Josie: Difference between revisions

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{{Josie}}
{{Josie}}
{{Infobox fighter
{{Infobox fighter (Tekken 7)
|name=Josie
|name=Josie
|tech={{Plainlist|
* Crouch dash
* d+3 pickup}}
|stances={{Plainlist|
|stances={{Plainlist|
* SWS ''(Switch)'' – df+4
* SWS ''(Switch)'' – df+4
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* Kagemaru}}
* Kagemaru}}
}}
}}
{{Archetype|Josie}}


Josie is an unorthodox character with powerful space control, punishment and counterhits. However, she has no standard d/f+1 and mediocre frames outside of her Switch stance, which she relies on heavily for poking. Until Season 4 her threatening lows were gated behind FC and CD, but she now has a War Drums.
'''Josie''' is an unorthodox character with powerful space control, punishment and counterhits. However, she has no standard d/f+1 and mediocre frames outside of her Switch stance, which she relies on heavily for poking. Until Season 4 her threatening lows were gated behind FC and CD, but she now has a War Drums.
 
Strengths:


{{BlueRed
|blue=
* Excellent CH capability, from her homing moves and lows to dedicated CH tools like an i12 magic 4 and her jab strings. CH-confirm capability extends this to her basic i13 and i14 mid pokes.
* Excellent CH capability, from her homing moves and lows to dedicated CH tools like an i12 magic 4 and her jab strings. CH-confirm capability extends this to her basic i13 and i14 mid pokes.
* i13 WS launcher, powerful i14 standing punish that gives a minicombo, only WS4 is less than stellar punishment-wise. Pushback punishment isn't spectacularly rewarding, but is extremely easy and consistent.
* i13 WS launcher, powerful i14 standing punish that gives a minicombo, only WS4 is less than stellar punishment-wise. Pushback punishment isn't spectacularly rewarding, but is extremely easy and consistent.
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* Long range on standard pokes, and threatening long range mix-up with CD.
* Long range on standard pokes, and threatening long range mix-up with CD.
* Good amount of knees and elbows to beat parries, and in general kills mashers, since Switch stance forces quick defensive decisions and she has many strings.
* Good amount of knees and elbows to beat parries, and in general kills mashers, since Switch stance forces quick defensive decisions and she has many strings.
 
|red=
Weaknesses:
 
* i13 mid poke has pretty bad frames outside of its string followups, and i14 mid poke forces Switch.  
* i13 mid poke has pretty bad frames outside of its string followups, and i14 mid poke forces Switch.  
* Threatening lows require setup, encouraging her to counter-hit for respect.
* Threatening lows require setup, encouraging her to counter-hit for respect.
* i13 WS launcher requires execution, and Josie generally benefits from sharp hitconfirming.
* i13 WS launcher requires execution, and Josie generally benefits from sharp hitconfirming.
* While Switch stance can be explosive with correct reads, it can also quickly get you blown up with incorrect ones.
* While Switch stance can be explosive with correct reads, it can also quickly get you blown up with incorrect ones.
}}
{{KeyTechs|
{{KeyTech|ws2,1 f,f d+3,4
|importance=5|dexterity=1|rhythm=3|value=5}}
{{KeyTech|f+1+2 f,f df+1,4,3
|importance=5|dexterity=1|rhythm=2|value=4}}
{{KeyTech|CH db+2 f,f d+3,4
|importance=5|dexterity=1|rhythm=2|value=5}}
}}


{{Navbox fighters}}
{{Navbox fighters (Tekken 7)}}

Latest revision as of 03:27, 4 February 2024

Josie
Stances
  • SWS (Switch) – df+4
  • SWB (Sway Back) – b+3+4
  • CD (Crouch Dash) – f,n,d,df
Fastest launch
  • i15 – df+2 (standing)
  • i13 – ws2,1 (crouching)
Fastest CH launch
  • i12 – 4 (high)
  • i16 – f+3+4 (mid)
Fastest wall splat
  • i11 – b+1,1 (high)
Parry 1+2 (right punches)
Archetypal moves
Mid check
  • i11 – ws4 (crouching)
  • i13 – 3 (standing)
Hopkick uf+4
Orbital uf+3
Generic moves
Remapped none
Missing
  • d+4
  • d+2
External links
Lore Josie Rizal
Discord [1]
Active players
  • Kagemaru

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Josie is an unorthodox character with powerful space control, punishment and counterhits. However, she has no standard d/f+1 and mediocre frames outside of her Switch stance, which she relies on heavily for poking. Until Season 4 her threatening lows were gated behind FC and CD, but she now has a War Drums.

Strengths
  • Excellent CH capability, from her homing moves and lows to dedicated CH tools like an i12 magic 4 and her jab strings. CH-confirm capability extends this to her basic i13 and i14 mid pokes.
  • i13 WS launcher, powerful i14 standing punish that gives a minicombo, only WS4 is less than stellar punishment-wise. Pushback punishment isn't spectacularly rewarding, but is extremely easy and consistent.
  • Excellent df+2 with high evasion, and solid hopkick, as well as a high crush CH launcher mid.
  • Long range on standard pokes, and threatening long range mix-up with CD.
  • Good amount of knees and elbows to beat parries, and in general kills mashers, since Switch stance forces quick defensive decisions and she has many strings.
Weaknesses
  • i13 mid poke has pretty bad frames outside of its string followups, and i14 mid poke forces Switch.
  • Threatening lows require setup, encouraging her to counter-hit for respect.
  • i13 WS launcher requires execution, and Josie generally benefits from sharp hitconfirming.
  • While Switch stance can be explosive with correct reads, it can also quickly get you blown up with incorrect ones.
ws2,1 f,f d+3,4
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★★☆☆
f+1+2 f,f df+1,4,3
importance
★★★★★
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
CH db+2 f,f d+3,4
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆