somewhat loose, with many punishers and key mixups leaving him without much frame advantage or the space to use it. However, his df+1 is still a force to be reckoned as it's backed up with a full suite of dangerous threats to retaliation.
Strengths
- Ultra fast counter hit tools that are hard to punish (2,2,3 and 4 series)
- Obnoxious keepout tools (b+4~HMS, Magic 4 series, df+2, f,f+3, f,f+4)
- He has a slide (FC df,d,df+3)
- Solid tracking options
- Mental damage from infinite kicks and Mist Trap
- Baby mode whiff punishment with f+3,3,3,3,3,4
- Good combo damage and pretty flexible wall carry options
- XLNT
CH d+3,4 b+3,3,f~n
importance
โ
โ
โ
โ
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value
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โ
โ
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dexterity
โโโโโrhythm
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โ
โ
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โf,F+4 f,f b+3,3,f~n
importance
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value
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โ
โ
dexterity
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โโโโrhythm
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โ
โ
โโws2,3 f,F+3
importance
โ
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โ
โ
โ
value
โ
โ
โ
โ
โdexterity
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โโโโrhythm
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โ
โ
โโb+1:1,2
importance
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value
โ
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โdexterity
โโโโโrhythm
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โโimportance
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โvalue
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โโโdexterity
โโโโโrhythm
โ
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โโimportance
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โโvalue
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โdexterity
โโโโโrhythm
โ
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โimportance
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โโโvalue
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โโdexterity
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โโโโrhythm
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โimportance
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โโโvalue
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โdexterity
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โโrhythm
โโโโโCH d+2 f,f d+4,4,u+3
importance
โ
โโโโvalue
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โ
โ
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dexterity
โ
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โโโrhythm
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โimportance
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โโโโvalue
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โ
โโโdexterity
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โ
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โโrhythm
โ
โ
โ
โโ3~3:4
importance
โโโโโvalue
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โ
โ
โ
โ
dexterity
โโโโโrhythm
โ
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โ
Standing punishment
-10
-11
-12
-13
-14
-15
-23
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Crouching punishment
-10
-11
-12
-13
-14
-15
-23
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median | |
Short range | |
Hard | |
Wall | |
Meter/Rage |
External links
- Quick video guide by Massive Zug
- Video guide by That Blasted Salami
- Character Breakdown from Help Me
- Text guide by u/UberDuderOfDoomer
- Basics guide by Xiang Part 1, Part 2, Part 3